diff --git a/frontend/menu/rmenu.c b/frontend/menu/rmenu.c index 7c4abcebf0..20b852049d 100644 --- a/frontend/menu/rmenu.c +++ b/frontend/menu/rmenu.c @@ -785,8 +785,10 @@ static int set_setting_action(uint8_t menu_type, unsigned switchvalue, uint64_t case INGAME_MENU_SAVE_STATE: case SETTING_ROTATION: case INGAME_MENU_RETURN_TO_GAME: +#ifdef HAVE_SHADER_MANAGER case SHADERMAN_APPLY_CHANGES: case SHADERMAN_SHADER_PASSES: +#endif case INGAME_MENU_SAVE_CONFIG: case INGAME_MENU_QUIT_RETROARCH: #ifdef __CELLOS_LV2__ @@ -2196,7 +2198,9 @@ static void* rgui_init(void) oskutil_init(osk, 0); #endif +#ifdef __CELLOS_LV2__ settings_lut[SETTING_CHANGE_RESOLUTION] = RGUI_SETTINGS_VIDEO_RESOLUTION; +#endif settings_lut[SETTING_ASPECT_RATIO] = RGUI_SETTINGS_VIDEO_ASPECT_RATIO; settings_lut[SETTING_HW_TEXTURE_FILTER] = RGUI_SETTINGS_VIDEO_FILTER; settings_lut[SETTING_REFRESH_RATE] = RGUI_SETTINGS_VIDEO_REFRESH_RATE_AUTO; @@ -2210,8 +2214,10 @@ static void* rgui_init(void) settings_lut[INGAME_MENU_SAVE_STATE] = RGUI_SETTINGS_SAVESTATE_SAVE; settings_lut[SETTING_ROTATION] = RGUI_SETTINGS_VIDEO_ROTATION; settings_lut[INGAME_MENU_RETURN_TO_GAME] = RGUI_SETTINGS_RESUME_GAME; +#ifdef HAVE_SHADER_MANAGER settings_lut[SHADERMAN_APPLY_CHANGES] = RGUI_SETTINGS_SHADER_APPLY; settings_lut[SHADERMAN_SHADER_PASSES] = RGUI_SETTINGS_SHADER_PASSES; +#endif settings_lut[INGAME_MENU_SAVE_CONFIG] = RGUI_SETTINGS_SAVE_CONFIG; settings_lut[INGAME_MENU_QUIT_RETROARCH] = RGUI_SETTINGS_QUIT_RARCH; settings_lut[SETTING_PATH_SAVESTATES_DIRECTORY] = RGUI_SAVESTATE_DIR_PATH;