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(HLSL) Cleanups
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930b854272
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5cc1b85f70
@ -64,21 +64,23 @@ static const char *stock_hlsl_program =
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" return OUT;\n"
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"}\n";
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struct hlsl_program
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struct shader_program_data
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{
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LPDIRECT3DVERTEXSHADER vprg;
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LPDIRECT3DPIXELSHADER fprg;
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D3DXHANDLE vid_size_f;
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D3DXHANDLE tex_size_f;
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D3DXHANDLE out_size_f;
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D3DXHANDLE frame_cnt_f;
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D3DXHANDLE frame_dir_f;
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D3DXHANDLE vid_size_v;
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D3DXHANDLE tex_size_v;
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D3DXHANDLE out_size_v;
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D3DXHANDLE frame_cnt_v;
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D3DXHANDLE frame_dir_v;
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D3DXHANDLE mvp;
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D3DXHANDLE vid_size_f;
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D3DXHANDLE tex_size_f;
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D3DXHANDLE out_size_f;
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D3DXHANDLE frame_cnt_f;
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D3DXHANDLE frame_dir_f;
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D3DXHANDLE vid_size_v;
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D3DXHANDLE tex_size_v;
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D3DXHANDLE out_size_v;
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D3DXHANDLE frame_cnt_v;
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D3DXHANDLE frame_dir_v;
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D3DXHANDLE mvp;
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LPD3DXCONSTANTTABLE v_ctable;
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LPD3DXCONSTANTTABLE f_ctable;
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XMMATRIX mvp_val; /* TODO: Move to D3DXMATRIX here */
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@ -88,7 +90,7 @@ typedef struct hlsl_shader_data hlsl_shader_data_t;
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struct hlsl_shader_data
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{
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struct hlsl_program prg[RARCH_HLSL_MAX_SHADERS];
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shader_program_data_t prg[RARCH_HLSL_MAX_SHADERS];
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unsigned active_idx;
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struct video_shader *cg_shader;
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};
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@ -149,10 +151,10 @@ static void hlsl_set_params(void *data, void *shader_data,
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/* TODO - set lookup textures/FBO textures/state parameters/etc */
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}
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static bool hlsl_load_program(hlsl_shader_data_t *hlsl,
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void *data, unsigned idx, const char *prog, bool path_is_file)
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static bool hlsl_compile_program(hlsl_shader_data_t *hlsl,
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void *device_data, unsigned idx, const char *prog, bool path_is_file)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d_video_t *d3d = (d3d_video_t*)device_data;
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LPDIRECT3DDEVICE d3d_device_ptr = (LPDIRECT3DDEVICE)d3d->dev;
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HRESULT ret, ret_fp, ret_vp;
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ID3DXBuffer *listing_f = NULL;
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@ -203,7 +205,7 @@ end:
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static bool hlsl_load_stock(hlsl_shader_data_t *hlsl, void *data)
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{
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if (!hlsl_load_program(hlsl, data, 0, stock_hlsl_program, false))
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if (!hlsl_compile_program(hlsl, data, 0, stock_hlsl_program, false))
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{
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RARCH_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n");
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return false;
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@ -241,7 +243,7 @@ static bool hlsl_load_shader(hlsl_shader_data_t *hlsl,
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RARCH_LOG("Loading Cg/HLSL shader: \"%s\".\n", path_buf);
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if (!hlsl_load_program(hlsl, data, i + 1, path_buf, true))
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if (!hlsl_compile_program(hlsl, data, i + 1, path_buf, true))
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return false;
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return true;
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@ -263,7 +265,7 @@ static bool hlsl_load_plain(hlsl_shader_data_t *hlsl, void *data, const char *pa
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RARCH_LOG("Loading Cg/HLSL file: %s\n", path);
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strlcpy(hlsl->cg_shader->pass[0].source.path,
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path, sizeof(hlsl->cg_shader->pass[0].source.path));
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if (!hlsl_load_program(hlsl, data, 1, path, true))
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if (!hlsl_compile_program(hlsl, data, 1, path, true))
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return false;
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}
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else
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