(menu_input.c) Cleanups

This commit is contained in:
twinaphex 2015-01-11 06:34:32 +01:00
parent 7f0ccae0d7
commit 5dea7263e5

View File

@ -173,18 +173,20 @@ void menu_poll_bind_state(struct menu_bind_state *state)
{
for (b = 0; b < MENU_MAX_BUTTONS; b++)
state->state[i].buttons[b] = input_joypad_button_raw(joypad, i, b);
for (a = 0; a < MENU_MAX_AXES; a++)
state->state[i].axes[a] = input_joypad_axis_raw(joypad, i, a);
for (h = 0; h < MENU_MAX_HATS; h++)
{
state->state[i].hats[h] |=
input_joypad_hat_raw(joypad, i, HAT_UP_MASK, h) ? HAT_UP_MASK : 0;
state->state[i].hats[h] |=
input_joypad_hat_raw(joypad, i, HAT_DOWN_MASK, h) ? HAT_DOWN_MASK : 0;
state->state[i].hats[h] |=
input_joypad_hat_raw(joypad, i, HAT_LEFT_MASK, h) ? HAT_LEFT_MASK : 0;
state->state[i].hats[h] |=
input_joypad_hat_raw(joypad, i, HAT_RIGHT_MASK, h) ? HAT_RIGHT_MASK : 0;
if (input_joypad_hat_raw(joypad, i, HAT_UP_MASK, h))
state->state[i].hats[h] |= HAT_UP_MASK;
if (input_joypad_hat_raw(joypad, i, HAT_DOWN_MASK, h))
state->state[i].hats[h] |= HAT_DOWN_MASK;
if (input_joypad_hat_raw(joypad, i, HAT_LEFT_MASK, h))
state->state[i].hats[h] |= HAT_LEFT_MASK;
if (input_joypad_hat_raw(joypad, i, HAT_RIGHT_MASK, h))
state->state[i].hats[h] |= HAT_RIGHT_MASK;
}
}
}
@ -223,12 +225,14 @@ static bool menu_poll_find_trigger_pad(struct menu_bind_state *state,
for (b = 0; b < MENU_MAX_BUTTONS; b++)
{
if (n->buttons[b] && !o->buttons[b])
{
state->target->joykey = b;
state->target->joyaxis = AXIS_NONE;
return true;
}
bool iterate = n->buttons[b] && !o->buttons[b];
if (!iterate)
continue;
state->target->joykey = b;
state->target->joyaxis = AXIS_NONE;
return true;
}
/* Axes are a bit tricky ... */
@ -292,13 +296,13 @@ bool menu_poll_find_trigger(struct menu_bind_state *state,
for (i = 0; i < g_settings.input.max_users; i++)
{
if (menu_poll_find_trigger_pad(state, new_state, i))
{
/* Update the joypad mapping automatically.
* More friendly that way. */
g_settings.input.joypad_map[state->user] = i;
return true;
}
if (!menu_poll_find_trigger_pad(state, new_state, i))
continue;
/* Update the joypad mapping automatically.
* More friendly that way. */
g_settings.input.joypad_map[state->user] = i;
return true;
}
return false;
}