make shaders paths absolute for now

This commit is contained in:
radius 2016-12-04 01:12:57 -05:00
parent 32423b9e4b
commit 5e1ed323bd

View File

@ -149,7 +149,7 @@ static bool video_shader_parse_pass(config_file_t *conf,
}
strlcpy(pass->source.path, tmp_str, sizeof(pass->source.path));
/* Smooth */
snprintf(filter_name_buf, sizeof(filter_name_buf), "filter_linear%u", i);
@ -842,12 +842,17 @@ void video_shader_write_conf_cgp(config_file_t *conf,
for (i = 0; i < shader->passes; i++)
{
char key[64];
char tmp[PATH_MAX_LENGTH];
const struct video_shader_pass *pass = &shader->pass[i];
key[0] = '\0';
snprintf(key, sizeof(key), "shader%u", i);
config_set_string(conf, key, pass->source.path);
strlcpy(tmp, pass->source.path, sizeof(tmp));
if (!path_is_absolute(tmp))
path_resolve_realpath(tmp, sizeof(tmp));
config_set_string(conf, key, tmp);
if (pass->filter != RARCH_FILTER_UNSPEC)
{