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(D3D) Build fixes for font changes
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parent
07d28f7b31
commit
5f56455e60
@ -169,12 +169,15 @@ static void d3d_deinit_chain(d3d_video_t *d3d)
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static void d3d_deinitialize(d3d_video_t *d3d)
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{
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const d3d_font_renderer_t *font_ctx = NULL;
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if (!d3d)
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return;
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if (d3d->font_ctx && d3d->font_ctx->free)
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d3d->font_ctx->free(d3d);
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d3d->font_ctx = NULL;
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font_ctx = (const d3d_font_renderer_t*)d3d->font_driver;
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if (font_ctx->free)
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font_ctx->free(d3d);
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font_ctx = NULL;
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d3d_deinit_chain(d3d);
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#ifdef HAVE_SHADERS
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d3d_deinit_shader(d3d);
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@ -308,7 +311,7 @@ static bool d3d_initialize(d3d_video_t *d3d, const video_info_t *info)
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strlcpy(settings->video.font_path, "game:\\media\\Arial_12.xpr",
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sizeof(settings->video.font_path));
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#endif
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if (!d3d_font_init_first(&d3d->font_ctx, NULL,
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if (!d3d_font_init_first(&d3d->font_driver, NULL,
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d3d, settings->video.font_path, 0))
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{
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RARCH_ERR("[D3D]: Failed to initialize font renderer.\n");
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@ -503,14 +506,15 @@ static void d3d_set_osd_msg(void *data, const char *msg,
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const struct font_params *params, void *font)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d_font_renderer_t *font_ctx = d3d ? (d3d_font_renderer_t*)d3d->font_driver : NULL;
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#ifndef _XBOX
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if (params)
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d3d_set_font_rect(d3d, params);
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#endif
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if (d3d && d3d->font_ctx && d3d->font_ctx->render_msg)
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d3d->font_ctx->render_msg(d3d, msg, params);
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if (font_ctx->render_msg)
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font_ctx->render_msg(d3d, msg, params);
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}
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/* Delay constructor due to lack of exceptions. */
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@ -1634,6 +1638,7 @@ static bool d3d_frame(void *data, const void *frame,
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driver_t *driver = driver_get_ptr();
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settings_t *settings = config_get_ptr();
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global_t *global = global_get_ptr();
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const d3d_font_renderer_t *font_ctx = d3d ? (const d3d_font_renderer_t*)d3d->font_driver : NULL;
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(void)i;
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@ -1701,7 +1706,7 @@ static bool d3d_frame(void *data, const void *frame,
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}
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#endif
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if (d3d->font_ctx && d3d->font_ctx->render_msg && msg)
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if (font_ctx->render_msg && msg)
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{
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struct font_params font_parms = {0};
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#ifdef _XBOX
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@ -1716,7 +1721,7 @@ static bool d3d_frame(void *data, const void *frame,
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font_parms.y = msg_height;
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font_parms.scale = 21;
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#endif
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d3d->font_ctx->render_msg(d3d, msg, &font_parms);
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font_ctx->render_msg(d3d, msg, &font_parms);
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}
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#ifdef HAVE_MENU
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@ -99,7 +99,7 @@ void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS
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typedef struct d3d_video
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{
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const d3d_font_renderer_t *font_ctx;
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const void *font_driver;
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const gfx_ctx_driver_t *ctx_driver;
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#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
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#ifdef _XBOX
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