mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-15 06:50:32 +00:00
Some code de-duplication
This commit is contained in:
parent
d3da036a4e
commit
6244635716
@ -740,17 +740,37 @@ static int action_ok_remap_file_save_as(const char *path,
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int action_ok_remap_file_save_core(const char *path,
|
||||
const char *label, unsigned type, size_t idx, size_t entry_idx)
|
||||
enum
|
||||
{
|
||||
ACTION_OK_REMAP_FILE_SAVE_CORE = 0,
|
||||
ACTION_OK_REMAP_FILE_SAVE_GAME
|
||||
};
|
||||
|
||||
static int generic_action_ok_remap_file_save(const char *path,
|
||||
const char *label, unsigned type, size_t idx, size_t entry_idx,
|
||||
unsigned action_type)
|
||||
{
|
||||
char directory[PATH_MAX_LENGTH];
|
||||
char file[PATH_MAX_LENGTH];
|
||||
settings_t *settings = config_get_ptr();
|
||||
rarch_system_info_t *info = rarch_system_info_get_ptr();
|
||||
const char *core_name = info ? info->info.library_name : NULL;
|
||||
global_t *global = global_get_ptr();
|
||||
settings_t *settings = config_get_ptr();
|
||||
rarch_system_info_t *info = rarch_system_info_get_ptr();
|
||||
const char *game_name = NULL;
|
||||
const char *core_name = info ? info->info.library_name : NULL;
|
||||
|
||||
fill_pathname_join(directory,settings->input_remapping_directory,core_name,PATH_MAX_LENGTH);
|
||||
fill_pathname_join(file,core_name,core_name,PATH_MAX_LENGTH);
|
||||
fill_pathname_join(directory, settings->input_remapping_directory, core_name, PATH_MAX_LENGTH);
|
||||
|
||||
switch (action_type)
|
||||
{
|
||||
case ACTION_OK_REMAP_FILE_SAVE_CORE:
|
||||
fill_pathname_join(file, core_name, core_name, PATH_MAX_LENGTH);
|
||||
break;
|
||||
case ACTION_OK_REMAP_FILE_SAVE_GAME:
|
||||
if (global)
|
||||
game_name = path_basename(global->name.base);
|
||||
fill_pathname_join(file, core_name, game_name, PATH_MAX_LENGTH);
|
||||
break;
|
||||
}
|
||||
|
||||
if(!path_file_exists(directory))
|
||||
path_mkdir(directory);
|
||||
@ -763,29 +783,18 @@ static int action_ok_remap_file_save_core(const char *path,
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int action_ok_remap_file_save_core(const char *path,
|
||||
const char *label, unsigned type, size_t idx, size_t entry_idx)
|
||||
{
|
||||
return generic_action_ok_remap_file_save(path, label, type,
|
||||
idx, entry_idx, ACTION_OK_REMAP_FILE_SAVE_CORE);
|
||||
}
|
||||
|
||||
static int action_ok_remap_file_save_game(const char *path,
|
||||
const char *label, unsigned type, size_t idx, size_t entry_idx)
|
||||
{
|
||||
char directory[PATH_MAX_LENGTH];
|
||||
char file[PATH_MAX_LENGTH];
|
||||
global_t *global = global_get_ptr();
|
||||
settings_t *settings = config_get_ptr();
|
||||
rarch_system_info_t *info = rarch_system_info_get_ptr();
|
||||
const char *core_name = info ? info->info.library_name : NULL;
|
||||
const char *game_name = global ? path_basename(global->name.base) : NULL;
|
||||
|
||||
fill_pathname_join(directory,settings->input_remapping_directory,core_name,PATH_MAX_LENGTH);
|
||||
fill_pathname_join(file,core_name,game_name,PATH_MAX_LENGTH);
|
||||
|
||||
if(!path_file_exists(directory))
|
||||
path_mkdir(directory);
|
||||
|
||||
if(input_remapping_save_file(file))
|
||||
rarch_main_msg_queue_push("Remap file saved successfully", 1, 100, true);
|
||||
else
|
||||
rarch_main_msg_queue_push("Error saving remap file", 1, 100, true);
|
||||
|
||||
return 0;
|
||||
return generic_action_ok_remap_file_save(path, label, type,
|
||||
idx, entry_idx, ACTION_OK_REMAP_FILE_SAVE_GAME);
|
||||
}
|
||||
|
||||
int action_ok_path_use_directory(const char *path,
|
||||
|
Loading…
Reference in New Issue
Block a user