mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-13 22:08:34 +00:00
Refactor shader code. Start adding code for bSNES xml shaders as well...
This commit is contained in:
parent
5c726f9644
commit
633cc43949
1
Makefile
1
Makefile
@ -36,6 +36,7 @@ ifeq ($(HAVE_GLFW), 1)
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endif
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ifeq ($(HAVE_CG), 1)
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OBJ += gfx/shader_cg.o
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LIBS += -lCg -lCgGL
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endif
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149
gfx/gl.c
149
gfx/gl.c
@ -30,8 +30,11 @@
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#ifdef HAVE_CG
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#include "shader_cg.h"
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#endif
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#ifdef HAVE_XML
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#include "shader_glsl.h"
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#endif
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static const GLfloat vertexes[] = {
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@ -49,23 +52,10 @@ static const GLfloat tex_coords[] = {
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};
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static bool keep_aspect = true;
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#ifdef HAVE_CG
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static CGparameter cg_mvp_matrix;
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static bool cg_active = false;
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#endif
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static GLuint gl_width = 0, gl_height = 0;
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typedef struct gl
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{
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bool vsync;
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#ifdef HAVE_CG
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CGcontext cgCtx;
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CGprogram cgFPrg;
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CGprogram cgVPrg;
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CGprofile cgFProf;
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CGprofile cgVProf;
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CGparameter cg_video_size, cg_texture_size, cg_output_size;
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CGparameter cg_Vvideo_size, cg_Vtexture_size, cg_Voutput_size; // Vertexes
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#endif
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GLuint texture;
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GLuint tex_filter;
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@ -180,6 +170,56 @@ static const input_driver_t input_glfw = {
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.ident = "glfw"
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};
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static inline bool gl_shader_init(void)
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{
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#ifdef HAVE_CG
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if (strlen(g_settings.video.cg_shader_path) > 0)
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return gl_cg_init(g_settings.video.cg_shader_path);
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#endif
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#ifdef HAVE_XML
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if (strlen(g_settings.video.bsnes_shader_path) > 0)
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return gl_glsl_init(g_settings.video.bsnes_shader_path);
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#endif
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return true;
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}
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static inline void gl_shader_deinit(void)
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{
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#ifdef HAVE_CG
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gl_cg_deinit();
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#endif
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#ifdef HAVE_XML
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gl_glsl_deinit();
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#endif
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}
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static inline void gl_shader_set_proj_matrix(void)
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{
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#ifdef HAVE_CG
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gl_cg_set_proj_matrix();
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#endif
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#ifdef HAVE_XML
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gl_glsl_set_proj_matrix();
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#endif
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}
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static inline void gl_shader_set_params(unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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unsigned out_width, unsigned out_height)
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{
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#ifdef HAVE_CG
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gl_cg_set_params(width, height, tex_width, tex_height, out_width, out_height);
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#endif
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#ifdef HAVE_XML
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gl_glsl_set_params(width, height, tex_width, tex_height, out_width, out_height);
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#endif
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}
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static void GLFWCALL resize(int width, int height)
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{
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glMatrixMode(GL_PROJECTION);
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@ -215,10 +255,9 @@ static void GLFWCALL resize(int width, int height)
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glOrtho(0, 1, 0, 1, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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#ifdef HAVE_CG
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if (cg_active)
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cgGLSetStateMatrixParameter(cg_mvp_matrix, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
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#endif
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gl_shader_set_proj_matrix();
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gl_width = out_width;
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gl_height = out_height;
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}
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@ -260,18 +299,7 @@ static bool gl_frame(void *data, const uint16_t* frame, int width, int height, i
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glClear(GL_COLOR_BUFFER_BIT);
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#if HAVE_CG
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if (cg_active)
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{
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cgGLSetParameter2f(gl->cg_video_size, width, height);
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cgGLSetParameter2f(gl->cg_texture_size, gl->tex_w, gl->tex_h);
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cgGLSetParameter2f(gl->cg_output_size, gl_width, gl_height);
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cgGLSetParameter2f(gl->cg_Vvideo_size, width, height);
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cgGLSetParameter2f(gl->cg_Vtexture_size, gl->tex_w, gl->tex_h);
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cgGLSetParameter2f(gl->cg_Voutput_size, gl_width, gl_height);
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}
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#endif
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gl_shader_set_params(width, height, gl->tex_w, gl->tex_h, gl_width, gl_height);
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if (width != gl->last_width || height != gl->last_height) // res change. need to clear out texture.
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{
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@ -310,10 +338,8 @@ static bool gl_frame(void *data, const uint16_t* frame, int width, int height, i
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static void gl_free(void *data)
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{
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gl_t *gl = data;
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#ifdef HAVE_CG
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if (cg_active)
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cgDestroyContext(gl->cgCtx);
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#endif
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gl_shader_deinit();
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDeleteTextures(1, &gl->texture);
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@ -352,6 +378,7 @@ static void* gl_init(video_info_t *video, const input_driver_t **input)
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if (!res)
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{
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glfwTerminate();
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free(gl);
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return NULL;
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}
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@ -400,60 +427,10 @@ static void* gl_init(video_info_t *video, const input_driver_t **input)
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gl->last_width = gl->tex_w;
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gl->last_height = gl->tex_h;
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#ifdef HAVE_CG
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cg_active = false;
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if (strlen(g_settings.video.cg_shader_path) > 0)
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{
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SSNES_LOG("Loading Cg file: %s\n", g_settings.video.cg_shader_path);
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gl->cgCtx = cgCreateContext();
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if (gl->cgCtx == NULL)
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{
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fprintf(stderr, "Failed to create Cg context\n");
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goto error;
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}
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gl->cgFProf = cgGLGetLatestProfile(CG_GL_FRAGMENT);
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gl->cgVProf = cgGLGetLatestProfile(CG_GL_VERTEX);
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if (gl->cgFProf == CG_PROFILE_UNKNOWN || gl->cgVProf == CG_PROFILE_UNKNOWN)
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{
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fprintf(stderr, "Invalid profile type\n");
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goto error;
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}
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cgGLSetOptimalOptions(gl->cgFProf);
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cgGLSetOptimalOptions(gl->cgVProf);
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gl->cgFPrg = cgCreateProgramFromFile(gl->cgCtx, CG_SOURCE, g_settings.video.cg_shader_path, gl->cgFProf, "main_fragment", 0);
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gl->cgVPrg = cgCreateProgramFromFile(gl->cgCtx, CG_SOURCE, g_settings.video.cg_shader_path, gl->cgVProf, "main_vertex", 0);
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if (gl->cgFPrg == NULL || gl->cgVPrg == NULL)
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{
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CGerror err = cgGetError();
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fprintf(stderr, "CG error: %s\n", cgGetErrorString(err));
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goto error;
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}
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cgGLLoadProgram(gl->cgFPrg);
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cgGLLoadProgram(gl->cgVPrg);
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cgGLEnableProfile(gl->cgFProf);
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cgGLEnableProfile(gl->cgVProf);
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cgGLBindProgram(gl->cgFPrg);
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cgGLBindProgram(gl->cgVPrg);
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gl->cg_video_size = cgGetNamedParameter(gl->cgFPrg, "IN.video_size");
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gl->cg_texture_size = cgGetNamedParameter(gl->cgFPrg, "IN.texture_size");
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gl->cg_output_size = cgGetNamedParameter(gl->cgFPrg, "IN.output_size");
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gl->cg_Vvideo_size = cgGetNamedParameter(gl->cgVPrg, "IN.video_size");
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gl->cg_Vtexture_size = cgGetNamedParameter(gl->cgVPrg, "IN.texture_size");
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gl->cg_Voutput_size = cgGetNamedParameter(gl->cgVPrg, "IN.output_size");
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cg_mvp_matrix = cgGetNamedParameter(gl->cgVPrg, "modelViewProj");
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cgGLSetStateMatrixParameter(cg_mvp_matrix, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
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cg_active = true;
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}
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#endif
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gl_shader_init();
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*input = &input_glfw;
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return gl;
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#ifdef HAVE_CG
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error:
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free(gl);
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return NULL;
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#endif
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}
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const video_driver_t video_gl = {
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104
gfx/shader_cg.c
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104
gfx/shader_cg.c
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@ -0,0 +1,104 @@
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/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "shader_cg.h"
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#include "general.h"
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static CGcontext cgCtx;
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static CGprogram cgFPrg;
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static CGprogram cgVPrg;
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static CGprofile cgFProf;
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static CGprofile cgVProf;
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static CGparameter cg_video_size, cg_texture_size, cg_output_size;
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static CGparameter cg_Vvideo_size, cg_Vtexture_size, cg_Voutput_size; // Vertexes
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static CGparameter cg_mvp_matrix;
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static bool cg_active = false;
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void gl_cg_set_proj_matrix(void)
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{
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if (cg_active)
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cgGLSetStateMatrixParameter(cg_mvp_matrix, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
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}
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void gl_cg_set_params(unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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unsigned out_width, unsigned out_height)
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{
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if (cg_active)
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{
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cgGLSetParameter2f(cg_video_size, width, height);
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cgGLSetParameter2f(cg_texture_size, tex_width, tex_height);
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cgGLSetParameter2f(cg_output_size, out_width, out_height);
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cgGLSetParameter2f(cg_Vvideo_size, width, height);
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cgGLSetParameter2f(cg_Vtexture_size, tex_width, tex_height);
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cgGLSetParameter2f(cg_Voutput_size, out_width, out_height);
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}
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}
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void gl_cg_deinit(void)
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{
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if (cg_active)
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cgDestroyContext(cgCtx);
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}
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bool gl_cg_init(const char *path)
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{
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SSNES_LOG("Loading Cg file: %s\n", path);
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cgCtx = cgCreateContext();
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if (cgCtx == NULL)
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{
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SSNES_ERR("Failed to create Cg context\n");
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return false;
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}
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cgFProf = cgGLGetLatestProfile(CG_GL_FRAGMENT);
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cgVProf = cgGLGetLatestProfile(CG_GL_VERTEX);
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if (cgFProf == CG_PROFILE_UNKNOWN || cgVProf == CG_PROFILE_UNKNOWN)
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{
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SSNES_ERR("Invalid profile type\n");
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return false;
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}
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cgGLSetOptimalOptions(cgFProf);
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cgGLSetOptimalOptions(cgVProf);
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cgFPrg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgFProf, "main_fragment", 0);
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cgVPrg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgVProf, "main_vertex", 0);
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if (cgFPrg == NULL || cgVPrg == NULL)
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{
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CGerror err = cgGetError();
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SSNES_ERR("CG error: %s\n", cgGetErrorString(err));
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return false;
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}
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cgGLLoadProgram(cgFPrg);
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cgGLLoadProgram(cgVPrg);
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cgGLEnableProfile(cgFProf);
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cgGLEnableProfile(cgVProf);
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cgGLBindProgram(cgFPrg);
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cgGLBindProgram(cgVPrg);
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cg_video_size = cgGetNamedParameter(cgFPrg, "IN.video_size");
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cg_texture_size = cgGetNamedParameter(cgFPrg, "IN.texture_size");
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cg_output_size = cgGetNamedParameter(cgFPrg, "IN.output_size");
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cg_Vvideo_size = cgGetNamedParameter(cgVPrg, "IN.video_size");
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cg_Vtexture_size = cgGetNamedParameter(cgVPrg, "IN.texture_size");
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cg_Voutput_size = cgGetNamedParameter(cgVPrg, "IN.output_size");
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cg_mvp_matrix = cgGetNamedParameter(cgVPrg, "modelViewProj");
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cgGLSetStateMatrixParameter(cg_mvp_matrix, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
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cg_active = true;
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return true;
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}
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34
gfx/shader_cg.h
Normal file
34
gfx/shader_cg.h
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@ -0,0 +1,34 @@
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/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __SSNES_CG_H
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#define __SSNES_CG_H
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#include <stdbool.h>
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bool gl_cg_init(const char *path);
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void gl_cg_deinit(void);
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void gl_cg_set_proj_matrix(void);
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void gl_cg_set_params(unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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unsigned out_width, unsigned out_height);
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#endif
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