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(D3D) Fix function call
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@ -1552,7 +1552,7 @@ static bool d3d_overlay_load(void *data,
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return false;
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}
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if (d3d_lockrectangle(overlay->tex, 0, &d3dlr,
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if (d3d_lock_rectangle(overlay->tex, 0, &d3dlr,
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NULL, 0, D3DLOCK_NOSYSLOCK))
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{
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uint32_t *dst = (uint32_t*)(d3dlr.pBits);
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