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shader_dlg_init - some code reuse
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@ -261,14 +261,18 @@ bool win32_window_init(WNDCLASSEX *wndclass, bool fullscreen, const char *class_
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if (!fullscreen)
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wndclass->hbrBackground = (HBRUSH)COLOR_WINDOW;
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if (class_name != NULL)
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if (class_name == NULL)
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wndclass->lpfnWndProc = WndProc;
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else
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wndclass->style |= CS_CLASSDC;
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if (!RegisterClassEx(wndclass))
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return false;
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/* This is non-NULL when we want a window for shader dialogs,
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* therefore early return here */
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/* TODO/FIXME - this is ugly. Find a better way */
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if (class_name != NULL) /* this is non-NULL when we want a window for shader dialogs, abort here */
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if (class_name != NULL)
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return true;
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if (!win32_shader_dlg_init())
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@ -376,17 +376,10 @@ bool win32_shader_dlg_init(void)
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if (!InitCommonControlsEx(&comm_ctrl_init))
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return false;
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wc_shader_dlg.cbSize = sizeof(wc_shader_dlg);
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wc_shader_dlg.style = CS_HREDRAW | CS_VREDRAW | CS_CLASSDC | CS_OWNDC;
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wc_shader_dlg.lpfnWndProc = ShaderDlgWndProc;
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wc_shader_dlg.hInstance = GetModuleHandle(NULL);
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wc_shader_dlg.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc_shader_dlg.lpszClassName = "Shader Dialog";
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wc_shader_dlg.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON));
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wc_shader_dlg.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 16, 16, 0);
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wc_shader_dlg.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1);
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if (!RegisterClassEx(&wc_shader_dlg))
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if (!win32_window_init(&wc_shader_dlg, true, "Shader Dialog"))
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return false;
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inited = true;
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