Turbo logic can be uncommented now for RARCH_CONSOLE

This commit is contained in:
twinaphex 2014-06-10 15:57:39 +02:00
parent 183a48f108
commit 68963a6eb0

View File

@ -602,10 +602,6 @@ void rarch_input_poll(void)
#endif
}
#ifndef RARCH_CONSOLE
/* TODO/FIXME - I'd really like to know why this breaks jumping in games like Mario World on consoles - can't
* jump high with this - binds that need to be initialized? */
// Turbo scheme: If turbo button is held, all buttons pressed except for D-pad will go into
// a turbo mode. Until the button is released again, the input state will be modulated by a periodic pulse defined
// by the configured duty cycle.
@ -621,7 +617,6 @@ static bool input_apply_turbo(unsigned port, unsigned id, bool res)
else
return res;
}
#endif
static int16_t input_state(unsigned port, unsigned device, unsigned index, unsigned id)
{
@ -667,13 +662,9 @@ static int16_t input_state(unsigned port, unsigned device, unsigned index, unsig
}
#endif
#ifndef RARCH_CONSOLE
/* TODO/FIXME - I'd really like to know why this breaks jumping in games like Mario World on consoles - can't
* jump high with this - binds that need to be initialized? */
// Don't allow turbo for D-pad.
if (device == RETRO_DEVICE_JOYPAD && (id < RETRO_DEVICE_ID_JOYPAD_UP || id > RETRO_DEVICE_ID_JOYPAD_RIGHT))
res = input_apply_turbo(port, id, res);
#endif
#ifdef HAVE_BSV_MOVIE
if (g_extern.bsv.movie && !g_extern.bsv.movie_playback)
@ -2703,7 +2694,6 @@ void rarch_check_overlay(void)
}
#endif
#ifndef RARCH_CONSOLE
static void check_grab_mouse_toggle(void)
{
static bool old_pressed;
@ -2724,7 +2714,6 @@ static void check_grab_mouse_toggle(void)
old_pressed = pressed;
}
#endif
static void do_state_checks(void)
{
@ -2738,9 +2727,7 @@ static void do_state_checks(void)
check_turbo();
#ifndef RARCH_CONSOLE
check_grab_mouse_toggle();
#endif
#ifdef HAVE_OVERLAY
rarch_check_overlay();