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(GX) Add builtin_gx.c
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@ -301,6 +301,7 @@ INPUT
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#include "../gx/sicksaxis.c"
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#endif
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#include "../input/gx_input.c"
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#include "../input/autoconf/builtin_gx.c"
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#elif defined(_XBOX)
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#include "../input/xdk_xinput_input.c"
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#include "../input/autoconf/builtin_xdk.c"
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165
input/autoconf/builtin_gx.c
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165
input/autoconf/builtin_gx.c
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@ -0,0 +1,165 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "builtin.h"
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#define GXINPUT_GAMECUBE_DEFAULT_BINDS \
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DECL_BTN(a, 0) \
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DECL_BTN(b, 1) \
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DECL_BTN(x, 2) \
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DECL_BTN(y, 3) \
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DECL_BTN(start, 4) \
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DECL_BTN(select, 5) \
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DECL_BTN(up, 8) \
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DECL_BTN(down, 9) \
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DECL_BTN(left, 10) \
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DECL_BTN(right, 11) \
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DECL_BTN(l, 6) \
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DECL_BTN(r, 7) \
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DECL_AXIS(l_x_plus, +0) \
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DECL_AXIS(l_x_minus, -0) \
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DECL_AXIS(l_y_plus, +1) \
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DECL_AXIS(l_y_minus, -1) \
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DECL_AXIS(r_x_plus, +2) \
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DECL_AXIS(r_x_minus, -2) \
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DECL_AXIS(r_y_plus, -3) \
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DECL_AXIS(r_y_minus, +3)
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#define GXINPUT_WIIMOTE_DEFAULT_BINDS \
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DECL_BTN(a, 46) \
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DECL_BTN(b, 45) \
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DECL_BTN(x, 45) \
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DECL_BTN(y, 43) \
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DECL_BTN(start, 47) \
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DECL_BTN(select, 48) \
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DECL_BTN(up, 50) \
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DECL_BTN(down, 51) \
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DECL_BTN(left, 52) \
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DECL_BTN(right, 53)
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#define GXINPUT_NUNCHUK_DEFAULT_BINDS \
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DECL_BTN(a, 43) \
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DECL_BTN(b, 44) \
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DECL_BTN(x, 45) \
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DECL_BTN(y, 46) \
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DECL_BTN(start, 47) \
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DECL_BTN(select, 48) \
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DECL_BTN(up, 50) \
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DECL_BTN(down, 51) \
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DECL_BTN(left, 52) \
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DECL_BTN(right, 53) \
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DECL_BTN(l, 54) \
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DECL_BTN(r, 55) \
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DECL_AXIS(l_x_plus, +0) \
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DECL_AXIS(l_x_minus, -0) \
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DECL_AXIS(l_y_plus, +1) \
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DECL_AXIS(l_y_minus, -1)
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#define GXINPUT_CLASSIC_DEFAULT_BINDS \
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DECL_BTN(a, 20) \
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DECL_BTN(b, 21) \
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DECL_BTN(x, 22) \
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DECL_BTN(y, 23) \
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DECL_BTN(start, 24) \
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DECL_BTN(select, 25) \
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DECL_BTN(up, 31) \
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DECL_BTN(down, 32) \
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DECL_BTN(left, 33) \
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DECL_BTN(right, 34) \
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DECL_BTN(l, 27) \
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DECL_BTN(r, 28) \
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DECL_BTN(l2, 29) \
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DECL_BTN(r2, 30) \
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DECL_AXIS(l_x_plus, +0) \
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DECL_AXIS(l_x_minus, -0) \
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DECL_AXIS(l_y_plus, +1) \
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DECL_AXIS(l_y_minus, -1) \
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DECL_AXIS(r_x_plus, +2) \
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DECL_AXIS(r_x_minus, -2) \
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DECL_AXIS(r_y_plus, -3) \
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DECL_AXIS(r_y_minus, +3)
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// Some hardcoded autoconfig information. Will be used for pads with no autoconfig cfg files.
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const char* const input_builtin_autoconfs[] =
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{
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"input_device = \"GameCube Controller (Player 1)\" \n"
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"input_driver = \"gx\" \n"
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GXINPUT_GAMECUBE_DEFAULT_BINDS,
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"input_device = \"GameCube Controller (Player 2)\" \n"
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"input_driver = \"gx\" \n"
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GXINPUT_GAMECUBE_DEFAULT_BINDS,
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"input_device = \"GameCube Controller (Player 3)\" \n"
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"input_driver = \"gx\" \n"
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GXINPUT_GAMECUBE_DEFAULT_BINDS,
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"input_device = \"GameCube Controller (Player 4)\" \n"
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"input_driver = \"gx\" \n"
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GXINPUT_GAMECUBE_DEFAULT_BINDS,
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#ifdef HW_RVL
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"input_device = \"Wiimote Controller (Player 1)\" \n"
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"input_driver = \"gx\" \n"
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GXINPUT_WIIMOTE_DEFAULT_BINDS,
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"input_device = \"Wiimote Controller (Player 2)\" \n"
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"input_driver = \"gx\" \n"
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GXINPUT_WIIMOTE_DEFAULT_BINDS,
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"input_device = \"Wiimote Controller (Player 3)\" \n"
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"input_driver = \"gx\" \n"
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GXINPUT_WIIMOTE_DEFAULT_BINDS,
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"input_device = \"Wiimote Controller (Player 4)\" \n"
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"input_driver = \"gx\" \n"
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GXINPUT_WIIMOTE_DEFAULT_BINDS,
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"input_device = \"NunChuk Controller (Player 1)\" \n"
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"input_driver = \"gx\" \n"
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GXINPUT_NUNCHUK_DEFAULT_BINDS,
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"input_device = \"NunChuk Controller (Player 2)\" \n"
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"input_driver = \"gx\" \n"
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GXINPUT_NUNCHUK_DEFAULT_BINDS,
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"input_device = \"NunChuk Controller (Player 3)\" \n"
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"input_driver = \"gx\" \n"
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GXINPUT_NUNCHUK_DEFAULT_BINDS,
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"input_device = \"NunChuk Controller (Player 4)\" \n"
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"input_driver = \"gx\" \n"
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GXINPUT_NUNCHUK_DEFAULT_BINDS,
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"input_device = \"Classic Controller (Player 1)\" \n"
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"input_driver = \"gx\" \n"
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GXINPUT_CLASSIC_DEFAULT_BINDS,
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"input_device = \"Classic Controller (Player 2)\" \n"
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"input_driver = \"gx\" \n"
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GXINPUT_CLASSIC_DEFAULT_BINDS,
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"input_device = \"Classic Controller (Player 3)\" \n"
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"input_driver = \"gx\" \n"
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GXINPUT_CLASSIC_DEFAULT_BINDS,
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"input_device = \"Classic Controller (Player 4)\" \n"
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"input_driver = \"gx\" \n"
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GXINPUT_CLASSIC_DEFAULT_BINDS,
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#endif
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NULL
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};
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