audio fixes

This commit is contained in:
Toad King 2012-06-25 16:33:40 -04:00
parent 077ebdafa7
commit 6b90c32d3f

View File

@ -23,9 +23,9 @@
#include <gccore.h>
#include <ogcsys.h>
#define CHUNK_FRAMES 8
#define CHUNK_FRAMES 64
#define CHUNK_SIZE (CHUNK_FRAMES * sizeof(uint32_t))
#define BLOCKS 128
#define BLOCKS 16
typedef struct
{
@ -40,7 +40,7 @@ typedef struct
bool nonblock;
} wii_audio_t;
static wii_audio_t *g_audio = NULL;
static wii_audio_t *g_audio;
static void dma_callback(void)
{
@ -58,7 +58,7 @@ static void *wii_audio_init(const char *device, unsigned rate, unsigned latency)
AUDIO_Init(NULL);
AUDIO_RegisterDMACallback(dma_callback);
if (abs((int) rate - 32000) < 1000)
if (rate > 32000 || abs((int) rate - 32000) < 1000)
{
AUDIO_SetDSPSampleRate(AI_SAMPLERATE_32KHZ);
g_settings.audio.out_rate = 32000;