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add a different template for localstorage
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107
emscripten/webplayer.html
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107
emscripten/webplayer.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>RetroArch Web Player</title>
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<script type="text/javascript" src="browserfs.js"></script>
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<style>
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.webplayer { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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textarea.webplayer { border: 0px; font-family: 'Share Tech Mono'; font-size: 12px; width: 100%; overflow:hide; resize:none; color:black; }
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div.webplayer, h1 { text-align: left; }
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div.canvas_border { background-color:gray; width:800px; height:600px; margin-left: auto; margin-right: auto; }
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canvas.webplayer { border: 0px none; }
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</style>
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</head>
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<body>
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<hr/>
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<div class="webplayer_border" id="canvas_div" style="display: none">
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<canvas class="webplayer" id="canvas" tabindex="1" oncontextmenu="event.preventDefault()"></canvas>
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</div>
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<hr/>
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<div class="webplayer webplayer_border" id="openrom">
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<button id="btnLoad" onclick="document.getElementById('rom').click()">Upload Content</button>
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<input style="display: none" type="file" id="rom" name="upload" onclick="document.getElementById('btnLoad').click();" multiple />
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<button id="btnStart" onclick="startRetroArch()">Start RetroArch</button>
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</div>
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<hr/>
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<div class="webplayer">
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<input type="checkbox" id="resize"><label for="resize">Resize canvas</label>
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<input type="checkbox" id="pointerLock" checked><label for="pointerLock">Lock/hide mouse pointer</label>
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<input type="button" value="Fullscreen" onclick="Module.requestFullScreen(document.getElementById('pointerLock').checked, document.getElementById('resize').checked)"><br>
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<input type="checkbox" id="vsync"><label for="vsync" id="vsync-label">Enable V-sync (can only be done before loading game)</label><br>
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<input type="checkbox" id="sdl2"><label for="sdl2" id="sdl2-label">Enable SDL2</label><br>
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<input type="textbox" id="latency" size="3" maxlength="3" value="96"> <label for="latency" id="latency-label">Audio latency (ms) (increase if you hear pops at fullspeed, can only be done before loading game)</label>
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</div>
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<hr/>
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<textarea class="webplayer" id="output" rows="15"></textarea>
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<hr>
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</body>
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</html>
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<script type='text/javascript'>
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var count = 0;
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function startRetroArch()
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{
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setupFileSystem();
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var config = 'input_player1_select = shift\n';
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var latency = parseInt(document.getElementById('latency').value, 10);
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if (isNaN(latency)) latency = 96;
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config += 'audio_latency = ' + latency + '\n'
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if (document.getElementById('vsync').checked)
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config += 'video_vsync = true\n';
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else
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config += 'video_vsync = false\n';
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Module.FS_createDataFile('/etc', 'retroarch.cfg', config, true, true);
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document.getElementById('canvas_div').style.display = 'block';
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document.getElementById('vsync').disabled = true;
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document.getElementById('vsync-label').style.color = 'gray';
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document.getElementById('latency').disabled = true;
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document.getElementById('latency-label').style.color = 'gray';
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Module['callMain'](Module['arguments']);
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}
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function uploadData(data, name)
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{
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var dataView = new Uint8Array(data);
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Module.FS_createDataFile('/', name, dataView, true, false);
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}
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var Module =
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{
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noInitialRun: true,
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arguments: ["-v", "--menu"],
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preRun: [],
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postRun: [],
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print: (function()
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{
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var element = document.getElementById('output');
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element.value = ''; // clear browser cache
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return function(text)
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{
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text = Array.prototype.slice.call(arguments).join(' ');
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element.value += text + "\n";
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element.scrollTop = 99999; // focus on bottom
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};
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})(),
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printErr: function(text)
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{
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var text = Array.prototype.slice.call(arguments).join(' ');
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var element = document.getElementById('output');
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element.value += text + "\n";
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element.scrollTop = 99999; // focus on bottom
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},
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canvas: document.getElementById('canvas'),
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totalDependencies: 0,
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monitorRunDependencies: function(left)
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{
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this.totalDependencies = Math.max(this.totalDependencies, left);
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}
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};
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</script>
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<script type="text/javascript" src="browserfs.js"></script>
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<script type="text/javascript" src="gambatte.js"></script>
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