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https://github.com/CTCaer/RetroArch.git
synced 2025-02-11 06:25:26 +00:00
Silence more warnings with CXX_BUILD
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parent
4c8e5e07c0
commit
6ca9afbd57
@ -1174,11 +1174,13 @@ static void d3d9_set_osd_msg(void *data,
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{
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d3d9_video_t *d3d = (d3d9_video_t*)data;
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LPDIRECT3DDEVICE9 dev = d3d->dev;
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const struct font_params *d3d_font_params = (const
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struct font_params*)params;
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d3d9_set_font_rect(d3d, params);
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d3d9_set_font_rect(d3d, d3d_font_params);
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d3d9_begin_scene(dev);
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font_driver_render_msg(video_info, font,
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msg, (const struct font_params *)params);
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msg, d3d_font_params);
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d3d9_end_scene(dev);
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}
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@ -1733,7 +1735,7 @@ static bool d3d9_read_viewport(void *data, uint8_t *buffer, bool is_idle)
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!d3d9_device_create_offscreen_plain_surface(d3dr, width, height,
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d3d9_get_xrgb8888_format(),
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D3DPOOL_SYSTEMMEM, (void**)&dest, NULL) ||
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!d3d9_device_get_render_target_data(d3dr, (void*)target, (void*)dest)
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!d3d9_device_get_render_target_data(d3dr, target, dest)
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)
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{
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ret = false;
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@ -585,7 +585,7 @@ static uintptr_t gdi_load_texture(void *video_data, void *data,
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if (!image || image->width > 2048 || image->height > 2048)
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return 0;
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texture = calloc(1, sizeof(*texture));
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texture = (gdi_texture_t*)calloc(1, sizeof(*texture));
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if (!texture)
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return 0;
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@ -29,6 +29,7 @@
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#include <retro_miscellaneous.h>
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#include "slang_reflection.h"
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#include "slang_reflection.hpp"
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#include "../video_driver.h"
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#include "../../verbosity.h"
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@ -12,6 +12,7 @@
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#include "glslang_util.h"
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#include "slang_preprocess.h"
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#include "slang_reflection.h"
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#include "slang_reflection.hpp"
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#include "slang_process.h"
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#include "../../verbosity.h"
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@ -15,6 +15,7 @@
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#include "spirv_cross.hpp"
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#include "slang_reflection.h"
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#include "slang_reflection.hpp"
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#include <vector>
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#include <algorithm>
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#include <stdio.h>
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@ -16,65 +16,70 @@
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#ifndef SLANG_REFLECTION_H_
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#define SLANG_REFLECTION_H_
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// Textures with built-in meaning.
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/* Textures with built-in meaning. */
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enum slang_texture_semantic
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{
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// The input texture to the filter chain.
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// Canonical name: "Original".
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SLANG_TEXTURE_SEMANTIC_ORIGINAL = 0,
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/* The input texture to the filter chain.
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* Canonical name: "Original". */
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SLANG_TEXTURE_SEMANTIC_ORIGINAL = 0,
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// The output from pass N - 1 if executing pass N, or ORIGINAL
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// if pass #0 is executed.
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// Canonical name: "Source".
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SLANG_TEXTURE_SEMANTIC_SOURCE = 1,
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/* The output from pass N - 1 if executing pass N, or ORIGINAL
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* if pass #0 is executed.
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* Canonical name: "Source".
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*/
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SLANG_TEXTURE_SEMANTIC_SOURCE = 1,
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// The original inputs with a history back in time.
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// Canonical name: "OriginalHistory#", e.g. "OriginalHistory2" <- Two frames back.
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// "OriginalHistory0" is an alias for SEMANTIC_ORIGINAL.
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// Size name: "OriginalHistorySize#".
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/* The original inputs with a history back in time.
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* Canonical name: "OriginalHistory#", e.g. "OriginalHistory2" <- Two frames back.
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* "OriginalHistory0" is an alias for SEMANTIC_ORIGINAL.
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* Size name: "OriginalHistorySize#".
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*/
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SLANG_TEXTURE_SEMANTIC_ORIGINAL_HISTORY = 2,
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// The output from pass #N, where pass #0 is the first pass.
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// Canonical name: "PassOutput#", e.g. "PassOutput3".
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// Size name: "PassOutputSize#".
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SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT = 3,
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/* The output from pass #N, where pass #0 is the first pass.
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* Canonical name: "PassOutput#", e.g. "PassOutput3".
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* Size name: "PassOutputSize#".
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*/
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SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT = 3,
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// The output from pass #N, one frame ago where pass #0 is the first pass.
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// It is not valid to use the pass feedback from a pass which is not offscreen.
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// Canonical name: "PassFeedback#", e.g. "PassFeedback2".
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SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK = 4,
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/* The output from pass #N, one frame ago where pass #0 is the first pass.
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* It is not valid to use the pass feedback from a pass which is not offscreen.
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* Canonical name: "PassFeedback#", e.g. "PassFeedback2".
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*/
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SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK = 4,
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// Inputs from static textures, defined by the user.
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// There is no canonical name, and the only way to use these semantics are by
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// remapping.
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SLANG_TEXTURE_SEMANTIC_USER = 5,
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/* Inputs from static textures, defined by the user.
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* There is no canonical name, and the only way to use these semantics are by
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* remapping.
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*/
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SLANG_TEXTURE_SEMANTIC_USER = 5,
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SLANG_NUM_TEXTURE_SEMANTICS,
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SLANG_INVALID_TEXTURE_SEMANTIC = -1
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SLANG_INVALID_TEXTURE_SEMANTIC = -1
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};
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enum slang_semantic
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{
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// mat4, MVP
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SLANG_SEMANTIC_MVP = 0,
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// vec4, viewport size of current pass
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SLANG_SEMANTIC_OUTPUT = 1,
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// vec4, viewport size of final pass
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SLANG_SEMANTIC_FINAL_VIEWPORT = 2,
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// uint, frame count with modulo
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SLANG_SEMANTIC_FRAME_COUNT = 3,
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/* mat4, MVP */
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SLANG_SEMANTIC_MVP = 0,
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/* vec4, viewport size of current pass */
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SLANG_SEMANTIC_OUTPUT = 1,
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/* vec4, viewport size of final pass */
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SLANG_SEMANTIC_FINAL_VIEWPORT = 2,
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/* uint, frame count with modulo */
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SLANG_SEMANTIC_FRAME_COUNT = 3,
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SLANG_NUM_BASE_SEMANTICS,
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// float, user defined parameter, arrayed
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/* float, user defined parameter, arrayed */
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SLANG_SEMANTIC_FLOAT_PARAMETER = 4,
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SLANG_NUM_SEMANTICS,
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SLANG_INVALID_SEMANTIC = -1
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SLANG_INVALID_SEMANTIC = -1
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};
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enum slang_stage
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{
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SLANG_STAGE_VERTEX_MASK = 1 << 0,
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SLANG_STAGE_VERTEX_MASK = 1 << 0,
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SLANG_STAGE_FRAGMENT_MASK = 1 << 1
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};
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@ -88,75 +93,4 @@ enum slang_constant_buffer
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/* Vulkan minimum limit. */
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#define SLANG_NUM_BINDINGS 16
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#ifdef __cplusplus
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#include <string>
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#include <unordered_map>
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#include <stdint.h>
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#include <spirv_cross.hpp>
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struct slang_texture_semantic_meta
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{
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size_t ubo_offset = 0;
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size_t push_constant_offset = 0;
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unsigned binding = 0;
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uint32_t stage_mask = 0;
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bool texture = false;
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bool uniform = false;
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bool push_constant = false;
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};
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struct slang_semantic_meta
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{
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size_t ubo_offset = 0;
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size_t push_constant_offset = 0;
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unsigned num_components = 0;
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bool uniform = false;
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bool push_constant = false;
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};
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struct slang_texture_semantic_map
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{
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slang_texture_semantic semantic;
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unsigned index;
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};
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struct slang_semantic_map
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{
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slang_semantic semantic;
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unsigned index;
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};
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struct slang_reflection
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{
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slang_reflection();
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size_t ubo_size = 0;
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size_t push_constant_size = 0;
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unsigned ubo_binding = 0;
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uint32_t ubo_stage_mask = 0;
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uint32_t push_constant_stage_mask = 0;
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std::vector<slang_texture_semantic_meta> semantic_textures[SLANG_NUM_TEXTURE_SEMANTICS];
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slang_semantic_meta semantics[SLANG_NUM_SEMANTICS];
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std::vector<slang_semantic_meta> semantic_float_parameters;
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const std::unordered_map<std::string, slang_texture_semantic_map> *texture_semantic_map = nullptr;
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const std::unordered_map<std::string, slang_texture_semantic_map> *texture_semantic_uniform_map = nullptr;
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const std::unordered_map<std::string, slang_semantic_map> *semantic_map = nullptr;
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unsigned pass_number = 0;
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};
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bool slang_reflect_spirv(const std::vector<uint32_t> &vertex,
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const std::vector<uint32_t> &fragment,
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slang_reflection *reflection);
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bool slang_reflect(const spirv_cross::Compiler &vertex_compiler, const spirv_cross::Compiler &fragment_compiler,
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const spirv_cross::ShaderResources &vertex, const spirv_cross::ShaderResources &fragment,
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slang_reflection *reflection);
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#endif
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#endif
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86
gfx/drivers_shader/slang_reflection.hpp
Normal file
86
gfx/drivers_shader/slang_reflection.hpp
Normal file
@ -0,0 +1,86 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2019 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SLANG_REFLECTION_HPP_
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#define SLANG_REFLECTION_HPP_
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#include <string>
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#include <unordered_map>
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#include <stdint.h>
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#include <spirv_cross.hpp>
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struct slang_texture_semantic_meta
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{
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size_t ubo_offset = 0;
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size_t push_constant_offset = 0;
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unsigned binding = 0;
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uint32_t stage_mask = 0;
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bool texture = false;
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bool uniform = false;
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bool push_constant = false;
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};
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struct slang_semantic_meta
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{
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size_t ubo_offset = 0;
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size_t push_constant_offset = 0;
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unsigned num_components = 0;
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bool uniform = false;
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bool push_constant = false;
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};
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struct slang_texture_semantic_map
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{
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slang_texture_semantic semantic;
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unsigned index;
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};
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struct slang_semantic_map
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{
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slang_semantic semantic;
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unsigned index;
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};
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struct slang_reflection
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{
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slang_reflection();
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size_t ubo_size = 0;
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size_t push_constant_size = 0;
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unsigned ubo_binding = 0;
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uint32_t ubo_stage_mask = 0;
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uint32_t push_constant_stage_mask = 0;
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std::vector<slang_texture_semantic_meta> semantic_textures[SLANG_NUM_TEXTURE_SEMANTICS];
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slang_semantic_meta semantics[SLANG_NUM_SEMANTICS];
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std::vector<slang_semantic_meta> semantic_float_parameters;
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const std::unordered_map<std::string, slang_texture_semantic_map> *texture_semantic_map = nullptr;
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const std::unordered_map<std::string, slang_texture_semantic_map> *texture_semantic_uniform_map = nullptr;
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const std::unordered_map<std::string, slang_semantic_map> *semantic_map = nullptr;
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unsigned pass_number = 0;
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};
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bool slang_reflect_spirv(const std::vector<uint32_t> &vertex,
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const std::vector<uint32_t> &fragment,
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slang_reflection *reflection);
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bool slang_reflect(const spirv_cross::Compiler &vertex_compiler, const spirv_cross::Compiler &fragment_compiler,
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const spirv_cross::ShaderResources &vertex, const spirv_cross::ShaderResources &fragment,
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slang_reflection *reflection);
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#endif
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@ -986,7 +986,7 @@ chd_error chd_precache(chd_file *chd)
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size = filestream_tell(chd->file);
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if (size <= 0)
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return CHDERR_INVALID_DATA;
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chd->file_cache = malloc(size);
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chd->file_cache = (UINT8*)malloc(size);
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if (chd->file_cache == NULL)
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return CHDERR_OUT_OF_MEMORY;
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filestream_seek(chd->file, 0, SEEK_SET);
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@ -75,22 +75,20 @@ static void menu_display_gdi_draw(menu_display_ctx_draw_t *draw,
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#endif
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if (!gdi->texDC)
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gdi->texDC = CreateCompatibleDC(gdi->winDC);
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gdi->texDC = CreateCompatibleDC(gdi->winDC);
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if (texture->bmp)
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{
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texture->bmp_old = SelectObject(gdi->texDC, texture->bmp);
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}
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texture->bmp_old = (HBITMAP)SelectObject(gdi->texDC, texture->bmp);
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else
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{
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/* scale texture data into a bitmap we can easily blit later */
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texture->bmp = CreateCompatibleBitmap(gdi->winDC, draw->width, draw->height);
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texture->bmp_old = SelectObject(gdi->texDC, texture->bmp);
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texture->bmp = CreateCompatibleBitmap(gdi->winDC, draw->width, draw->height);
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texture->bmp_old = (HBITMAP)SelectObject(gdi->texDC, texture->bmp);
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StretchDIBits(gdi->texDC, 0, 0, draw->width, draw->height, 0, 0, texture->width, texture->height, texture->data, &info, DIB_RGB_COLORS, SRCCOPY);
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}
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gdi->bmp_old = SelectObject(gdi->memDC, gdi->bmp);
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gdi->bmp_old = (HBITMAP)SelectObject(gdi->memDC, gdi->bmp);
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#if _WIN32_WINNT >= 0x0410 /* Win98 */
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blend.BlendOp = AC_SRC_OVER;
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