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(GL) Get rid of unnecessary conditional for gl_start_frame_fbo
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gfx/gl.c
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gfx/gl.c
@ -706,8 +706,7 @@ static inline void gl_start_frame_fbo(gl_t *gl)
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// Need to preserve the "flipped" state when in FBO as well to have
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// consistent texture coordinates.
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// We will "flip" it in place on last pass.
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if (gl->render_to_tex)
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gl->coords.vertex = vertexes;
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gl->coords.vertex = vertexes;
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}
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static void gl_check_fbo_dimensions(gl_t *gl)
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