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Add has_fbo member variable - fixes GL issues
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@ -55,6 +55,7 @@ typedef struct gl
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bool fbo_feedback_enable;
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bool hw_render_fbo_init;
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bool hw_render_depth_init;
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bool has_fbo;
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bool has_srgb_fbo_gles3;
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bool has_fp_fbo;
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bool has_srgb_fbo;
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@ -449,7 +449,7 @@ GLenum min_filter_to_mag(GLenum type)
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static uintptr_t gl_get_current_framebuffer(void *data)
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{
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gl_t *gl = (gl_t*)data;
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if (!gl || !gl->fbo_inited)
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if (!gl || !gl->has_fbo)
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return 0;
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return gl->hw_render_fbo[(gl->tex_index + 1) % gl->textures];
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}
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@ -1364,6 +1364,7 @@ static bool resolve_extensions(gl_t *gl, const char *context_ident)
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* have_sync - Use ARB_sync to reduce latency.
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*/
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gl->has_srgb_fbo = false;
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gl->has_fbo = gl_check_capability(GL_CAPS_FBO);
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gl->have_full_npot_support = gl_check_capability(GL_CAPS_FULL_NPOT_SUPPORT);
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gl->have_mipmap = gl_check_capability(GL_CAPS_MIPMAP);
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gl->have_es2_compat = gl_check_capability(GL_CAPS_ES2_COMPAT);
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@ -1844,7 +1845,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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gl->textures = 4;
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gl->hw_render_use = false;
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if (gl->fbo_inited && hwr->context_type != RETRO_HW_CONTEXT_NONE)
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if (gl->has_fbo && hwr->context_type != RETRO_HW_CONTEXT_NONE)
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gl->hw_render_use = true;
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if (gl->hw_render_use)
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@ -1950,7 +1951,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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if (gl->renderchain_driver->init)
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gl->renderchain_driver->init(gl, gl->tex_w, gl->tex_h);
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if (gl->fbo_inited)
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if (gl->has_fbo)
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{
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if (gl->hw_render_use &&
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gl->renderchain_driver->init_hw_render &&
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@ -773,7 +773,7 @@ void gl2_renderchain_init(
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if (shader_info.num == 1 && !scale.valid)
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return;
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if (!gl_check_capability(GL_CAPS_FBO))
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if (!gl->has_fbo)
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{
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RARCH_ERR("[GL]: Failed to locate FBO functions. Won't be able to use render-to-texture.\n");
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return;
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@ -873,7 +873,7 @@ static bool gl2_renderchain_init_hw_render(
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RARCH_LOG("[GL]: Max texture size: %d px, renderbuffer size: %d px.\n",
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max_fbo_size, max_renderbuffer_size);
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if (!gl_check_capability(GL_CAPS_FBO))
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if (!gl->has_fbo)
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return false;
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RARCH_LOG("[GL]: Supports FBO (render-to-texture).\n");
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