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Update dist-cores.sh
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@ -306,31 +306,30 @@ done
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# Additional build step
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if [ $platform = "psl1ght" ] ; then
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ps3pkgdir=pkg/psl1ght/pkg
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echo Deploy : Assets...
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if [ -d ../media/assets ]; then
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mkdir -p ../${ps3pkgdir}/USRDIR/cores/assets
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cp -r ../media/assets/* ../${ps3pkgdir}/USRDIR/cores/assets
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fi
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echo Deploy : Databases...
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if [ -d ../media/libretrodb/rdb ]; then
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mkdir -p ../${ps3pkgdir}/USRDIR/cores/database/rdb
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cp -r ../media/libretrodb/rdb/* ../${ps3pkgdir}/USRDIR/cores/database/rdb
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fi
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if [ -d ../media/libretrodb/cursors ]; then
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mkdir -p ../${ps3pkgdir}/USRDIR/cores/database/cursors
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cp -r ../media/libretrodb/cursors/* ../${ps3pkgdir}/USRDIR/cores/database/cursors
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fi
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echo Deploy : Overlays...
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if [ -d ../media/overlays ]; then
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mkdir -p ../${ps3pkgdir}/USRDIR/cores/overlays
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cp -r ../media/overlays/* ../${ps3pkgdir}/USRDIR/cores/overlays
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fi
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echo Deploy : Shaders...
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if [ -d ../media/shaders_cg ]; then
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mkdir -p ../${ps3pkgdir}/USRDIR/cores/shaders_cg
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cp -r ../media/shaders_cg/* ../${ps3pkgdir}/USRDIR/cores/shaders_cg
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fi
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ps3pkgdir=pkg/psl1ght/pkg
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echo Deploy : Assets...
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if [ -d ../media/assets ]; then
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mkdir -p ../${ps3pkgdir}/USRDIR/cores/assets
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cp -r ../media/assets/* ../${ps3pkgdir}/USRDIR/cores/assets
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fi
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echo Deploy : Databases...
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if [ -d ../media/libretrodb/rdb ]; then
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mkdir -p ../${ps3pkgdir}/USRDIR/cores/database/rdb
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cp -r ../media/libretrodb/rdb/* ../${ps3pkgdir}/USRDIR/cores/database/rdb
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fi
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if [ -d ../media/libretrodb/cursors ]; then
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mkdir -p ../${ps3pkgdir}/USRDIR/cores/database/cursors
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cp -r ../media/libretrodb/cursors/* ../${ps3pkgdir}/USRDIR/cores/database/cursors
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fi
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echo Deploy : Overlays...
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if [ -d ../media/overlays ]; then
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mkdir -p ../${ps3pkgdir}/USRDIR/cores/overlays
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cp -r ../media/overlays/* ../${ps3pkgdir}/USRDIR/cores/overlays
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fi
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echo Deploy : Shaders...
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if [ -d ../media/shaders_cg ]; then
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mkdir -p ../${ps3pkgdir}/USRDIR/cores/shaders_cg
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cp -r ../media/shaders_cg/* ../${ps3pkgdir}/USRDIR/cores/shaders_cg
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fi
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fi
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