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@ -47,7 +47,7 @@
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#define MAX_TOUCH 16
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#define MAX_NUM_KEYBOARDS 3
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// If using an SDK lower than 14 then add missing mouse button codes
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/* If using an SDK lower than 14 then add missing mouse button codes */
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#if __ANDROID_API__ < 14
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enum {
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AMOTION_EVENT_BUTTON_PRIMARY = 1 << 0,
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@ -58,13 +58,13 @@ enum {
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};
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#endif
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// If using an SDK lower than 24 then add missing relative axis codes
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/* If using an SDK lower than 24 then add missing relative axis codes */
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#if __ANDROID_API__ < 24
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#define AMOTION_EVENT_AXIS_RELATIVE_X 27
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#define AMOTION_EVENT_AXIS_RELATIVE_Y 28
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#endif
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// Use this to enable/disable using the touch screen as mouse
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/* Use this to enable/disable using the touch screen as mouse */
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#define ENABLE_TOUCH_SCREEN_MOUSE 1
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typedef struct
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@ -526,8 +526,9 @@ static void *android_input_init(const char *joypad_driver)
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static int android_check_quick_tap(android_input_t *android)
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{
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// Check if the touch screen has been been quick tapped and then not touched again for 200ms
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// If so then return true and deactivate quick tap timer
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/* Check if the touch screen has been been quick tapped
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* and then not touched again for 200ms
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* If so then return true and deactivate quick tap timer */
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retro_time_t now = cpu_features_get_time_usec();
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if(android->quick_tap_time && (now/1000 - android->quick_tap_time/1000000) >= 200)
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{
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@ -554,10 +555,10 @@ static int16_t android_mouse_state(android_input_t *android, unsigned id)
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break;
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case RETRO_DEVICE_ID_MOUSE_X:
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val = android->mouse_x_delta;
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android->mouse_x_delta = 0; // flush delta after it has been read
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android->mouse_x_delta = 0; /* flush delta after it has been read */
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break;
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case RETRO_DEVICE_ID_MOUSE_Y:
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val = android->mouse_y_delta; // flush delta after it has been read
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val = android->mouse_y_delta; /* flush delta after it has been read */
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android->mouse_y_delta = 0;
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break;
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}
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@ -572,10 +573,10 @@ static int16_t android_lightgun_device_state(android_input_t *android, unsigned
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{
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case RETRO_DEVICE_ID_LIGHTGUN_X:
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val = android->mouse_x_delta;
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android->mouse_x_delta = 0; // flush delta after it has been read
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android->mouse_x_delta = 0; /* flush delta after it has been read */
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break;
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case RETRO_DEVICE_ID_LIGHTGUN_Y:
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val = android->mouse_y_delta; // flush delta after it has been read
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val = android->mouse_y_delta; /* flush delta after it has been read */
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android->mouse_y_delta = 0;
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break;
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case RETRO_DEVICE_ID_LIGHTGUN_TRIGGER:
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@ -598,13 +599,17 @@ static int16_t android_lightgun_device_state(android_input_t *android, unsigned
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return val;
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}
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static INLINE void android_mouse_calculate_deltas(android_input_t *android, AInputEvent *event,size_t motion_ptr)
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static INLINE void android_mouse_calculate_deltas(android_input_t *android,
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AInputEvent *event,size_t motion_ptr)
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{
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// Adjust mouse speed based on ratio between core resolution and system resolution
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float x_scale = 1;
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float y_scale = 1;
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video_viewport_t *custom_vp = video_viewport_get_custom();
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/* Adjust mouse speed based on ratio
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* between core resolution and system resolution */
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float x, y;
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float x_scale = 1;
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float y_scale = 1;
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video_viewport_t *custom_vp = video_viewport_get_custom();
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struct retro_system_av_info *av_info = video_viewport_get_system_av_info();
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if(custom_vp && av_info)
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{
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const struct retro_game_geometry *geom = (const struct retro_game_geometry*)&av_info->geometry;
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@ -612,14 +617,15 @@ static INLINE void android_mouse_calculate_deltas(android_input_t *android, AInp
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y_scale = 2 * (float)geom->base_height / (float)custom_vp->height;
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}
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// This axis is only available on Android Nougat and on Android devices with NVIDIA extensions
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float x = AMotionEvent_getAxisValue(event,AMOTION_EVENT_AXIS_RELATIVE_X, motion_ptr);
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float y = AMotionEvent_getAxisValue(event,AMOTION_EVENT_AXIS_RELATIVE_Y, motion_ptr);
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/* This axis is only available on Android Nougat and on Android devices with NVIDIA extensions */
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x = AMotionEvent_getAxisValue(event,AMOTION_EVENT_AXIS_RELATIVE_X, motion_ptr);
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y = AMotionEvent_getAxisValue(event,AMOTION_EVENT_AXIS_RELATIVE_Y, motion_ptr);
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// If AXIS_RELATIVE had 0 values it might be because we're not running Android Nougat or on a device
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// with NVIDIA extension, so re-calculate deltas based on AXIS_X and AXIS_Y. This has limitations
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// compared to AXIS_RELATIVE because once the Android mouse cursor hits the edge of the screen it is
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// not possible to move the in-game mouse any further in that direction.
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/* If AXIS_RELATIVE had 0 values it might be because we're not running Android Nougat or on a device
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* with NVIDIA extension, so re-calculate deltas based on AXIS_X and AXIS_Y. This has limitations
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* compared to AXIS_RELATIVE because once the Android mouse cursor hits the edge of the screen it is
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* not possible to move the in-game mouse any further in that direction.
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*/
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if (!x && !y)
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{
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x = (AMotionEvent_getX(event, motion_ptr) - android->mouse_x_prev);
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@ -641,7 +647,7 @@ static INLINE int android_input_poll_event_type_motion(
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bool keyup;
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int btn;
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// Only handle events from a touchscreen or mouse
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/* Only handle events from a touchscreen or mouse */
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if (!(source & (AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE)))
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return 1;
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@ -655,10 +661,11 @@ static INLINE int android_input_poll_event_type_motion(
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(source == AINPUT_SOURCE_MOUSE &&
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action != AMOTION_EVENT_ACTION_DOWN);
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// If source is mouse then calculate button state and mouse deltas and don't process as touchscreen event
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/* If source is mouse then calculate button state
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* and mouse deltas and don't process as touchscreen event */
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if (source == AINPUT_SOURCE_MOUSE)
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{
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// getButtonState requires API level 14
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/* getButtonState requires API level 14 */
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if (p_AMotionEvent_getButtonState)
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{
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btn = (int)AMotionEvent_getButtonState(event);
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@ -668,7 +675,8 @@ static INLINE int android_input_poll_event_type_motion(
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}
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else
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{
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// If getButtonState is not available then treat all MotionEvent.ACTION_DOWN as left button presses
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/* If getButtonState is not available
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* then treat all MotionEvent.ACTION_DOWN as left button presses */
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if (action == AMOTION_EVENT_ACTION_DOWN)
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android->mouse_l = 1;
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if (action == AMOTION_EVENT_ACTION_UP)
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@ -684,7 +692,8 @@ static INLINE int android_input_poll_event_type_motion(
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{
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if(action == AMOTION_EVENT_ACTION_UP && ENABLE_TOUCH_SCREEN_MOUSE)
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{
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// If touchscreen was pressed for less than 200ms then register time stamp of a quick tap
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/* If touchscreen was pressed for less than 200ms
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* then register time stamp of a quick tap */
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if((AMotionEvent_getEventTime(event)-AMotionEvent_getDownTime(event))/1000000 < 200)
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android->quick_tap_time = AMotionEvent_getEventTime(event);
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android->mouse_l = 0;
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@ -702,13 +711,15 @@ static INLINE int android_input_poll_event_type_motion(
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if(action == AMOTION_EVENT_ACTION_DOWN && ENABLE_TOUCH_SCREEN_MOUSE)
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{
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// When touch screen is pressed, set mouse previous position to current position
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// before starting to calculate mouse movement deltas.
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/* When touch screen is pressed, set mouse
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* previous position to current position
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* before starting to calculate mouse movement deltas. */
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android->mouse_x_prev = AMotionEvent_getX(event, motion_ptr);
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android->mouse_y_prev = AMotionEvent_getY(event, motion_ptr);
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// If another touch happened within 200ms after a quick tap then cancel the quick tap
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// and register left mouse button as being held down
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/* If another touch happened within 200ms after a quick tap
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* then cancel the quick tap and register left mouse button
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* as being held down */
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if((AMotionEvent_getEventTime(event) - android->quick_tap_time)/1000000 < 200)
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{
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android->quick_tap_time = 0;
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@ -739,7 +750,8 @@ static INLINE int android_input_poll_event_type_motion(
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}
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}
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// If more than one pointer detected then count it as a mouse right click
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/* If more than one pointer detected
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* then count it as a mouse right click */
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if (ENABLE_TOUCH_SCREEN_MOUSE)
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android->mouse_r = (android->pointer_count == 2);
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@ -757,15 +769,18 @@ bool is_keyboard_id(int id)
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static INLINE void android_input_poll_event_type_keyboard(
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AInputEvent *event, int keycode, int *handled)
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{
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int keydown = (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN);
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int keydown = (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN);
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unsigned keyboardcode = input_keymaps_translate_keysym_to_rk(keycode);
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// Set keyboard modifier based on shift,ctrl and alt state
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uint16_t mod = 0;
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int meta = AKeyEvent_getMetaState(event);
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if(meta & AMETA_ALT_ON) mod |= RETROKMOD_ALT;
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if(meta & AMETA_CTRL_ON) mod |= RETROKMOD_CTRL;
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if(meta & AMETA_SHIFT_ON) mod |= RETROKMOD_SHIFT;
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/* Set keyboard modifier based on shift,ctrl and alt state */
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uint16_t mod = 0;
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int meta = AKeyEvent_getMetaState(event);
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if (meta & AMETA_ALT_ON)
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mod |= RETROKMOD_ALT;
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if (meta & AMETA_CTRL_ON)
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mod |= RETROKMOD_CTRL;
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if (meta & AMETA_SHIFT_ON)
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mod |= RETROKMOD_SHIFT;
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input_keyboard_event(keydown, keyboardcode, keyboardcode, mod, RETRO_DEVICE_KEYBOARD);
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