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https://github.com/CTCaer/RetroArch.git
synced 2024-12-17 15:59:57 +00:00
Dehardcode some more opaque types defined by macros
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1657b9b7c4
commit
766f3b33c7
@ -25,8 +25,6 @@
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/* Direct3D 9 */
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#include <d3d9.h>
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#define ID3DSURFACE IDirect3DSurface9
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#define LPDIRECT3D LPDIRECT3D9
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#define LPDIRECT3DDEVICE LPDIRECT3DDEVICE9
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#define LPDIRECT3DTEXTURE LPDIRECT3DTEXTURE9
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@ -41,8 +39,6 @@
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#define D3DVERTEXELEMENT D3DVERTEXELEMENT9
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#define D3DVIEWPORT D3DVIEWPORT9
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#define D3DCREATE_CTX Direct3DCreate9
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#ifndef D3DCREATE_SOFTWARE_VERTEXPROCESSING
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#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0
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#endif
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@ -67,9 +63,6 @@
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#define D3DVERTEXELEMENT D3DVERTEXELEMENT8
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#define D3DVIEWPORT D3DVIEWPORT8
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#define ID3DSURFACE IDirect3DSurface8
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#define D3DCREATE_CTX Direct3DCreate8
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#if !defined(D3DLOCK_NOSYSLOCK) && defined(_XBOX)
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#define D3DLOCK_NOSYSLOCK (0)
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#endif
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@ -601,7 +601,7 @@ bool d3d_texture_get_surface_level(void *_tex,
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if (!tex)
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return false;
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#ifdef __cplusplus
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if (SUCCEEDED(tex->GetSurfaceLevel(idx, (ID3DSURFACE**)_ppsurface_level)))
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if (SUCCEEDED(tex->GetSurfaceLevel(idx, (IDirect3DSurface9**)_ppsurface_level)))
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return true;
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#else
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if (SUCCEEDED(IDirect3DTexture9_GetSurfaceLevel(tex, idx, (IDirect3DSurface9**)_ppsurface_level)))
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@ -617,7 +617,7 @@ bool d3d_texture_get_surface_level(void *_tex,
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if (!tex)
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return false;
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#ifdef __cplusplus
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if (SUCCEEDED(tex->GetSurfaceLevel(idx, (ID3DSURFACE**)_ppsurface_level)))
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if (SUCCEEDED(tex->GetSurfaceLevel(idx, (IDirect3DSurface8**)_ppsurface_level)))
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return true;
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#else
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if (SUCCEEDED(IDirect3DTexture8_GetSurfaceLevel(tex, idx, (IDirect3DSurface8**)_ppsurface_level)))
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@ -27,19 +27,10 @@
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#define HAVE_WINDOW
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#endif
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#include "../../defines/d3d_defines.h"
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#ifdef _XBOX1
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#include <xfont.h>
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#endif
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#include "../../driver.h"
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#include "../font_driver.h"
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#include "../video_driver.h"
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#if defined(HAVE_D3D8) || defined(HAVE_D3D9)
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#include "../common/d3d_common.h"
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#endif
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#ifdef _XBOX
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#include "../../defines/xdk_defines.h"
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#endif
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@ -111,7 +102,7 @@ typedef struct d3d_video
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{
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int size;
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int offset;
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LPDIRECT3DVERTEXBUFFER buffer;
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void *buffer;
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void *decl;
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}menu_display;
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@ -121,8 +112,7 @@ typedef struct d3d_video
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#endif
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} d3d_video_t;
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void d3d_make_d3dpp(void *data,
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const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp);
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void d3d_make_d3dpp(void *data, const video_info_t *info, void *_d3dpp);
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#endif
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@ -28,6 +28,8 @@
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#include <retro_math.h>
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#include "d3d.h"
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#include "../../defines/d3d_defines.h"
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#include "../common/d3d_common.h"
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#include "../video_coord_array.h"
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#include "../../configuration.h"
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#include "../../dynamic.h"
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@ -568,9 +570,10 @@ static bool d3d8_is_windowed_enable(bool info_fullscreen)
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}
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void d3d8_make_d3dpp(void *data,
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const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
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const video_info_t *info, void *_d3dpp)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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D3DPRESENT_PARAMETERS *d3dpp = (D3DPRESENT_PARAMETERS*)_d3dpp;
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bool windowed_enable = d3d8_is_windowed_enable(info->fullscreen);
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memset(d3dpp, 0, sizeof(*d3dpp));
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@ -28,6 +28,8 @@
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#include <retro_math.h>
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#include "d3d.h"
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#include "../../defines/d3d_defines.h"
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#include "../common/d3d_common.h"
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#include "../video_coord_array.h"
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#include "../../configuration.h"
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#include "../../dynamic.h"
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@ -508,9 +510,10 @@ static bool d3d_is_windowed_enable(bool info_fullscreen)
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}
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void d3d_make_d3dpp(void *data,
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const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
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const video_info_t *info, void *_d3dpp)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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D3DPRESENT_PARAMETERS *d3dpp = (D3DPRESENT_PARAMETERS*)_d3dpp;
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#ifdef _XBOX
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/* TODO/FIXME - get rid of global state dependencies. */
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global_t *global = global_get_ptr();
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@ -29,6 +29,7 @@
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#include <compat/strl.h>
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#include <string/stdstring.h>
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#include "../common/d3d_common.h"
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#include "../drivers/d3d.h"
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#include "../drivers/d3d_shaders/opaque.cg.d3d9.h"
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@ -73,13 +74,13 @@ struct CGVertex
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struct Pass
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{
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unsigned last_width, last_height;
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struct LinkInfo info;
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D3DPOOL pool;
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LPDIRECT3DTEXTURE9 tex;
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LPDIRECT3DVERTEXBUFFER vertex_buf;
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LPDIRECT3DVERTEXBUFFER9 vertex_buf;
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CGprogram vPrg, fPrg;
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unsigned last_width, last_height;
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LPDIRECT3DVERTEXDECLARATION vertex_decl;
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LPDIRECT3DVERTEXDECLARATION9 vertex_decl;
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struct unsigned_vector_list *attrib_map;
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};
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@ -102,7 +103,7 @@ typedef struct cg_renderchain
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struct
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{
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LPDIRECT3DTEXTURE9 tex[TEXTURES];
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LPDIRECT3DVERTEXBUFFER vertex_buf[TEXTURES];
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LPDIRECT3DVERTEXBUFFER9 vertex_buf[TEXTURES];
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unsigned ptr;
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unsigned last_width[TEXTURES];
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unsigned last_height[TEXTURES];
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@ -294,8 +295,8 @@ static bool d3d9_cg_renderchain_init_shader_fvf(void *data, void *pass_data)
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bool stream_taken[4] = {false};
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cg_renderchain_t *chain = (cg_renderchain_t*)data;
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struct Pass *pass = (struct Pass*)pass_data;
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static const D3DVERTEXELEMENT decl_end = D3DDECL_END();
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D3DVERTEXELEMENT decl[MAXD3DDECLLENGTH] = {{0}};
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static const D3DVERTEXELEMENT9 decl_end = D3DDECL_END();
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D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH] = {{0}};
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bool *indices = NULL;
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if (cgD3D9GetVertexDeclaration(pass->vPrg, decl) == CG_FALSE)
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@ -327,7 +328,7 @@ static bool d3d9_cg_renderchain_init_shader_fvf(void *data, void *pass_data)
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if (param)
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{
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static const D3DVERTEXELEMENT element =
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static const D3DVERTEXELEMENT9 element =
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{
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0, 0 * sizeof(float),
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D3DDECLTYPE_FLOAT3,
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@ -349,7 +350,7 @@ static bool d3d9_cg_renderchain_init_shader_fvf(void *data, void *pass_data)
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if (param)
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{
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static const D3DVERTEXELEMENT tex_coord0 = DECL_FVF_TEXCOORD(1, 3, 0);
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static const D3DVERTEXELEMENT9 tex_coord0 = DECL_FVF_TEXCOORD(1, 3, 0);
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stream_taken[1] = true;
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texcoord0_taken = true;
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RARCH_LOG("[FVF]: TEXCOORD0 semantic found.\n");
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@ -361,7 +362,7 @@ static bool d3d9_cg_renderchain_init_shader_fvf(void *data, void *pass_data)
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param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vPrg, CG_PROGRAM), "TEXCOORD1");
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if (param)
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{
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static const D3DVERTEXELEMENT tex_coord1 = DECL_FVF_TEXCOORD(2, 5, 1);
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static const D3DVERTEXELEMENT9 tex_coord1 = DECL_FVF_TEXCOORD(2, 5, 1);
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stream_taken[2] = true;
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texcoord1_taken = true;
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RARCH_LOG("[FVF]: TEXCOORD1 semantic found.\n");
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@ -376,7 +377,7 @@ static bool d3d9_cg_renderchain_init_shader_fvf(void *data, void *pass_data)
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if (param)
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{
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static const D3DVERTEXELEMENT color = DECL_FVF_COLOR(3, 7, 0);
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static const D3DVERTEXELEMENT9 color = DECL_FVF_COLOR(3, 7, 0);
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stream_taken[3] = true;
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RARCH_LOG("[FVF]: COLOR0 semantic found.\n");
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index = cgGetParameterResourceIndex(param);
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@ -405,7 +406,7 @@ static bool d3d9_cg_renderchain_init_shader_fvf(void *data, void *pass_data)
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unsigned_vector_list_append(pass->attrib_map, 0);
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else
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{
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D3DVERTEXELEMENT elem = DECL_FVF_TEXCOORD(index, 3, tex_index);
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D3DVERTEXELEMENT9 elem = DECL_FVF_TEXCOORD(index, 3, tex_index);
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unsigned_vector_list_append(pass->attrib_map, index);
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@ -462,7 +463,7 @@ static void d3d9_cg_renderchain_bind_orig(cg_renderchain_t *chain,
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param = cgGetNamedParameter(pass->vPrg, "ORIG.tex_coord");
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if (param)
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{
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LPDIRECT3DVERTEXBUFFER vert_buf = (LPDIRECT3DVERTEXBUFFER)chain->passes->data[0].vertex_buf;
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LPDIRECT3DVERTEXBUFFER9 vert_buf = (LPDIRECT3DVERTEXBUFFER9)chain->passes->data[0].vertex_buf;
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index = pass->attrib_map->data[cgGetParameterResourceIndex(param)];
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@ -537,7 +538,7 @@ static void d3d9_cg_renderchain_bind_prev(void *data, const void *pass_data)
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param = cgGetNamedParameter(pass->vPrg, attr_coord);
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if (param)
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{
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LPDIRECT3DVERTEXBUFFER vert_buf = (LPDIRECT3DVERTEXBUFFER)
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LPDIRECT3DVERTEXBUFFER9 vert_buf = (LPDIRECT3DVERTEXBUFFER9)
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chain->prev.vertex_buf[(chain->prev.ptr - (i + 1)) & TEXTURESMASK];
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index = pass->attrib_map->data[cgGetParameterResourceIndex(param)];
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@ -19,6 +19,7 @@
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#include <retro_math.h>
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#include "../drivers/d3d.h"
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#include "../../defines/d3d_defines.h"
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#include "../common/d3d_common.h"
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#include "../video_driver.h"
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@ -35,9 +36,9 @@ typedef struct hlsl_d3d9_renderchain
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unsigned tex_h;
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uint64_t frame_count;
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void *dev;
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LPDIRECT3DTEXTURE tex;
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LPDIRECT3DVERTEXBUFFER vertex_buf;
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LPDIRECT3DVERTEXDECLARATION vertex_decl;
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LPDIRECT3DTEXTURE9 tex;
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LPDIRECT3DVERTEXBUFFER9 vertex_buf;
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LPDIRECT3DVERTEXDECLARATION9 vertex_decl;
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const video_info_t *video_info;
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} hlsl_d3d9_renderchain_t;
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@ -68,7 +69,7 @@ static void hlsl_d3d9_renderchain_clear(void *data)
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static bool hlsl_d3d9_renderchain_init_shader_fvf(void *data, void *pass_data)
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{
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static const D3DVERTEXELEMENT VertexElements[] =
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static const D3DVERTEXELEMENT9 VertexElements[] =
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{
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{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
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{ 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
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@ -172,8 +172,7 @@ static void menu_display_d3d_draw(void *data)
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#ifdef _XBOX1
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{
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D3DSURFACE_DESC desc;
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if (d3d_texture_get_level_desc((LPDIRECT3DTEXTURE)
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draw->texture, 0, &desc))
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if (d3d_texture_get_level_desc(draw->texture, 0, &desc))
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{
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pv[i].u *= desc.Width;
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pv[i].v *= desc.Height;
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