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https://github.com/CTCaer/RetroArch.git
synced 2025-01-29 23:42:14 +00:00
(RGUI) Move toggle_settings code to menu_settings.c
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2fd6fcdd76
commit
767cf1e47b
@ -361,6 +361,7 @@ bool menu_replace_config(const char *path);
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bool menu_save_new_config(void);
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int rgui_settings_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action, unsigned menu_type);
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int menu_set_settings(unsigned setting, unsigned action);
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void menu_set_settings_label(char *type_str, size_t type_str_size, unsigned *w, unsigned type);
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@ -141,8 +141,147 @@ static enum rarch_shader_type shader_manager_get_type(const struct gfx_shader *s
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return type;
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}
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static int shader_manager_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action)
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{
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unsigned dist_shader = setting - RGUI_SETTINGS_SHADER_0;
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unsigned dist_filter = setting - RGUI_SETTINGS_SHADER_0_FILTER;
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unsigned dist_scale = setting - RGUI_SETTINGS_SHADER_0_SCALE;
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if (setting == RGUI_SETTINGS_SHADER_FILTER)
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{
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switch (action)
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{
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case RGUI_ACTION_START:
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g_settings.video.smooth = true;
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break;
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case RGUI_ACTION_LEFT:
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case RGUI_ACTION_RIGHT:
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case RGUI_ACTION_OK:
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g_settings.video.smooth = !g_settings.video.smooth;
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break;
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default:
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break;
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}
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}
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else if (setting == RGUI_SETTINGS_SHADER_APPLY || setting == RGUI_SETTINGS_SHADER_PASSES)
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return menu_set_settings(setting, action);
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else if ((dist_shader % 3) == 0 || setting == RGUI_SETTINGS_SHADER_PRESET)
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{
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dist_shader /= 3;
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struct gfx_shader_pass *pass = setting == RGUI_SETTINGS_SHADER_PRESET ?
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&rgui->shader.pass[dist_shader] : NULL;
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switch (action)
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{
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case RGUI_ACTION_OK:
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rgui_list_push(rgui->menu_stack, g_settings.video.shader_dir, setting, rgui->selection_ptr);
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rgui->selection_ptr = 0;
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rgui->need_refresh = true;
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break;
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case RGUI_ACTION_START:
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if (pass)
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*pass->source.cg = '\0';
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break;
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default:
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break;
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}
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}
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else if ((dist_filter % 3) == 0)
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{
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dist_filter /= 3;
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struct gfx_shader_pass *pass = &rgui->shader.pass[dist_filter];
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switch (action)
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{
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case RGUI_ACTION_START:
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rgui->shader.pass[dist_filter].filter = RARCH_FILTER_UNSPEC;
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break;
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case RGUI_ACTION_LEFT:
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case RGUI_ACTION_RIGHT:
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case RGUI_ACTION_OK:
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{
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unsigned delta = action == RGUI_ACTION_LEFT ? 2 : 1;
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pass->filter = (enum gfx_filter_type)((pass->filter + delta) % 3);
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break;
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}
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default:
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break;
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}
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}
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else if ((dist_scale % 3) == 0)
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{
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dist_scale /= 3;
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struct gfx_shader_pass *pass = &rgui->shader.pass[dist_scale];
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switch (action)
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{
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case RGUI_ACTION_START:
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pass->fbo.scale_x = pass->fbo.scale_y = 0;
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pass->fbo.valid = false;
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break;
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case RGUI_ACTION_LEFT:
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case RGUI_ACTION_RIGHT:
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case RGUI_ACTION_OK:
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{
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unsigned current_scale = pass->fbo.scale_x;
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unsigned delta = action == RGUI_ACTION_LEFT ? 5 : 1;
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current_scale = (current_scale + delta) % 6;
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pass->fbo.valid = current_scale;
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pass->fbo.scale_x = pass->fbo.scale_y = current_scale;
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break;
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}
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default:
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break;
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}
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}
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return 0;
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}
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#endif
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static int rgui_core_setting_toggle(unsigned setting, rgui_action_t action)
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{
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unsigned index = setting - RGUI_SETTINGS_CORE_OPTION_START;
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switch (action)
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{
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case RGUI_ACTION_LEFT:
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core_option_prev(g_extern.system.core_options, index);
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break;
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case RGUI_ACTION_RIGHT:
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case RGUI_ACTION_OK:
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core_option_next(g_extern.system.core_options, index);
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break;
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case RGUI_ACTION_START:
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core_option_set_default(g_extern.system.core_options, index);
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break;
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default:
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break;
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}
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return 0;
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}
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int rgui_settings_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action, unsigned menu_type)
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{
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#ifdef HAVE_SHADER_MANAGER
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if (setting >= RGUI_SETTINGS_SHADER_FILTER && setting <= RGUI_SETTINGS_SHADER_LAST)
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return shader_manager_toggle_setting(rgui, setting, action);
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#endif
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if (setting >= RGUI_SETTINGS_CORE_OPTION_START)
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return rgui_core_setting_toggle(setting, action);
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return menu_set_settings(setting, action);
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}
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int menu_set_settings(unsigned setting, unsigned action)
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{
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unsigned port = rgui->current_pad;
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@ -560,147 +560,6 @@ static void rgui_free(void *data)
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free((uint8_t*)rgui->font);
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}
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static int rgui_core_setting_toggle(unsigned setting, rgui_action_t action)
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{
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unsigned index = setting - RGUI_SETTINGS_CORE_OPTION_START;
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switch (action)
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{
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case RGUI_ACTION_LEFT:
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core_option_prev(g_extern.system.core_options, index);
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break;
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case RGUI_ACTION_RIGHT:
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case RGUI_ACTION_OK:
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core_option_next(g_extern.system.core_options, index);
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break;
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case RGUI_ACTION_START:
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core_option_set_default(g_extern.system.core_options, index);
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break;
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default:
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break;
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}
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return 0;
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}
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#ifdef HAVE_SHADER_MANAGER
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static int shader_manager_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action)
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{
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unsigned dist_shader = setting - RGUI_SETTINGS_SHADER_0;
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unsigned dist_filter = setting - RGUI_SETTINGS_SHADER_0_FILTER;
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unsigned dist_scale = setting - RGUI_SETTINGS_SHADER_0_SCALE;
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if (setting == RGUI_SETTINGS_SHADER_FILTER)
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{
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switch (action)
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{
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case RGUI_ACTION_START:
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g_settings.video.smooth = true;
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break;
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case RGUI_ACTION_LEFT:
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case RGUI_ACTION_RIGHT:
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case RGUI_ACTION_OK:
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g_settings.video.smooth = !g_settings.video.smooth;
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break;
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default:
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break;
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}
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}
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else if (setting == RGUI_SETTINGS_SHADER_APPLY || setting == RGUI_SETTINGS_SHADER_PASSES)
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return menu_set_settings(setting, action);
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else if ((dist_shader % 3) == 0 || setting == RGUI_SETTINGS_SHADER_PRESET)
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{
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dist_shader /= 3;
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struct gfx_shader_pass *pass = setting == RGUI_SETTINGS_SHADER_PRESET ?
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&rgui->shader.pass[dist_shader] : NULL;
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switch (action)
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{
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case RGUI_ACTION_OK:
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rgui_list_push(rgui->menu_stack, g_settings.video.shader_dir, setting, rgui->selection_ptr);
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rgui->selection_ptr = 0;
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rgui->need_refresh = true;
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break;
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case RGUI_ACTION_START:
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if (pass)
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*pass->source.cg = '\0';
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break;
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default:
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break;
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}
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}
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else if ((dist_filter % 3) == 0)
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{
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dist_filter /= 3;
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struct gfx_shader_pass *pass = &rgui->shader.pass[dist_filter];
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switch (action)
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{
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case RGUI_ACTION_START:
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rgui->shader.pass[dist_filter].filter = RARCH_FILTER_UNSPEC;
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break;
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case RGUI_ACTION_LEFT:
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case RGUI_ACTION_RIGHT:
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case RGUI_ACTION_OK:
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{
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unsigned delta = action == RGUI_ACTION_LEFT ? 2 : 1;
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pass->filter = (enum gfx_filter_type)((pass->filter + delta) % 3);
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break;
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}
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default:
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break;
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}
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}
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else if ((dist_scale % 3) == 0)
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{
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dist_scale /= 3;
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struct gfx_shader_pass *pass = &rgui->shader.pass[dist_scale];
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switch (action)
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{
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case RGUI_ACTION_START:
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pass->fbo.scale_x = pass->fbo.scale_y = 0;
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pass->fbo.valid = false;
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break;
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case RGUI_ACTION_LEFT:
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case RGUI_ACTION_RIGHT:
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case RGUI_ACTION_OK:
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{
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unsigned current_scale = pass->fbo.scale_x;
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unsigned delta = action == RGUI_ACTION_LEFT ? 5 : 1;
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current_scale = (current_scale + delta) % 6;
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pass->fbo.valid = current_scale;
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pass->fbo.scale_x = pass->fbo.scale_y = current_scale;
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break;
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}
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default:
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break;
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}
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}
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return 0;
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}
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#endif
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static int rgui_settings_toggle_setting(rgui_handle_t *rgui, unsigned setting, rgui_action_t action, unsigned menu_type)
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{
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#ifdef HAVE_SHADER_MANAGER
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if (setting >= RGUI_SETTINGS_SHADER_FILTER && setting <= RGUI_SETTINGS_SHADER_LAST)
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return shader_manager_toggle_setting(rgui, setting, action);
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#endif
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if (setting >= RGUI_SETTINGS_CORE_OPTION_START)
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return rgui_core_setting_toggle(setting, action);
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return menu_set_settings(setting, action);
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}
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// This only makes sense for PC so far.
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// Consoles use set_keybind callbacks instead.
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static int rgui_custom_bind_iterate(rgui_handle_t *rgui, rgui_action_t action)
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