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EGL_DEPTH_SIZE should be set
Same reasoning as Android.
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@ -171,6 +171,7 @@ static void *gfx_ctx_vc_init(void *video_driver)
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_DEPTH_SIZE, 16,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_NONE
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};
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