Merge pull request #867 from heuripedes/sdl2

SDL2 video, audio, input and joypad drivers
This commit is contained in:
Twinaphex 2014-08-11 05:51:33 +02:00
commit 7b8629c962
14 changed files with 1532 additions and 3 deletions

View File

@ -213,6 +213,14 @@ ifeq ($(HAVE_SDL), 1)
LIBS += $(SDL_LIBS)
endif
ifeq ($(HAVE_SDL2), 1)
OBJ += gfx/sdl2_gfx.o input/sdl2_input.o input/sdl2_joypad.o audio/sdl_audio.o
JOYCONFIG_OBJ += input/sdl2_joypad.o
JOYCONFIG_LIBS += $(SDL2_LIBS)
DEFINES += $(SDL2_CFLAGS) $(BSD_LOCAL_INC)
LIBS += $(SDL2_LIBS)
endif
ifeq ($(HAVE_OMAP), 1)
OBJ += gfx/omap_gfx.o
endif

View File

@ -131,6 +131,15 @@ ifeq ($(HAVE_MENU_COMMON), 1)
OBJ += frontend/menu/backend/menu_common_backend.o frontend/menu/menu_input_line_cb.o frontend/menu/menu_common.o frontend/menu/menu_navigation.o
endif
ifeq ($(HAVE_SDL2), 1)
OBJ += gfx/sdl2_gfx.o input/sdl2_input.o input/sdl2_joypad.o audio/sdl_audio.o
JOBJ += input/sdl2_joypad.o
LIBS += -lSDL2
JLIBS += -lSDL2
DEFINES += -ISDL2 -DHAVE_SDL2
HAVE_SDL = 0
endif
ifeq ($(HAVE_SDL), 1)
OBJ += gfx/sdl_gfx.o input/sdl_input.o input/sdl_joypad.o audio/sdl_audio.o
JOBJ += input/sdl_joypad.o

View File

@ -193,6 +193,10 @@ const audio_driver_t audio_sdl = {
sdl_audio_set_nonblock_state,
sdl_audio_free,
NULL,
#ifdef HAVE_SDL2
"sdl2"
#else
"sdl"
#endif
};

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@ -14,6 +14,12 @@ static const bool _sdl_supp = true;
static const bool _sdl_supp = false;
#endif
#ifdef HAVE_SDL2
static const bool _sdl2_supp = true;
#else
static const bool _sdl2_supp = false;
#endif
#ifdef HAVE_THREADS
static const bool _thread_supp = true;
#else

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@ -69,7 +69,7 @@ static const audio_driver_t *audio_drivers[] = {
#ifdef HAVE_JACK
&audio_jack,
#endif
#ifdef HAVE_SDL
#if defined(HAVE_SDL) || defined(HAVE_SDL2)
&audio_sdl,
#endif
#ifdef HAVE_XAUDIO
@ -121,6 +121,9 @@ static const video_driver_t *video_drivers[] = {
#ifdef HAVE_SDL
&video_sdl,
#endif
#ifdef HAVE_SDL2
&video_sdl2,
#endif
#ifdef HAVE_XVIDEO
&video_xvideo,
#endif
@ -152,6 +155,9 @@ static const input_driver_t *input_drivers[] = {
#ifdef HAVE_SDL
&input_sdl,
#endif
#ifdef HAVE_SDL2
&input_sdl2,
#endif
#ifdef HAVE_DINPUT
&input_dinput,
#endif

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@ -620,12 +620,14 @@ extern const video_driver_t video_xenon360;
extern const video_driver_t video_xvideo;
extern const video_driver_t video_xdk_d3d;
extern const video_driver_t video_sdl;
extern const video_driver_t video_sdl2;
extern const video_driver_t video_vg;
extern const video_driver_t video_null;
extern const video_driver_t video_omap;
extern const video_driver_t video_exynos;
extern const input_driver_t input_android;
extern const input_driver_t input_sdl;
extern const input_driver_t input_sdl2;
extern const input_driver_t input_dinput;
extern const input_driver_t input_x;
extern const input_driver_t input_wayland;

746
gfx/sdl2_gfx.c Normal file
View File

@ -0,0 +1,746 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "SDL.h"
#include "SDL_syswm.h"
#include "../driver.h"
#include <stdlib.h>
#include <string.h>
#include "../general.h"
#include "scaler/scaler.h"
#include "gfx_common.h"
#include "gfx_context.h"
#include "fonts/fonts.h"
#ifdef HAVE_X11
#include "context/x11_common.h"
#endif
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "SDL2/SDL_syswm.h"
typedef struct sdl2_tex
{
SDL_Texture *tex;
int w;
int h;
int pitch;
bool active;
bool rgb32;
} sdl2_tex_t;
typedef struct _sdl2_video
{
SDL_Window *window;
SDL_Renderer *renderer;
sdl2_tex_t frame;
sdl2_tex_t menu;
sdl2_tex_t font;
bool gl;
bool quitting;
void *font_data;
const font_renderer_driver_t *font_driver;
uint8_t font_r;
uint8_t font_g;
uint8_t font_b;
struct rarch_viewport vp;
video_info_t video;
bool should_resize;
double rotation;
} sdl2_video_t;
static void sdl2_gfx_free(void *data);
static inline void sdl_tex_zero(sdl2_tex_t *t)
{
if (t->tex)
{
SDL_DestroyTexture(t->tex);
}
t->tex = NULL;
t->w = t->h = t->pitch = 0;
}
static void sdl2_init_font(sdl2_video_t *vid, const char *font_path,
unsigned font_size)
{
if (!g_settings.video.font_enable)
return;
if (font_renderer_create_default(&vid->font_driver, &vid->font_data,
*font_path ? font_path : NULL, font_size))
{
int r = g_settings.video.msg_color_r * 255;
int g = g_settings.video.msg_color_g * 255;
int b = g_settings.video.msg_color_b * 255;
r = r < 0 ? 0 : (r > 255 ? 255 : r);
g = g < 0 ? 0 : (g > 255 ? 255 : g);
b = b < 0 ? 0 : (b > 255 ? 255 : b);
vid->font_r = r;
vid->font_g = g;
vid->font_b = b;
}
else
{
RARCH_WARN("[SDL]: Could not initialize fonts.\n");
return;
}
const struct font_atlas *atlas = vid->font_driver->get_atlas(vid->font_data);
SDL_Surface *tmp = SDL_CreateRGBSurfaceFrom(atlas->buffer, atlas->width,
atlas->height, 8, atlas->width,
0, 0, 0, 0);
SDL_Color colors[256];
int i;
for (i = 0; i < 256; ++i)
{
colors[i].r = colors[i].g = colors[i].b = i;
colors[i].a = 255;
}
SDL_Palette *pal = SDL_AllocPalette(256);
SDL_SetPaletteColors(pal, colors, 0, 256);
SDL_SetSurfacePalette(tmp, pal);
SDL_SetColorKey(tmp, SDL_TRUE, 0);
vid->font.tex = SDL_CreateTextureFromSurface(vid->renderer, tmp);
if (vid->font.tex)
{
vid->font.w = atlas->width;
vid->font.h = atlas->height;
vid->font.active = true;
SDL_SetTextureBlendMode(vid->font.tex, SDL_BLENDMODE_ADD);
}
else
RARCH_WARN("[SDL]: Failed to initialize font texture: %s\n", SDL_GetError());
SDL_FreePalette(pal);
SDL_FreeSurface(tmp);
}
static void sdl2_render_msg(sdl2_video_t *vid, const char *msg)
{
unsigned width = vid->vp.width;
unsigned height = vid->vp.height;
int x, y, delta_x, delta_y;
if (!vid->font_data)
return;
x = g_settings.video.msg_pos_x * width;
y = (1.0f - g_settings.video.msg_pos_y) * height;
delta_x = 0;
delta_y = 0;
SDL_SetTextureColorMod(vid->font.tex, vid->font_r, vid->font_g, vid->font_b);
for (; *msg; msg++)
{
const struct font_glyph *gly = vid->font_driver->get_glyph(vid->font_data, (uint8_t)*msg);
if (!gly)
gly = vid->font_driver->get_glyph(vid->font_data, '?');
if (!gly)
continue;
int off_x = gly->draw_offset_x;
int off_y = gly->draw_offset_y;
int tex_x = gly->atlas_offset_x;
int tex_y = gly->atlas_offset_y;
SDL_Rect srcrect = {
tex_x, tex_y,
gly->width, gly->height
};
SDL_Rect dstrect = {
x + delta_x + off_x, y + delta_y + off_y,
gly->width, gly->height
};
SDL_RenderCopyEx(vid->renderer, vid->font.tex, &srcrect, &dstrect, 0, NULL, SDL_FLIP_NONE);
delta_x += gly->advance_x;
delta_y -= gly->advance_y;
}
}
static void sdl2_gfx_set_handles(sdl2_video_t *vid)
{
// SysWMinfo headers are broken on OSX. :(
#if defined(_WIN32)
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (SDL_GetWindowWMInfo(vid->window, &info) == 1)
{
driver.display_type = RARCH_DISPLAY_WIN32;
driver.video_display = 0;
driver.video_window = (uintptr_t)info.window;
}
#elif defined(HAVE_X11)
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (SDL_GetWindowWMInfo(vid->window, &info) == 1)
{
driver.display_type = RARCH_DISPLAY_X11;
driver.video_display = (uintptr_t)info.info.x11.display;
driver.video_window = (uintptr_t)info.info.x11.window;
}
#endif
}
static void sdl2_init_renderer(sdl2_video_t *vid)
{
unsigned flags = SDL_RENDERER_ACCELERATED;
if (vid->video.vsync)
flags |= SDL_RENDERER_PRESENTVSYNC;
SDL_ClearHints();
SDL_SetHintWithPriority(SDL_HINT_RENDER_VSYNC,
vid->video.vsync ? "1" : "0", SDL_HINT_OVERRIDE);
vid->renderer = SDL_CreateRenderer(vid->window, -1, flags);
if (!vid->renderer)
{
RARCH_ERR("[SDL]: Failed to initialize renderer: %s", SDL_GetError());
return;
}
SDL_SetRenderDrawColor(vid->renderer, 0, 0, 0, 255);
}
static void sdl_refresh_renderer(sdl2_video_t *vid)
{
SDL_RenderClear(vid->renderer);
SDL_Rect r = { vid->vp.x, vid->vp.y, vid->vp.width, vid->vp.height };
SDL_RenderSetViewport(vid->renderer, &r);
// breaks int scaling
// SDL_RenderSetLogicalSize(vid->renderer, vid->vp.width, vid->vp.height);
}
static void sdl_refresh_viewport(sdl2_video_t *vid)
{
int win_w, win_h;
SDL_GetWindowSize(vid->window, &win_w, &win_h);
vid->vp.x = 0;
vid->vp.y = 0;
vid->vp.width = win_w;
vid->vp.height = win_h;
vid->vp.full_width = win_w;
vid->vp.full_height = win_h;
if (g_settings.video.scale_integer)
gfx_scale_integer(&vid->vp, win_w, win_h, g_extern.system.aspect_ratio,
vid->video.force_aspect);
else if (g_settings.video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
{
const struct rarch_viewport *custom = &g_extern.console.screen.viewports.custom_vp;
vid->vp.x = custom->x;
vid->vp.y = custom->y;
vid->vp.width = custom->width;
vid->vp.height = custom->height;
}
else if (vid->video.force_aspect)
{
float delta;
float device_aspect = (float)win_w / win_h;
float desired_aspect = g_extern.system.aspect_ratio;
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
{
/* If the aspect ratios of screen and desired aspect ratio are
* sufficiently equal (floating point stuff), assume they are
* actually equal. */
}
else if (device_aspect > desired_aspect)
{
delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
vid->vp.x = (int)roundf(win_w * (0.5f - delta));
vid->vp.width = (unsigned)roundf(2.0f * win_w * delta);
}
else
{
delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
vid->vp.y = (int)roundf(win_h * (0.5f - delta));
vid->vp.height = (unsigned)roundf(2.0f * win_h * delta);
}
}
vid->should_resize = false;
sdl_refresh_renderer(vid);
}
static void sdl_refresh_input_size(sdl2_video_t *vid, bool menu, bool rgb32,
unsigned width, unsigned height, unsigned pitch)
{
sdl2_tex_t *target = menu ? &vid->menu : &vid->frame;
if (!target->tex || target->w != width || target->h != height
|| target->rgb32 != rgb32 || target->pitch != pitch)
{
unsigned format;
sdl_tex_zero(target);
RARCH_PERFORMANCE_INIT(sdl_create_texture);
RARCH_PERFORMANCE_START(sdl_create_texture);
if (menu)
format = rgb32 ? SDL_PIXELFORMAT_ARGB8888 : SDL_PIXELFORMAT_RGBA4444;
else
{
switch (g_extern.system.pix_fmt)
{
case RETRO_PIXEL_FORMAT_0RGB1555:
format = SDL_PIXELFORMAT_ARGB1555;
break;
case RETRO_PIXEL_FORMAT_XRGB8888:
format = SDL_PIXELFORMAT_ARGB8888;
break;
case RETRO_PIXEL_FORMAT_RGB565:
format = SDL_PIXELFORMAT_RGB565;
break;
default:
RARCH_ERR("Unknown/unsupported video format.\n");
return;
break;
}
}
SDL_SetHintWithPriority(SDL_HINT_RENDER_SCALE_QUALITY,
(vid->video.smooth || menu) ? "linear" : "nearest",
SDL_HINT_OVERRIDE);
target->tex = SDL_CreateTexture(vid->renderer, format,
SDL_TEXTUREACCESS_STREAMING, width, height);
RARCH_PERFORMANCE_STOP(sdl_create_texture);
if (!target->tex)
{
RARCH_ERR("Failed to create %s texture: %s\n", menu ? "menu" : "main",
SDL_GetError());
return;
}
if (menu)
SDL_SetTextureBlendMode(target->tex, SDL_BLENDMODE_BLEND);
target->w = width;
target->h = height;
target->pitch = pitch;
target->rgb32 = rgb32;
target->active = true;
}
}
static void *sdl2_gfx_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
#ifdef _WIN32
gfx_set_dwm();
#endif
#ifdef HAVE_X11
XInitThreads();
#endif
int i;
SDL_InitSubSystem(SDL_INIT_VIDEO);
sdl2_video_t *vid = (sdl2_video_t*)calloc(1, sizeof(*vid));
if (!vid)
return NULL;
// RARCH_LOG("[SDL]: supported video drivers (change with $SDL_VIDEODRIVER):\n");
// for (i = 0; i < SDL_GetNumVideoDrivers(); ++i)
// {
// RARCH_LOG("\t%s\n", SDL_GetVideoDriver(i));
// }
RARCH_LOG("[SDL]: Available displays:\n");
for(i = 0; i < SDL_GetNumVideoDisplays(); ++i)
{
SDL_DisplayMode mode;
if (SDL_GetCurrentDisplayMode(i, &mode) == 0)
RARCH_LOG("\tDisplay #%i mode: unknown.\n", i);
else
RARCH_LOG("\tDisplay #%i mode: %ix%i@%ihz.\n", i, mode.w, mode.h,
mode.refresh_rate);
}
// void *sdl_input = NULL;
if (!video->fullscreen)
RARCH_LOG("[SDL]: Creating window @ %ux%u\n", video->width, video->height);
unsigned flags;
if (video->fullscreen)
{
flags = g_settings.video.windowed_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN;
}
else
flags = SDL_WINDOW_RESIZABLE;
vid->window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
video->width, video->height, flags);
if (!vid->window)
{
RARCH_ERR("[SDL]: Failed to init SDL window: %s\n", SDL_GetError());
goto error;
}
vid->video.smooth = g_settings.video.smooth;
vid->should_resize = true;
sdl_tex_zero(&vid->frame);
sdl_tex_zero(&vid->menu);
if (video->fullscreen)
SDL_ShowCursor(SDL_DISABLE);
sdl2_init_renderer(vid);
sdl2_init_font(vid, g_settings.video.font_path, g_settings.video.font_size);
sdl2_gfx_set_handles(vid);
if (input && input_data)
{
void *sdl2_input = input_sdl2.init();
if (sdl2_input)
{
*input = &input_sdl2;
*input_data = sdl2_input;
}
else
{
*input = NULL;
*input_data = NULL;
}
}
return vid;
error:
sdl2_gfx_free(vid);
return NULL;
}
static void check_window(sdl2_video_t *vid)
{
SDL_Event event;
SDL_PumpEvents();
while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_QUIT, SDL_WINDOWEVENT) > 0)
{
switch (event.type)
{
case SDL_QUIT:
vid->quitting = true;
break;
case SDL_WINDOWEVENT:
if (event.window.event == SDL_WINDOWEVENT_RESIZED)
vid->should_resize = true;
break;
default:
break;
}
}
}
static bool sdl2_gfx_frame(void *data, const void *frame, unsigned width,
unsigned height, unsigned pitch, const char *msg)
{
sdl2_video_t *vid = (sdl2_video_t*)data;
if (vid->should_resize)
sdl_refresh_viewport(vid);
if (frame)
{
sdl_refresh_input_size(vid, false, vid->frame.rgb32/*vid->video.rgb32*/, width, height, pitch);
RARCH_PERFORMANCE_INIT(sdl_copy_frame);
RARCH_PERFORMANCE_START(sdl_copy_frame);
SDL_UpdateTexture(vid->frame.tex, NULL, frame, pitch);
RARCH_PERFORMANCE_STOP(sdl_copy_frame);
}
SDL_RenderCopyEx(vid->renderer, vid->frame.tex, NULL, NULL, vid->rotation, NULL, SDL_FLIP_NONE);
#ifdef HAVE_MENU
if (g_extern.lifecycle_state & (1ULL << MODE_MENU) && driver.menu_ctx && driver.menu_ctx->frame)
driver.menu_ctx->frame();
#endif
if (vid->menu.active)
SDL_RenderCopy(vid->renderer, vid->menu.tex, NULL, NULL);
if (msg)
sdl2_render_msg(vid, msg);
SDL_RenderPresent(vid->renderer);
char buf[128];
if (gfx_get_fps(buf, sizeof(buf), NULL, 0))
SDL_SetWindowTitle(vid->window, buf);
g_extern.frame_count++;
return true;
}
static void sdl2_gfx_set_nonblock_state(void *data, bool toggle)
{
sdl2_video_t *vid = (sdl2_video_t*)data;
vid->video.vsync = !toggle;
sdl_refresh_renderer(vid);
}
static bool sdl2_gfx_alive(void *data)
{
sdl2_video_t *vid = (sdl2_video_t*)data;
check_window(vid);
return !vid->quitting;
}
static bool sdl2_gfx_focus(void *data)
{
sdl2_video_t *vid = (sdl2_video_t*)data;
unsigned flags = (SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_MOUSE_FOCUS);
return (SDL_GetWindowFlags(vid->window) & flags) == flags;
}
static void sdl2_gfx_free(void *data)
{
sdl2_video_t *vid = (sdl2_video_t*)data;
if (!vid)
return;
SDL_QuitSubSystem(SDL_INIT_VIDEO);
if (vid->font_data)
vid->font_driver->free(vid->font_data);
free(vid);
}
static void sdl2_gfx_set_rotation(void *data, unsigned rotation)
{
sdl2_video_t *vid = (sdl2_video_t*)data;
vid->rotation = 270 * rotation;
}
static void sdl2_gfx_viewport_info(void *data, struct rarch_viewport *vp)
{
sdl2_video_t *vid = (sdl2_video_t*)data;
*vp = vid->vp;
}
static bool sdl2_gfx_read_viewport(void *data, uint8_t *buffer)
{
sdl2_video_t *vid = (sdl2_video_t*)data;
RARCH_PERFORMANCE_INIT(sdl2_gfx_read_viewport);
RARCH_PERFORMANCE_START(sdl2_gfx_read_viewport);
rarch_render_cached_frame();
SDL_Surface *surf = SDL_GetWindowSurface(vid->window);
SDL_Surface *bgr24 = SDL_ConvertSurfaceFormat(surf, SDL_PIXELFORMAT_BGR24, 0);
if (!bgr24)
{
RARCH_WARN("Failed to convert viewport data to BGR24: %s", SDL_GetError());
return false;
}
memcpy(buffer, bgr24->pixels, bgr24->h * bgr24->pitch);
RARCH_PERFORMANCE_STOP(sdl2_gfx_read_viewport);
return true;
}
void sdl2_poke_set_filtering(void *data, unsigned index, bool smooth)
{
sdl2_video_t *vid = (sdl2_video_t*)data;
vid->video.smooth = smooth;
// sdl_refresh_renderer(vid);
sdl_tex_zero(&vid->frame);
}
static void sdl2_poke_set_aspect_ratio(void *data, unsigned aspectratio_index)
{
sdl2_video_t *vid = (sdl2_video_t*)data;
switch (aspectratio_index)
{
case ASPECT_RATIO_SQUARE:
gfx_set_square_pixel_viewport(g_extern.system.av_info.geometry.base_width,
g_extern.system.av_info.geometry.base_height);
break;
case ASPECT_RATIO_CORE:
gfx_set_core_viewport();
break;
case ASPECT_RATIO_CONFIG:
gfx_set_config_viewport();
break;
default:
break;
}
g_extern.system.aspect_ratio = aspectratio_lut[aspectratio_index].value;
vid->video.force_aspect = true;
vid->should_resize = true;
}
void sdl2_poke_apply_state_changes(void *data)
{
sdl2_video_t *vid = (sdl2_video_t*)data;
vid->should_resize = true;
}
void sdl2_poke_set_texture_frame(void *data, const void *frame, bool rgb32,
unsigned width, unsigned height, float alpha)
{
sdl2_video_t *vid = (sdl2_video_t*)data;
if (frame)
{
sdl_refresh_input_size(vid, true, rgb32, width, height,
width * (rgb32 ? 4 : 2));
RARCH_PERFORMANCE_INIT(copy_texture_frame);
RARCH_PERFORMANCE_START(copy_texture_frame);
SDL_UpdateTexture(vid->menu.tex, NULL, frame, vid->menu.pitch);
RARCH_PERFORMANCE_STOP(copy_texture_frame);
}
}
void sdl2_poke_texture_enable(void *data, bool enable, bool full_screen)
{
sdl2_video_t *vid = (sdl2_video_t*)data;
vid->menu.active = enable;
}
void sdl2_poke_set_osd_msg(void *data, const char *msg, const struct font_params *params)
{
sdl2_video_t *vid = (sdl2_video_t*)data;
sdl2_render_msg(vid, msg);
fprintf(stderr, "[SDL]: OSD MSG: %s\n", msg);
}
void sdl2_show_mouse(void *data, bool state)
{
(void)data;
SDL_ShowCursor(state);
}
void sdl2_grab_mouse_toggle(void *data)
{
sdl2_video_t *vid = (sdl2_video_t*)data;
SDL_SetWindowGrab(vid->window, SDL_GetWindowGrab(vid->window));
}
static video_poke_interface_t sdl2_video_poke_interface = {
sdl2_poke_set_filtering,
#ifdef HAVE_FBO
NULL,
NULL,
#endif
sdl2_poke_set_aspect_ratio,
sdl2_poke_apply_state_changes,
#ifdef HAVE_MENU
sdl2_poke_set_texture_frame,
sdl2_poke_texture_enable,
#endif
sdl2_poke_set_osd_msg,
sdl2_show_mouse,
sdl2_grab_mouse_toggle,
NULL,
};
void sdl2_gfx_poke_interface(void *data, const video_poke_interface_t **iface)
{
(void)data;
*iface = &sdl2_video_poke_interface;
}
const video_driver_t video_sdl2 = {
sdl2_gfx_init,
sdl2_gfx_frame,
sdl2_gfx_set_nonblock_state,
sdl2_gfx_alive,
sdl2_gfx_focus,
NULL,
sdl2_gfx_free,
"sdl2",
sdl2_gfx_set_rotation,
sdl2_gfx_viewport_info,
sdl2_gfx_read_viewport,
#ifdef HAVE_OVERLAY
NULL, //void (*overlay_interface)(void *data, const video_overlay_interface_t **iface);
#endif
sdl2_gfx_poke_interface
};

View File

@ -30,7 +30,7 @@
#include <dinput.h>
#endif
#ifdef HAVE_SDL
#if defined(HAVE_SDL) || defined(HAVE_SDL2)
#include "SDL.h"
#endif
@ -77,6 +77,9 @@ static const rarch_joypad_driver_t *joypad_drivers[] = {
#ifdef HAVE_SDL
&sdl_joypad,
#endif
#ifdef HAVE_SDL2
&sdl2_joypad,
#endif
#ifdef __MACH__
&apple_joypad,
#endif
@ -464,6 +467,96 @@ const struct rarch_key_map rarch_key_map_sdl[] = {
};
#endif
#ifdef HAVE_SDL2
const struct rarch_key_map rarch_key_map_sdl2[] = {
{ SDL_SCANCODE_LEFT, RETROK_LEFT },
{ SDL_SCANCODE_RIGHT, RETROK_RIGHT },
{ SDL_SCANCODE_UP, RETROK_UP },
{ SDL_SCANCODE_DOWN, RETROK_DOWN },
{ SDL_SCANCODE_RETURN, RETROK_RETURN },
{ SDL_SCANCODE_TAB, RETROK_TAB },
{ SDL_SCANCODE_INSERT, RETROK_INSERT },
{ SDL_SCANCODE_DELETE, RETROK_DELETE },
{ SDL_SCANCODE_RSHIFT, RETROK_RSHIFT },
{ SDL_SCANCODE_LSHIFT, RETROK_LSHIFT },
{ SDL_SCANCODE_LCTRL, RETROK_LCTRL },
{ SDL_SCANCODE_END, RETROK_END },
{ SDL_SCANCODE_HOME, RETROK_HOME },
{ SDL_SCANCODE_PAGEDOWN, RETROK_PAGEDOWN },
{ SDL_SCANCODE_PAGEUP, RETROK_PAGEUP },
{ SDL_SCANCODE_LALT, RETROK_LALT },
{ SDL_SCANCODE_SPACE, RETROK_SPACE },
{ SDL_SCANCODE_ESCAPE, RETROK_ESCAPE },
{ SDL_SCANCODE_BACKSPACE, RETROK_BACKSPACE },
{ SDL_SCANCODE_KP_ENTER, RETROK_KP_ENTER },
{ SDL_SCANCODE_KP_PLUS, RETROK_KP_PLUS },
{ SDL_SCANCODE_KP_MINUS, RETROK_KP_MINUS },
{ SDL_SCANCODE_KP_MULTIPLY, RETROK_KP_MULTIPLY },
{ SDL_SCANCODE_KP_DIVIDE, RETROK_KP_DIVIDE },
{ SDL_SCANCODE_GRAVE, RETROK_BACKQUOTE },
{ SDL_SCANCODE_PAUSE, RETROK_PAUSE },
{ SDL_SCANCODE_KP_0, RETROK_KP0 },
{ SDL_SCANCODE_KP_1, RETROK_KP1 },
{ SDL_SCANCODE_KP_2, RETROK_KP2 },
{ SDL_SCANCODE_KP_3, RETROK_KP3 },
{ SDL_SCANCODE_KP_4, RETROK_KP4 },
{ SDL_SCANCODE_KP_5, RETROK_KP5 },
{ SDL_SCANCODE_KP_6, RETROK_KP6 },
{ SDL_SCANCODE_KP_7, RETROK_KP7 },
{ SDL_SCANCODE_KP_8, RETROK_KP8 },
{ SDL_SCANCODE_KP_9, RETROK_KP9 },
{ SDL_SCANCODE_0, RETROK_0 },
{ SDL_SCANCODE_1, RETROK_1 },
{ SDL_SCANCODE_2, RETROK_2 },
{ SDL_SCANCODE_3, RETROK_3 },
{ SDL_SCANCODE_4, RETROK_4 },
{ SDL_SCANCODE_5, RETROK_5 },
{ SDL_SCANCODE_6, RETROK_6 },
{ SDL_SCANCODE_7, RETROK_7 },
{ SDL_SCANCODE_8, RETROK_8 },
{ SDL_SCANCODE_9, RETROK_9 },
{ SDL_SCANCODE_F1, RETROK_F1 },
{ SDL_SCANCODE_F2, RETROK_F2 },
{ SDL_SCANCODE_F3, RETROK_F3 },
{ SDL_SCANCODE_F4, RETROK_F4 },
{ SDL_SCANCODE_F5, RETROK_F5 },
{ SDL_SCANCODE_F6, RETROK_F6 },
{ SDL_SCANCODE_F7, RETROK_F7 },
{ SDL_SCANCODE_F8, RETROK_F8 },
{ SDL_SCANCODE_F9, RETROK_F9 },
{ SDL_SCANCODE_F10, RETROK_F10 },
{ SDL_SCANCODE_F11, RETROK_F11 },
{ SDL_SCANCODE_F12, RETROK_F12 },
{ SDL_SCANCODE_A, RETROK_a },
{ SDL_SCANCODE_B, RETROK_b },
{ SDL_SCANCODE_C, RETROK_c },
{ SDL_SCANCODE_D, RETROK_d },
{ SDL_SCANCODE_E, RETROK_e },
{ SDL_SCANCODE_F, RETROK_f },
{ SDL_SCANCODE_G, RETROK_g },
{ SDL_SCANCODE_H, RETROK_h },
{ SDL_SCANCODE_I, RETROK_i },
{ SDL_SCANCODE_J, RETROK_j },
{ SDL_SCANCODE_K, RETROK_k },
{ SDL_SCANCODE_L, RETROK_l },
{ SDL_SCANCODE_M, RETROK_m },
{ SDL_SCANCODE_N, RETROK_n },
{ SDL_SCANCODE_O, RETROK_o },
{ SDL_SCANCODE_P, RETROK_p },
{ SDL_SCANCODE_Q, RETROK_q },
{ SDL_SCANCODE_R, RETROK_r },
{ SDL_SCANCODE_S, RETROK_s },
{ SDL_SCANCODE_T, RETROK_t },
{ SDL_SCANCODE_U, RETROK_u },
{ SDL_SCANCODE_V, RETROK_v },
{ SDL_SCANCODE_W, RETROK_w },
{ SDL_SCANCODE_X, RETROK_x },
{ SDL_SCANCODE_Y, RETROK_y },
{ SDL_SCANCODE_Z, RETROK_z },
{ 0, RETROK_UNKNOWN },
};
#endif
#ifdef HAVE_DINPUT
const struct rarch_key_map rarch_key_map_dinput[] = {
{ DIK_LEFT, RETROK_LEFT },

View File

@ -104,6 +104,7 @@ extern const rarch_joypad_driver_t linuxraw_joypad;
extern const rarch_joypad_driver_t udev_joypad;
extern const rarch_joypad_driver_t winxinput_joypad; // Named as such to avoid confusion with xb1/360 port code
extern const rarch_joypad_driver_t sdl_joypad;
extern const rarch_joypad_driver_t sdl2_joypad;
extern const rarch_joypad_driver_t ps3_joypad;
extern const rarch_joypad_driver_t psp_joypad;
extern const rarch_joypad_driver_t xdk_joypad;
@ -120,6 +121,7 @@ struct rarch_key_map
extern const struct rarch_key_map rarch_key_map_x11[];
extern const struct rarch_key_map rarch_key_map_sdl[];
extern const struct rarch_key_map rarch_key_map_sdl2[];
extern const struct rarch_key_map rarch_key_map_dinput[];
extern const struct rarch_key_map rarch_key_map_rwebinput[];
extern const struct rarch_key_map rarch_key_map_linux[];

324
input/sdl2_input.c Normal file
View File

@ -0,0 +1,324 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../driver.h"
#include "SDL.h"
#include "../gfx/gfx_context.h"
#include "../boolean.h"
#include "../general.h"
#include <stdint.h>
#include <stdlib.h>
#include "../libretro.h"
#include "input_common.h"
typedef struct sdl2_input
{
const rarch_joypad_driver_t *joypad;
int mouse_x, mouse_y;
int mouse_abs_x, mouse_abs_y;
int mouse_l, mouse_r, mouse_m, mouse_wu, mouse_wd, mouse_wl, mouse_wr;
} sdl2_input_t;
static void *sdl2_input_init(void)
{
input_init_keyboard_lut(rarch_key_map_sdl2);
sdl2_input_t *sdl = (sdl2_input_t*)calloc(1, sizeof(*sdl));
if (!sdl)
return NULL;
sdl->joypad = input_joypad_init_driver(g_settings.input.joypad_driver);
return sdl;
}
static bool sdl2_key_pressed(int key)
{
if (key >= RETROK_LAST)
return false;
int sym = input_translate_rk_to_keysym((enum retro_key)key);
int num_keys;
const uint8_t *keymap = SDL_GetKeyboardState(&num_keys);
if (sym < 0 || sym >= num_keys)
return false;
return keymap[sym];
}
static bool sdl2_is_pressed(sdl2_input_t *sdl, unsigned port_num, const struct retro_keybind *binds, unsigned key)
{
if (sdl2_key_pressed(binds[key].key))
return true;
return input_joypad_pressed(sdl->joypad, port_num, binds, key);
}
static int16_t sdl2_analog_pressed(sdl2_input_t *sdl, const struct retro_keybind *binds,
unsigned index, unsigned id)
{
unsigned id_minus = 0;
unsigned id_plus = 0;
input_conv_analog_id_to_bind_id(index, id, &id_minus, &id_plus);
int16_t pressed_minus = sdl2_key_pressed(binds[id_minus].key) ? -0x7fff : 0;
int16_t pressed_plus = sdl2_key_pressed(binds[id_plus].key) ? 0x7fff : 0;
return pressed_plus + pressed_minus;
}
static bool sdl2_bind_button_pressed(void *data, int key)
{
const struct retro_keybind *binds = g_settings.input.binds[0];
if (key >= 0 && key < RARCH_BIND_LIST_END)
return sdl2_is_pressed((sdl2_input_t*)data, 0, binds, key);
else
return false;
}
static int16_t sdl2_joypad_device_state(sdl2_input_t *sdl, const struct retro_keybind **binds_,
unsigned port_num, unsigned id)
{
const struct retro_keybind *binds = binds_[port_num];
if (id < RARCH_BIND_LIST_END)
return binds[id].valid && sdl2_is_pressed(sdl, port_num, binds, id);
else
return 0;
}
static int16_t sdl2_analog_device_state(sdl2_input_t *sdl, const struct retro_keybind **binds,
unsigned port_num, unsigned index, unsigned id)
{
int16_t ret = sdl2_analog_pressed(sdl, binds[port_num], index, id);
if (!ret)
ret = input_joypad_analog(sdl->joypad, port_num, index, id, binds[port_num]);
return ret;
}
static int16_t sdl2_keyboard_device_state(sdl2_input_t *sdl, unsigned id)
{
return sdl2_key_pressed(id);
}
static int16_t sdl2_mouse_device_state(sdl2_input_t *sdl, unsigned id)
{
switch (id)
{
case RETRO_DEVICE_ID_MOUSE_LEFT:
return sdl->mouse_l;
case RETRO_DEVICE_ID_MOUSE_RIGHT:
return sdl->mouse_r;
case RETRO_DEVICE_ID_MOUSE_WHEELUP:
return sdl->mouse_wu;
case RETRO_DEVICE_ID_MOUSE_WHEELDOWN:
return sdl->mouse_wd;
case RETRO_DEVICE_ID_MOUSE_X:
return sdl->mouse_x;
case RETRO_DEVICE_ID_MOUSE_Y:
return sdl->mouse_y;
case RETRO_DEVICE_ID_MOUSE_MIDDLE:
return sdl->mouse_m;
default:
return 0;
}
}
static int16_t sdl2_pointer_device_state(sdl2_input_t *sdl, unsigned index, unsigned id, bool screen)
{
if (index != 0)
return 0;
int16_t res_x = 0, res_y = 0, res_screen_x = 0, res_screen_y = 0;
bool valid = input_translate_coord_viewport(sdl->mouse_abs_x, sdl->mouse_abs_y,
&res_x, &res_y, &res_screen_x, &res_screen_y);
if (!valid)
return 0;
if (screen)
{
res_x = res_screen_x;
res_y = res_screen_y;
}
bool inside = (res_x >= -0x7fff) && (res_y >= -0x7fff);
if (!inside)
return 0;
switch (id)
{
case RETRO_DEVICE_ID_POINTER_X:
return res_x;
case RETRO_DEVICE_ID_POINTER_Y:
return res_y;
case RETRO_DEVICE_ID_POINTER_PRESSED:
return sdl->mouse_l;
default:
return 0;
}
}
static int16_t sdl2_lightgun_device_state(sdl2_input_t *sdl, unsigned id)
{
switch (id)
{
case RETRO_DEVICE_ID_LIGHTGUN_X:
return sdl->mouse_x;
case RETRO_DEVICE_ID_LIGHTGUN_Y:
return sdl->mouse_y;
case RETRO_DEVICE_ID_LIGHTGUN_TRIGGER:
return sdl->mouse_l;
case RETRO_DEVICE_ID_LIGHTGUN_CURSOR:
return sdl->mouse_m;
case RETRO_DEVICE_ID_LIGHTGUN_TURBO:
return sdl->mouse_r;
case RETRO_DEVICE_ID_LIGHTGUN_START:
return sdl->mouse_m && sdl->mouse_r;
case RETRO_DEVICE_ID_LIGHTGUN_PAUSE:
return sdl->mouse_m && sdl->mouse_l;
default:
return 0;
}
}
static int16_t sdl2_input_state(void *data_, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id)
{
sdl2_input_t *data = (sdl2_input_t*)data_;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
return sdl2_joypad_device_state(data, binds, port, id);
case RETRO_DEVICE_ANALOG:
return sdl2_analog_device_state(data, binds, port, index, id);
case RETRO_DEVICE_MOUSE:
return sdl2_mouse_device_state(data, id);
case RETRO_DEVICE_POINTER:
case RARCH_DEVICE_POINTER_SCREEN:
return sdl2_pointer_device_state(data, index, id, device == RARCH_DEVICE_POINTER_SCREEN);
case RETRO_DEVICE_KEYBOARD:
return sdl2_keyboard_device_state(data, id);
case RETRO_DEVICE_LIGHTGUN:
return sdl2_lightgun_device_state(data, id);
default:
return 0;
}
}
static void sdl2_input_free(void *data)
{
if (!data)
return;
// Flush out all pending events.
SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
sdl2_input_t *sdl = (sdl2_input_t*)data;
if (sdl->joypad)
sdl->joypad->destroy();
free(data);
}
static void sdl2_grab_mouse(void *data, bool state)
{
sdl2_input_t *sdl = (sdl2_input_t*)data;
if (driver.video == &video_sdl2)
{
/* first member of sdl2_video_t is the window */
struct temp{
SDL_Window *w;
};
SDL_SetWindowGrab(((struct temp*)driver.video_data)->w,
state ? SDL_TRUE : SDL_FALSE);
}
}
static bool sdl2_set_rumble(void *data, unsigned port, enum retro_rumble_effect effect, uint16_t strength)
{
sdl2_input_t *sdl = (sdl2_input_t*)data;
return input_joypad_set_rumble(sdl->joypad, port, effect, strength);
}
static const rarch_joypad_driver_t *sdl2_get_joypad_driver(void *data)
{
sdl2_input_t *sdl = (sdl2_input_t*)data;
return sdl->joypad;
}
static void sdl2_input_poll(void *data)
{
sdl2_input_t *sdl = (sdl2_input_t*)data;
SDL_Event event;
SDL_PumpEvents();
while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEWHEEL, SDL_MOUSEWHEEL) > 0)
{
if (event.type == SDL_MOUSEWHEEL)
{
sdl->mouse_wu = event.wheel.y < 0;
sdl->mouse_wd = event.wheel.y > 0;
sdl->mouse_wl = event.wheel.x < 0;
sdl->mouse_wr = event.wheel.x > 0;
break;
}
}
if (sdl->joypad)
sdl->joypad->poll();
uint8_t btn = SDL_GetRelativeMouseState(&sdl->mouse_x, &sdl->mouse_y);
SDL_GetMouseState(&sdl->mouse_abs_x, &sdl->mouse_abs_y);
sdl->mouse_l = SDL_BUTTON(SDL_BUTTON_LEFT) & btn ? 1 : 0;
sdl->mouse_r = SDL_BUTTON(SDL_BUTTON_RIGHT) & btn ? 1 : 0;
sdl->mouse_m = SDL_BUTTON(SDL_BUTTON_MIDDLE) & btn ? 1 : 0;
}
static uint64_t sdl2_get_capabilities(void *data)
{
uint64_t caps = 0;
caps |= (1 << RETRO_DEVICE_JOYPAD);
caps |= (1 << RETRO_DEVICE_MOUSE);
caps |= (1 << RETRO_DEVICE_KEYBOARD);
caps |= (1 << RETRO_DEVICE_LIGHTGUN);
caps |= (1 << RETRO_DEVICE_POINTER);
caps |= (1 << RETRO_DEVICE_ANALOG);
return caps;
}
const input_driver_t input_sdl2 = {
sdl2_input_init,
sdl2_input_poll,
sdl2_input_state,
sdl2_bind_button_pressed,
sdl2_input_free,
NULL,
NULL,
NULL,
sdl2_get_capabilities,
NULL,
"sdl2",
sdl2_grab_mouse,
sdl2_set_rumble,
sdl2_get_joypad_driver,
};

315
input/sdl2_joypad.c Normal file
View File

@ -0,0 +1,315 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "input_common.h"
#include "SDL.h"
#include "../general.h"
typedef struct _sdl2_joypad
{
SDL_Joystick *joypad;
SDL_Haptic *haptic;
int rumble_effect; // -1 = not initialized, -2 = error/unsupported
unsigned num_axes;
unsigned num_buttons;
unsigned num_hats;
unsigned num_balls;
} sdl2_joypad_t;
static sdl2_joypad_t g_pads[MAX_PLAYERS];
static bool has_haptic;
static void sdl2_joypad_destroy(void)
{
unsigned i;
for (i = 0; i < MAX_PLAYERS; i++)
{
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
memset(g_pads, 0, sizeof(g_pads));
}
static void sdl2_joypad_connect(int id)
{
sdl2_joypad_t *pad = &g_pads[id];
pad->joypad = SDL_JoystickOpen(id);
if (!pad->joypad)
{
RARCH_ERR("[SDL]: Couldn't open SDL joystick #%u.\n", id);
return;
}
RARCH_LOG("[SDL]: Joypad #%u connected: %s.\n",
id, SDL_JoystickName(pad->joypad));
pad->haptic = has_haptic ? SDL_HapticOpenFromJoystick(pad->joypad) : NULL;
if (has_haptic && !pad->haptic)
RARCH_WARN("[SDL]: Couldn't open haptic device of the joypad #%u: %s\n",
id, SDL_GetError());
pad->rumble_effect = -1;
if (pad->haptic)
{
SDL_HapticEffect efx;
efx.type = SDL_HAPTIC_LEFTRIGHT;
efx.leftright.type = SDL_HAPTIC_LEFTRIGHT;
efx.leftright.large_magnitude = efx.leftright.small_magnitude = 0x4000;
efx.leftright.length = 5000;
if (SDL_HapticEffectSupported(pad->haptic, &efx) == SDL_FALSE)
{
pad->rumble_effect = -2;
RARCH_WARN("[SDL]: Joypad #%u does not support rumble.\n", id);
}
}
pad->num_axes = SDL_JoystickNumAxes(pad->joypad);
pad->num_buttons = SDL_JoystickNumButtons(pad->joypad);
pad->num_hats = SDL_JoystickNumHats(pad->joypad);
pad->num_balls = SDL_JoystickNumBalls(pad->joypad);
RARCH_LOG("[SDL]: Joypad #%u has: %u axes, %u buttons, %u hats and %u trackballs.\n",
id, pad->num_axes, pad->num_buttons, pad->num_hats, pad->num_balls);
}
static void sdl2_joypad_disconnect(int id)
{
RARCH_LOG("[SDL]: Joypad #%u disconnected.\n", id);
if (g_pads[id].haptic)
SDL_HapticClose(g_pads[id].haptic);
if (g_pads[id].joypad)
SDL_JoystickClose(g_pads[id].joypad);
memset(&g_pads[id], 0, sizeof(g_pads[id]));
}
static bool sdl2_joypad_init(void)
{
unsigned i;
has_haptic = false;
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
{
RARCH_WARN("[SDL]: Failed to initialize joystick interface: %s\n",
SDL_GetError());
return false;
}
SDL_JoystickEventState(SDL_ENABLE);
// TODO: Add SDL_GameController support.
// if (SDL_Init(SDL_INIT_GAMECONTROLLER) < 0)
// RARCH_LOG("[SDL]: Failed to initialize game controller interface: %s\n",
// SDL_GetError());
if (SDL_Init(SDL_INIT_HAPTIC) < 0)
RARCH_WARN("[SDL]: Failed to initialize haptic device support: %s\n",
SDL_GetError());
else
has_haptic = true;
unsigned num_sticks = SDL_NumJoysticks();
if (num_sticks > MAX_PLAYERS)
num_sticks = MAX_PLAYERS;
for (i = 0; i < num_sticks; i++)
{
sdl2_joypad_connect(i);
}
num_sticks = 0;
for (i = 0; i < MAX_PLAYERS; i++)
{
if (g_pads[i].joypad)
num_sticks++;
}
if (num_sticks == 0)
goto error;
return true;
error:
sdl2_joypad_destroy();
return false;
}
static bool sdl2_joypad_button(unsigned port, uint16_t joykey)
{
if (joykey == NO_BTN)
return false;
const sdl2_joypad_t *pad = &g_pads[port];
if (!pad->joypad)
return false;
// Check hat.
if (GET_HAT_DIR(joykey))
{
uint16_t hat = GET_HAT(joykey);
if (hat >= pad->num_hats)
return false;
Uint8 dir = SDL_JoystickGetHat(pad->joypad, hat);
switch (GET_HAT_DIR(joykey))
{
case HAT_UP_MASK:
return dir & SDL_HAT_UP;
case HAT_DOWN_MASK:
return dir & SDL_HAT_DOWN;
case HAT_LEFT_MASK:
return dir & SDL_HAT_LEFT;
case HAT_RIGHT_MASK:
return dir & SDL_HAT_RIGHT;
default:
return false;
}
}
else // Check the button
{
if (joykey < pad->num_buttons && SDL_JoystickGetButton(pad->joypad, joykey))
return true;
return false;
}
}
static int16_t sdl2_joypad_axis(unsigned port, uint32_t joyaxis)
{
if (joyaxis == AXIS_NONE)
return 0;
const sdl2_joypad_t *pad = &g_pads[port];
if (!pad->joypad)
return false;
Sint16 val = 0;
if (AXIS_NEG_GET(joyaxis) < pad->num_axes)
{
val = SDL_JoystickGetAxis(pad->joypad, AXIS_NEG_GET(joyaxis));
if (val > 0)
val = 0;
else if (val < -0x7fff) // -0x8000 can cause trouble if we later abs() it.
val = -0x7fff;
}
else if (AXIS_POS_GET(joyaxis) < pad->num_axes)
{
val = SDL_JoystickGetAxis(pad->joypad, AXIS_POS_GET(joyaxis));
if (val < 0)
val = 0;
}
return val;
}
static void sdl2_joypad_poll(void)
{
SDL_Event event;
SDL_PumpEvents();
while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED) > 0)
{
if (event.type == SDL_JOYDEVICEADDED)
{
sdl2_joypad_connect(event.jdevice.which);
}
else if (event.type == SDL_JOYDEVICEREMOVED)
{
sdl2_joypad_disconnect(event.jdevice.which);
}
}
}
static bool sdl2_joypad_set_rumble(unsigned pad, enum retro_rumble_effect effect, uint16_t strength)
{
SDL_HapticEffect efx;
memset(&efx, 0, sizeof(efx));
sdl2_joypad_t *joypad = &g_pads[pad];
if (!joypad->joypad || !joypad->haptic)
return false;
efx.type = SDL_HAPTIC_LEFTRIGHT;
efx.leftright.type = SDL_HAPTIC_LEFTRIGHT;
efx.leftright.length = 5000;
switch (effect)
{
case RETRO_RUMBLE_STRONG: efx.leftright.large_magnitude = strength; break;
case RETRO_RUMBLE_WEAK: efx.leftright.small_magnitude = strength; break;
default: return false;
}
if (joypad->rumble_effect == -1)
{
joypad->rumble_effect = SDL_HapticNewEffect(g_pads[pad].haptic, &efx);
if (joypad->rumble_effect < 0)
{
RARCH_WARN("[SDL]: Failed to create rumble effect for joypad %u: %s\n",
pad, SDL_GetError());
joypad->rumble_effect = -2;
return false;
}
}
else if (joypad->rumble_effect >= 0)
SDL_HapticUpdateEffect(joypad->haptic, joypad->rumble_effect, &efx);
if (joypad->rumble_effect < 0)
return false;
if (SDL_HapticRunEffect(joypad->haptic, joypad->rumble_effect, 1) < 0)
{
RARCH_WARN("[SDL]: Failed to set rumble effect on joypad %u: %s\n",
pad, SDL_GetError());
return false;
}
return true;
}
static bool sdl2_joypad_query_pad(unsigned pad)
{
return pad < MAX_PLAYERS && g_pads[pad].joypad;
}
static const char *sdl2_joypad_name(unsigned pad)
{
if (pad >= MAX_PLAYERS)
return NULL;
return SDL_JoystickName(g_pads[pad].joypad);
}
const rarch_joypad_driver_t sdl2_joypad = {
sdl2_joypad_init,
sdl2_joypad_query_pad,
sdl2_joypad_destroy,
sdl2_joypad_button,
sdl2_joypad_axis,
sdl2_joypad_poll,
sdl2_joypad_set_rumble,
sdl2_joypad_name,
"sdl2",
};

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@ -160,6 +160,18 @@ check_lib COREAUDIO "-framework AudioUnit" AudioUnitInitialize
check_pkgconf SDL sdl 1.2.10
if [ "$HAVE_SDL2" == 'yes' ]; then
check_pkgconf SDL2 sdl2 2.0.0
if [ "$HAVE_SDL2" == 'yes' ] && [ "$HAVE_SDL" == 'yes' ]; then
echo "SDL drivers will be replaced by SDL2 ones."
HAVE_SDL=no
elif [ "$HAVE_SDL2" == 'no' ]; then
echo "SDL2 not found, skipping."
HAVE_SDL2=no
fi
fi
if [ "$HAVE_OPENGL" != 'no' ] && [ "$HAVE_GLES" != 'yes' ]; then
if [ "$OS" = 'Darwin' ]; then
check_lib CG "-framework Cg" cgCreateContext
@ -278,6 +290,6 @@ add_define_make OS "$OS"
# Creates config.mk and config.h.
add_define_make GLOBAL_CONFIG_DIR "$GLOBAL_CONFIG_DIR"
VARS="RGUI LAKKA ALSA OSS OSS_BSD OSS_LIB AL RSOUND ROAR JACK COREAUDIO PULSE SDL OPENGL LIMA OMAP GLES GLES3 VG EGL KMS GBM DRM DYLIB GETOPT_LONG THREADS CG LIBXML2 ZLIB DYNAMIC FFMPEG AVCODEC AVFORMAT AVUTIL SWSCALE FREETYPE XKBCOMMON XVIDEO X11 XEXT XF86VM XINERAMA WAYLAND MALI_FBDEV NETPLAY NETWORK_CMD STDIN_CMD COMMAND SOCKET_LEGACY FBO STRL STRCASESTR MMAP PYTHON FFMPEG_ALLOC_CONTEXT3 FFMPEG_AVCODEC_OPEN2 FFMPEG_AVIO_OPEN FFMPEG_AVFORMAT_WRITE_HEADER FFMPEG_AVFORMAT_NEW_STREAM FFMPEG_AVCODEC_ENCODE_AUDIO2 FFMPEG_AVCODEC_ENCODE_VIDEO2 BSV_MOVIE VIDEOCORE NEON FLOATHARD FLOATSOFTFP UDEV V4L2 AV_CHANNEL_LAYOUT"
VARS="RGUI LAKKA ALSA OSS OSS_BSD OSS_LIB AL RSOUND ROAR JACK COREAUDIO PULSE SDL SDL2 OPENGL LIMA OMAP GLES GLES3 VG EGL KMS GBM DRM DYLIB GETOPT_LONG THREADS CG LIBXML2 ZLIB DYNAMIC FFMPEG AVCODEC AVFORMAT AVUTIL SWSCALE FREETYPE XKBCOMMON XVIDEO X11 XEXT XF86VM XINERAMA WAYLAND MALI_FBDEV NETPLAY NETWORK_CMD STDIN_CMD COMMAND SOCKET_LEGACY FBO STRL STRCASESTR MMAP PYTHON FFMPEG_ALLOC_CONTEXT3 FFMPEG_AVCODEC_OPEN2 FFMPEG_AVIO_OPEN FFMPEG_AVFORMAT_WRITE_HEADER FFMPEG_AVFORMAT_NEW_STREAM FFMPEG_AVCODEC_ENCODE_AUDIO2 FFMPEG_AVCODEC_ENCODE_VIDEO2 BSV_MOVIE VIDEOCORE NEON FLOATHARD FLOATSOFTFP UDEV V4L2 AV_CHANNEL_LAYOUT"
create_config_make config.mk $VARS
create_config_header config.h $VARS

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@ -2,6 +2,7 @@ HAVE_RGUI=yes # Disable RGUI
HAVE_LAKKA=no # Enable Lakka menu
HAVE_DYNAMIC=yes # Disable dynamic loading of libretro library
HAVE_SDL=auto # SDL support
HAVE_SDL2=no # SDL2 support (disables SDL 1.x)
HAVE_UDEV=auto # Udev/Evdev gamepad support
HAVE_LIBRETRO= # libretro library used
HAVE_MAN_DIR= # Manpage install directory

View File

@ -823,6 +823,7 @@ static void print_features(void)
puts("");
puts("Features:");
_PSUPP(sdl, "SDL", "SDL drivers");
_PSUPP(sdl2, "SDL2", "SDL2 drivers");
_PSUPP(x11, "X11", "X11 drivers");
_PSUPP(wayland, "wayland", "Wayland drivers");
_PSUPP(thread, "Threads", "Threading support");