mirror of
https://github.com/CTCaer/RetroArch.git
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Buildfixes for MSVC 2015
This commit is contained in:
parent
268baca939
commit
7bc66ae710
@ -1255,7 +1255,7 @@ static void audio_driver_mixer_play_stream_internal(unsigned i, unsigned type)
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}
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if (set_state)
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audio_mixer_streams[i].state = type;
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audio_mixer_streams[i].state = (enum audio_mixer_state)type;
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}
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void audio_driver_mixer_play_stream(unsigned i)
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@ -408,7 +408,7 @@ static void d3d9_set_mvp(void *data,
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const void *mat_data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d9_set_vertex_shader_constantf(d3d->dev, 0, (const float*)mat_data, 4);
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d3d9_set_vertex_shader_constantf((LPDIRECT3DDEVICE9)d3d->dev, 0, (const float*)mat_data, 4);
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}
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static void d3d9_overlay_render(d3d_video_t *d3d,
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@ -417,6 +417,7 @@ static void d3d9_overlay_render(d3d_video_t *d3d,
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{
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D3DTEXTUREFILTERTYPE filter_type;
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LPDIRECT3DVERTEXDECLARATION9 vertex_decl;
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LPDIRECT3DDEVICE9 dev;
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struct video_viewport vp;
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void *verts;
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unsigned i;
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@ -436,10 +437,12 @@ static void d3d9_overlay_render(d3d_video_t *d3d,
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if (!d3d || !overlay || !overlay->tex)
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return;
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dev = (LPDIRECT3DDEVICE9)d3d->dev;
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if (!overlay->vert_buf)
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{
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overlay->vert_buf = d3d9_vertex_buffer_new(
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d3d->dev, sizeof(vert), D3DUSAGE_WRITEONLY,
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dev, sizeof(vert), D3DUSAGE_WRITEONLY,
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#ifdef _XBOX
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0,
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#else
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@ -477,18 +480,18 @@ static void d3d9_overlay_render(d3d_video_t *d3d,
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vert[2].v = overlay->tex_coords[1] + overlay->tex_coords[3];
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vert[3].v = overlay->tex_coords[1] + overlay->tex_coords[3];
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verts = d3d9_vertex_buffer_lock(overlay->vert_buf);
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verts = d3d9_vertex_buffer_lock((LPDIRECT3DVERTEXBUFFER9)overlay->vert_buf);
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memcpy(verts, vert, sizeof(vert));
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d3d9_vertex_buffer_unlock(overlay->vert_buf);
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d3d9_vertex_buffer_unlock((LPDIRECT3DVERTEXBUFFER9)overlay->vert_buf);
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d3d9_enable_blend_func(d3d->dev);
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d3d9_enable_blend_func((LPDIRECT3DDEVICE9)d3d->dev);
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/* set vertex declaration for overlay. */
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d3d9_vertex_declaration_new(d3d->dev, &vElems, (void**)&vertex_decl);
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d3d9_set_vertex_declaration(d3d->dev, vertex_decl);
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d3d9_vertex_declaration_new(dev, &vElems, (void**)&vertex_decl);
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d3d9_set_vertex_declaration(dev, vertex_decl);
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d3d9_vertex_declaration_free(vertex_decl);
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d3d9_set_stream_source(d3d->dev, 0, overlay->vert_buf,
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d3d9_set_stream_source(dev, 0, (LPDIRECT3DVERTEXBUFFER9)overlay->vert_buf,
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0, sizeof(*vert));
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if (overlay->fullscreen)
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@ -501,7 +504,7 @@ static void d3d9_overlay_render(d3d_video_t *d3d,
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vp_full.Height = height;
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vp_full.MinZ = 0.0f;
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vp_full.MaxZ = 1.0f;
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d3d9_set_viewports(d3d->dev, &vp_full);
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d3d9_set_viewports(dev, &vp_full);
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}
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filter_type = D3DTEXF_LINEAR;
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@ -514,16 +517,16 @@ static void d3d9_overlay_render(d3d_video_t *d3d,
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}
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/* Render overlay. */
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d3d9_set_texture(d3d->dev, 0, overlay->tex);
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d3d9_set_sampler_address_u(d3d->dev, 0, D3DTADDRESS_BORDER);
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d3d9_set_sampler_address_v(d3d->dev, 0, D3DTADDRESS_BORDER);
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d3d9_set_sampler_minfilter(d3d->dev, 0, filter_type);
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d3d9_set_sampler_magfilter(d3d->dev, 0, filter_type);
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d3d9_draw_primitive(d3d->dev, D3DPT_TRIANGLESTRIP, 0, 2);
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d3d9_set_texture(dev, 0, (LPDIRECT3DTEXTURE9)overlay->tex);
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d3d9_set_sampler_address_u(dev, 0, D3DTADDRESS_BORDER);
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d3d9_set_sampler_address_v(dev, 0, D3DTADDRESS_BORDER);
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d3d9_set_sampler_minfilter(dev, 0, filter_type);
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d3d9_set_sampler_magfilter(dev, 0, filter_type);
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d3d9_draw_primitive(dev, D3DPT_TRIANGLESTRIP, 0, 2);
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/* Restore previous state. */
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d3d9_disable_blend_func(d3d->dev);
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d3d9_set_viewports(d3d->dev, &d3d->final_viewport);
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d3d9_disable_blend_func(dev);
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d3d9_set_viewports(dev, &d3d->final_viewport);
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}
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static void d3d9_free_overlay(d3d_video_t *d3d, overlay_t *overlay)
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@ -531,7 +534,7 @@ static void d3d9_free_overlay(d3d_video_t *d3d, overlay_t *overlay)
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if (!d3d)
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return;
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d3d9_texture_free(overlay->tex);
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d3d9_texture_free((LPDIRECT3DTEXTURE9)overlay->tex);
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d3d9_vertex_buffer_free(overlay->vert_buf, NULL);
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}
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@ -916,7 +919,7 @@ static bool d3d9_initialize(d3d_video_t *d3d, const video_info_t *info)
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D3DDECLUSAGE_COLOR, 0},
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D3DDECL_END()
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};
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if (!d3d9_vertex_declaration_new(d3d->dev,
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if (!d3d9_vertex_declaration_new((LPDIRECT3DDEVICE9)d3d->dev,
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(void*)VertexElements, (void**)&d3d->menu_display.decl))
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return false;
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}
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@ -940,7 +943,7 @@ static bool d3d9_initialize(d3d_video_t *d3d, const video_info_t *info)
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d3d_matrix_ortho_off_center_lh(&d3d->mvp_transposed, 0, 1, 0, 1, 0, 1);
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d3d_matrix_transpose(&d3d->mvp, &d3d->mvp_transposed);
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d3d9_set_render_state(d3d->dev, D3DRS_CULLMODE, D3DCULL_NONE);
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d3d9_set_render_state((LPDIRECT3DDEVICE9)d3d->dev, D3DRS_CULLMODE, D3DCULL_NONE);
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return true;
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}
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@ -1077,13 +1080,14 @@ static void d3d9_set_osd_msg(void *data,
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const void *params, void *font)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)d3d->dev;
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if (d3d->renderchain_driver->set_font_rect && params)
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d3d->renderchain_driver->set_font_rect(d3d, params);
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d3d9_begin_scene(d3d->dev);
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d3d9_begin_scene(dev);
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font_driver_render_msg(video_info, font, msg, (const struct font_params *)params);
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d3d9_end_scene(d3d->dev);
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d3d9_end_scene(dev);
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}
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static void d3d9_input_driver(
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@ -1421,7 +1425,7 @@ static bool d3d9_overlay_load(void *data,
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return false;
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}
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if (d3d9_lock_rectangle(overlay->tex, 0, &d3dlr,
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if (d3d9_lock_rectangle((LPDIRECT3DTEXTURE9)overlay->tex, 0, &d3dlr,
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NULL, 0, D3DLOCK_NOSYSLOCK))
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{
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uint32_t *dst = (uint32_t*)(d3dlr.pBits);
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@ -1430,7 +1434,7 @@ static bool d3d9_overlay_load(void *data,
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for (y = 0; y < height; y++, dst += pitch, src += width)
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memcpy(dst, src, width << 2);
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d3d9_unlock_rectangle(overlay->tex);
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d3d9_unlock_rectangle((LPDIRECT3DTEXTURE9)overlay->tex);
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}
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overlay->tex_w = width;
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@ -1576,16 +1580,16 @@ static bool d3d9_frame(void *data, const void *frame,
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screen_vp.MaxZ = 1;
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screen_vp.Width = width;
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screen_vp.Height = height;
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d3d9_set_viewports(d3d->dev, &screen_vp);
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d3d9_clear(d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
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d3d9_set_viewports((LPDIRECT3DDEVICE9)d3d->dev, &screen_vp);
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d3d9_clear((LPDIRECT3DDEVICE9)d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
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/* Insert black frame first, so we
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* can screenshot, etc. */
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if (video_info->black_frame_insertion)
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{
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if (!d3d9_swap(d3d, d3d->dev) || d3d->needs_restore)
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if (!d3d9_swap(d3d, (LPDIRECT3DDEVICE9)d3d->dev) || d3d->needs_restore)
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return true;
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d3d9_clear(d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
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d3d9_clear((LPDIRECT3DDEVICE9)d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
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}
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if (!d3d->renderchain_driver->render(
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@ -1605,10 +1609,10 @@ static bool d3d9_frame(void *data, const void *frame,
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d3d9_overlay_render(d3d, video_info, d3d->menu, false);
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d3d->menu_display.offset = 0;
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d3d9_set_vertex_declaration(d3d->dev, d3d->menu_display.decl);
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d3d9_set_stream_source(d3d->dev, 0, d3d->menu_display.buffer, 0, sizeof(Vertex));
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d3d9_set_vertex_declaration((LPDIRECT3DDEVICE9)d3d->dev, (LPDIRECT3DVERTEXDECLARATION9)d3d->menu_display.decl);
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d3d9_set_stream_source((LPDIRECT3DDEVICE9)d3d->dev, 0, (LPDIRECT3DVERTEXBUFFER9)d3d->menu_display.buffer, 0, sizeof(Vertex));
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d3d9_set_viewports(d3d->dev, &screen_vp);
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d3d9_set_viewports((LPDIRECT3DDEVICE9)d3d->dev, &screen_vp);
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menu_driver_frame(video_info);
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}
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else if (video_info->statistics_show)
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@ -1618,11 +1622,11 @@ static bool d3d9_frame(void *data, const void *frame,
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if (osd_params)
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{
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d3d9_set_viewports(d3d->dev, &screen_vp);
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d3d9_begin_scene(d3d->dev);
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d3d9_set_viewports((LPDIRECT3DDEVICE9)d3d->dev, &screen_vp);
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d3d9_begin_scene((LPDIRECT3DDEVICE9)d3d->dev);
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font_driver_render_msg(video_info, NULL, video_info->stat_text,
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(const struct font_params*)&video_info->osd_stat_params);
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d3d9_end_scene(d3d->dev);
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d3d9_end_scene((LPDIRECT3DDEVICE9)d3d->dev);
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}
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}
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#endif
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@ -1638,14 +1642,14 @@ static bool d3d9_frame(void *data, const void *frame,
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if (msg && *msg)
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{
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d3d9_set_viewports(d3d->dev, &screen_vp);
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d3d9_begin_scene(d3d->dev);
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d3d9_set_viewports((LPDIRECT3DDEVICE9)d3d->dev, &screen_vp);
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d3d9_begin_scene((LPDIRECT3DDEVICE9)d3d->dev);
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font_driver_render_msg(video_info, NULL, msg, NULL);
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d3d9_end_scene(d3d->dev);
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d3d9_end_scene((LPDIRECT3DDEVICE9)d3d->dev);
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}
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d3d9_update_title(video_info);
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d3d9_swap(d3d, d3d->dev);
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d3d9_swap(d3d, (LPDIRECT3DDEVICE9)d3d->dev);
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return true;
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}
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@ -1718,7 +1722,7 @@ static void d3d9_set_menu_texture_frame(void *data,
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d3d->menu->tex_h != height)
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{
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if (d3d->menu)
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d3d9_texture_free(d3d->menu->tex);
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d3d9_texture_free((LPDIRECT3DTEXTURE9)d3d->menu->tex);
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d3d->menu->tex = d3d9_texture_new(d3d->dev, NULL,
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width, height, 1,
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@ -1737,7 +1741,7 @@ static void d3d9_set_menu_texture_frame(void *data,
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d3d->menu->alpha_mod = alpha;
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if (d3d9_lock_rectangle(d3d->menu->tex, 0, &d3dlr,
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if (d3d9_lock_rectangle((LPDIRECT3DTEXTURE9)d3d->menu->tex, 0, &d3dlr,
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NULL, 0, D3DLOCK_NOSYSLOCK))
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{
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unsigned h, w;
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@ -1778,7 +1782,7 @@ static void d3d9_set_menu_texture_frame(void *data,
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if (d3d->menu)
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d3d9_unlock_rectangle(d3d->menu->tex);
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d3d9_unlock_rectangle((LPDIRECT3DTEXTURE9)d3d->menu->tex);
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}
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}
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@ -240,7 +240,7 @@ static int zip_file_read(
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const char *needle, void **buf,
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const char *optional_outfile)
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{
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file_archive_transfer_t zlib = {0};
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file_archive_transfer_t zlib = {ARCHIVE_TRANSFER_NONE, 0, NULL, NULL, NULL, NULL, NULL, NULL };
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struct archive_extract_userdata userdata = {{0}};
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bool returnerr = true;
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int ret = 0;
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@ -87,7 +87,7 @@ static void menu_display_d3d9_blend_begin(video_frame_info_t *video_info)
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if (!d3d)
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return;
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d3d9_enable_blend_func(d3d->dev);
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d3d9_enable_blend_func((LPDIRECT3DDEVICE9)d3d->dev);
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}
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static void menu_display_d3d9_blend_end(video_frame_info_t *video_info)
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@ -98,7 +98,7 @@ static void menu_display_d3d9_blend_end(video_frame_info_t *video_info)
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if (!d3d)
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return;
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d3d9_disable_blend_func(d3d->dev);
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d3d9_disable_blend_func((LPDIRECT3DDEVICE9)d3d->dev);
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}
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static void menu_display_d3d9_viewport(void *data, video_frame_info_t *video_info)
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@ -108,16 +108,19 @@ static void menu_display_d3d9_viewport(void *data, video_frame_info_t *video_inf
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static void menu_display_d3d9_bind_texture(void *data, d3d_video_t *d3d)
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{
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menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
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LPDIRECT3DDEVICE9 dev;
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if (!d3d || !draw || !draw->texture)
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return;
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d3d9_set_texture(d3d->dev, 0, (void*)draw->texture);
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d3d9_set_sampler_address_u(d3d->dev, 0, D3DTADDRESS_COMM_CLAMP);
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d3d9_set_sampler_address_v(d3d->dev, 0, D3DTADDRESS_COMM_CLAMP);
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d3d9_set_sampler_minfilter(d3d->dev, 0, D3DTEXF_COMM_LINEAR);
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d3d9_set_sampler_magfilter(d3d->dev, 0, D3DTEXF_COMM_LINEAR);
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d3d9_set_sampler_mipfilter(d3d->dev, 0, D3DTEXF_COMM_LINEAR);
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dev = (LPDIRECT3DDEVICE9)d3d->dev;
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d3d9_set_texture(dev, 0, (LPDIRECT3DTEXTURE9)draw->texture);
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d3d9_set_sampler_address_u(dev, 0, D3DTADDRESS_COMM_CLAMP);
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d3d9_set_sampler_address_v(dev, 0, D3DTADDRESS_COMM_CLAMP);
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d3d9_set_sampler_minfilter(dev, 0, D3DTEXF_COMM_LINEAR);
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d3d9_set_sampler_magfilter(dev, 0, D3DTEXF_COMM_LINEAR);
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d3d9_set_sampler_mipfilter(dev, 0, D3DTEXF_COMM_LINEAR);
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}
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static void menu_display_d3d9_draw(void *data, video_frame_info_t *video_info)
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@ -126,6 +129,7 @@ static void menu_display_d3d9_draw(void *data, video_frame_info_t *video_info)
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video_shader_ctx_mvp_t mvp;
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math_matrix_4x4 mop, m1, m2;
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unsigned width, height;
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LPDIRECT3DDEVICE9 dev;
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d3d_video_t *d3d = video_info ? (d3d_video_t*)video_info->userdata : NULL;
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menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
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Vertex * pv = NULL;
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@ -135,12 +139,15 @@ static void menu_display_d3d9_draw(void *data, video_frame_info_t *video_info)
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if (!d3d || !draw || draw->pipeline.id)
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return;
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dev = (LPDIRECT3DDEVICE9)d3d->dev;
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if((d3d->menu_display.offset + draw->coords->vertices )
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> (unsigned)d3d->menu_display.size)
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return;
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pv = (Vertex*)
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d3d9_vertex_buffer_lock(d3d->menu_display.buffer);
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d3d9_vertex_buffer_lock((LPDIRECT3DVERTEXBUFFER9)d3d->menu_display.buffer);
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if (!pv)
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return;
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@ -178,7 +185,7 @@ static void menu_display_d3d9_draw(void *data, video_frame_info_t *video_info)
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colors[2] /* B */
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);
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}
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d3d9_vertex_buffer_unlock(d3d->menu_display.buffer);
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d3d9_vertex_buffer_unlock((LPDIRECT3DVERTEXBUFFER9)d3d->menu_display.buffer);
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if(!draw->matrix_data)
|
||||
draw->matrix_data = menu_display_d3d9_get_default_mvp(video_info);
|
||||
@ -206,8 +213,8 @@ static void menu_display_d3d9_draw(void *data, video_frame_info_t *video_info)
|
||||
mvp.matrix = &m1;
|
||||
video_driver_set_mvp(&mvp);
|
||||
menu_display_d3d9_bind_texture(draw, (d3d_video_t*)video_info->userdata);
|
||||
d3d9_draw_primitive(d3d->dev,
|
||||
menu_display_prim_to_d3d9_enum(draw->prim_type),
|
||||
d3d9_draw_primitive(dev,
|
||||
(D3DPRIMITIVETYPE)menu_display_prim_to_d3d9_enum(draw->prim_type),
|
||||
d3d->menu_display.offset,
|
||||
draw->coords->vertices -
|
||||
((draw->prim_type == MENU_DISPLAY_PRIM_TRIANGLESTRIP)
|
||||
@ -270,6 +277,7 @@ static void menu_display_d3d9_restore_clear_color(void)
|
||||
static void menu_display_d3d9_clear_color(
|
||||
menu_display_ctx_clearcolor_t *clearcolor, video_frame_info_t *video_info)
|
||||
{
|
||||
LPDIRECT3DDEVICE9 dev;
|
||||
DWORD clear_color = 0;
|
||||
d3d_video_t *d3d = video_info ?
|
||||
(d3d_video_t*)video_info->userdata : NULL;
|
||||
@ -277,6 +285,8 @@ static void menu_display_d3d9_clear_color(
|
||||
if (!d3d || !clearcolor)
|
||||
return;
|
||||
|
||||
dev = (LPDIRECT3DDEVICE9)d3d->dev;
|
||||
|
||||
clear_color = D3DCOLOR_ARGB(
|
||||
BYTE_CLAMP(clearcolor->a * 255.0f), /* A */
|
||||
BYTE_CLAMP(clearcolor->r * 255.0f), /* R */
|
||||
@ -284,7 +294,7 @@ static void menu_display_d3d9_clear_color(
|
||||
BYTE_CLAMP(clearcolor->b * 255.0f) /* B */
|
||||
);
|
||||
|
||||
d3d9_clear(d3d->dev, 0, NULL, D3D_COMM_CLEAR_TARGET, clear_color, 0, 0);
|
||||
d3d9_clear(dev, 0, NULL, D3D_COMM_CLEAR_TARGET, clear_color, 0, 0);
|
||||
}
|
||||
|
||||
static bool menu_display_d3d9_font_init_first(
|
||||
|
Loading…
Reference in New Issue
Block a user