msvc: Add header files to the VS project.

Allows browsing them alongside the regular source files.
This commit is contained in:
Lioncash 2014-09-11 21:24:49 -04:00
parent 9c67b3f39c
commit 7c734868bb
2 changed files with 227 additions and 8 deletions

View File

@ -346,6 +346,74 @@
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\audio\dsp_filter.h" />
<ClInclude Include="..\..\audio\resamplers\resampler.h" />
<ClInclude Include="..\..\audio\thread_wrapper.h" />
<ClInclude Include="..\..\audio\utils.h" />
<ClInclude Include="..\..\autosave.h" />
<ClInclude Include="..\..\cheats.h" />
<ClInclude Include="..\..\command.h" />
<ClInclude Include="..\..\compat\rxml\rxml.h" />
<ClInclude Include="..\..\core_info.h" />
<ClInclude Include="..\..\core_options.h" />
<ClInclude Include="..\..\driver.h" />
<ClInclude Include="..\..\dynamic.h" />
<ClInclude Include="..\..\dynamic_dummy.h" />
<ClInclude Include="..\..\fifo_buffer.h" />
<ClInclude Include="..\..\file.h" />
<ClInclude Include="..\..\file_extract.h" />
<ClInclude Include="..\..\file_list.h" />
<ClInclude Include="..\..\file_path.h" />
<ClInclude Include="..\..\frontend\frontend.h" />
<ClInclude Include="..\..\frontend\frontend_context.h" />
<ClInclude Include="..\..\frontend\menu\backend\menu_common_backend.h" />
<ClInclude Include="..\..\frontend\menu\disp\shared.h" />
<ClInclude Include="..\..\frontend\menu\menu_common.h" />
<ClInclude Include="..\..\frontend\menu\menu_entries.h" />
<ClInclude Include="..\..\frontend\menu\menu_input_line_cb.h" />
<ClInclude Include="..\..\frontend\menu\menu_navigation.h" />
<ClInclude Include="..\..\gfx\context\win32_common.h" />
<ClInclude Include="..\..\gfx\d3d9\d3d.hpp" />
<ClInclude Include="..\..\gfx\d3d9\render_chain.hpp" />
<ClInclude Include="..\..\gfx\filter.h" />
<ClInclude Include="..\..\gfx\fonts\d3d_font.h" />
<ClInclude Include="..\..\gfx\fonts\fonts.h" />
<ClInclude Include="..\..\gfx\fonts\gl_font.h" />
<ClInclude Include="..\..\gfx\gfx_common.h" />
<ClInclude Include="..\..\gfx\gfx_context.h" />
<ClInclude Include="..\..\gfx\glsym\glsym_gl.h" />
<ClInclude Include="..\..\gfx\glsym\rglgen.h" />
<ClInclude Include="..\..\gfx\gl_common.h" />
<ClInclude Include="..\..\gfx\image\image.h" />
<ClInclude Include="..\..\gfx\math\matrix.h" />
<ClInclude Include="..\..\gfx\math\matrix_3x3.h" />
<ClInclude Include="..\..\gfx\rpng\rpng.h" />
<ClInclude Include="..\..\gfx\scaler\pixconv.h" />
<ClInclude Include="..\..\gfx\scaler\scaler.h" />
<ClInclude Include="..\..\gfx\scaler\scaler_common.h" />
<ClInclude Include="..\..\gfx\scaler\scaler_int.h" />
<ClInclude Include="..\..\gfx\shader_cg.h" />
<ClInclude Include="..\..\gfx\shader_common.h" />
<ClInclude Include="..\..\gfx\shader_glsl.h" />
<ClInclude Include="..\..\gfx\shader_parse.h" />
<ClInclude Include="..\..\gfx\state_tracker.h" />
<ClInclude Include="..\..\hash.h" />
<ClInclude Include="..\..\input\autoconf\builtin.h" />
<ClInclude Include="..\..\input\input_common.h" />
<ClInclude Include="..\..\input\keyboard_line.h" />
<ClInclude Include="..\..\input\overlay.h" />
<ClInclude Include="..\..\message_queue.h" />
<ClInclude Include="..\..\movie.h" />
<ClInclude Include="..\..\netplay.h" />
<ClInclude Include="..\..\patch.h" />
<ClInclude Include="..\..\performance.h" />
<ClInclude Include="..\..\playlist.h" />
<ClInclude Include="..\..\record\ffemu.h" />
<ClInclude Include="..\..\retroarch_logger.h" />
<ClInclude Include="..\..\rewind.h" />
<ClInclude Include="..\..\screenshot.h" />
<ClInclude Include="..\..\settings_data.h" />
<ClInclude Include="..\..\thread.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
@ -354,4 +422,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -120,9 +120,6 @@
<ClCompile Include="..\..\frontend\frontend_context.c">
<Filter>frontend</Filter>
</ClCompile>
<ClCompile Include="..\..\gfx\context\win32_common.c">
<Filter>input</Filter>
</ClCompile>
<ClCompile Include="..\..\gfx\scaler\pixconv.c">
<Filter>gfx\scaler</Filter>
</ClCompile>
@ -258,9 +255,166 @@
<ClCompile Include="..\..\record\ffemu.c">
<Filter>record</Filter>
</ClCompile>
<ClCompile Include="..\..\gfx\context\win32_common.c">
<Filter>gfx\context</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h" />
<ClInclude Include="..\..\retroarch_logger.h" />
<ClInclude Include="..\..\autosave.h" />
<ClInclude Include="..\..\cheats.h" />
<ClInclude Include="..\..\command.h" />
<ClInclude Include="..\..\core_info.h" />
<ClInclude Include="..\..\core_options.h" />
<ClInclude Include="..\..\driver.h" />
<ClInclude Include="..\..\dynamic.h" />
<ClInclude Include="..\..\dynamic_dummy.h" />
<ClInclude Include="..\..\file.h" />
<ClInclude Include="..\..\file_extract.h" />
<ClInclude Include="..\..\fifo_buffer.h" />
<ClInclude Include="..\..\file_list.h" />
<ClInclude Include="..\..\file_path.h" />
<ClInclude Include="..\..\hash.h" />
<ClInclude Include="..\..\rewind.h" />
<ClInclude Include="..\..\screenshot.h" />
<ClInclude Include="..\..\settings_data.h" />
<ClInclude Include="..\..\thread.h" />
<ClInclude Include="..\..\message_queue.h" />
<ClInclude Include="..\..\movie.h" />
<ClInclude Include="..\..\netplay.h" />
<ClInclude Include="..\..\patch.h" />
<ClInclude Include="..\..\performance.h" />
<ClInclude Include="..\..\playlist.h" />
<ClInclude Include="..\..\audio\resamplers\resampler.h">
<Filter>audio</Filter>
</ClInclude>
<ClInclude Include="..\..\audio\thread_wrapper.h">
<Filter>audio</Filter>
</ClInclude>
<ClInclude Include="..\..\audio\utils.h">
<Filter>audio</Filter>
</ClInclude>
<ClInclude Include="..\..\audio\dsp_filter.h">
<Filter>audio</Filter>
</ClInclude>
<ClInclude Include="..\..\compat\rxml\rxml.h">
<Filter>compat\rxml</Filter>
</ClInclude>
<ClInclude Include="..\..\frontend\frontend.h">
<Filter>frontend</Filter>
</ClInclude>
<ClInclude Include="..\..\frontend\frontend_context.h">
<Filter>frontend</Filter>
</ClInclude>
<ClInclude Include="..\..\frontend\menu\menu_navigation.h">
<Filter>frontend\menu</Filter>
</ClInclude>
<ClInclude Include="..\..\frontend\menu\menu_common.h">
<Filter>frontend\menu</Filter>
</ClInclude>
<ClInclude Include="..\..\frontend\menu\menu_entries.h">
<Filter>frontend\menu</Filter>
</ClInclude>
<ClInclude Include="..\..\frontend\menu\menu_input_line_cb.h">
<Filter>frontend\menu</Filter>
</ClInclude>
<ClInclude Include="..\..\frontend\menu\backend\menu_common_backend.h">
<Filter>frontend\menu\backend</Filter>
</ClInclude>
<ClInclude Include="..\..\frontend\menu\disp\shared.h">
<Filter>frontend\menu\disp</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\shader_cg.h">
<Filter>gfx</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\shader_common.h">
<Filter>gfx</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\shader_glsl.h">
<Filter>gfx</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\shader_parse.h">
<Filter>gfx</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\state_tracker.h">
<Filter>gfx</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\filter.h">
<Filter>gfx</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\gfx_common.h">
<Filter>gfx</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\gfx_context.h">
<Filter>gfx</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\gl_common.h">
<Filter>gfx</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\d3d9\d3d.hpp">
<Filter>gfx\d3d9</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\d3d9\render_chain.hpp">
<Filter>gfx\d3d9</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\fonts\gl_font.h">
<Filter>gfx\fonts</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\fonts\d3d_font.h">
<Filter>gfx\fonts</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\fonts\fonts.h">
<Filter>gfx\fonts</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\glsym\rglgen.h">
<Filter>gfx\glsym</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\glsym\glsym_gl.h">
<Filter>gfx\glsym</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\image\image.h">
<Filter>gfx\image</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\math\matrix_3x3.h">
<Filter>gfx\math</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\math\matrix.h">
<Filter>gfx\math</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\rpng\rpng.h">
<Filter>gfx\rpng</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\scaler\scaler_common.h">
<Filter>gfx\scaler</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\scaler\scaler_int.h">
<Filter>gfx\scaler</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\scaler\pixconv.h">
<Filter>gfx\scaler</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\scaler\scaler.h">
<Filter>gfx\scaler</Filter>
</ClInclude>
<ClInclude Include="..\..\input\input_common.h">
<Filter>input</Filter>
</ClInclude>
<ClInclude Include="..\..\input\keyboard_line.h">
<Filter>input</Filter>
</ClInclude>
<ClInclude Include="..\..\input\autoconf\builtin.h">
<Filter>input\autoconf</Filter>
</ClInclude>
<ClInclude Include="..\..\input\overlay.h">
<Filter>input</Filter>
</ClInclude>
<ClInclude Include="..\..\gfx\context\win32_common.h">
<Filter>gfx\context</Filter>
</ClInclude>
<ClInclude Include="..\..\record\ffemu.h">
<Filter>record</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\media\rarch.rc" />
@ -320,9 +474,6 @@
<Filter Include="deps\zlib">
<UniqueIdentifier>{cf7c2fb9-ca3c-468e-af4f-74c652b3e5fe}</UniqueIdentifier>
</Filter>
<Filter Include="frontend\menu\info">
<UniqueIdentifier>{bc290b55-620e-4351-b3b8-4d7a0a3b8792}</UniqueIdentifier>
</Filter>
<Filter Include="frontend\menu\backend">
<UniqueIdentifier>{dd1ca879-56f4-43f6-8bd8-ae50222061e8}</UniqueIdentifier>
</Filter>
@ -336,4 +487,4 @@
<UniqueIdentifier>{5a80dd03-b4d7-4118-92ff-55a601fd80fc}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>
</Project>