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Start creating stub hlsl_uniform_set_parameter
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@ -103,6 +103,45 @@ void hlsl_set_proj_matrix(void *data, XMMATRIX rotation_value)
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hlsl_data->prg[hlsl_data->active_idx].mvp_val = rotation_value;
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}
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static void hlsl_uniform_set_parameter(void *data, void *uniform_data)
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{
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struct uniform_info *param = (struct uniform_info*)data;
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if (!param || !param->enabled)
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return;
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switch (param->type)
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{
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case UNIFORM_1F:
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/* Unimplemented - Cg limitation */
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break;
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case UNIFORM_2F:
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/* Unimplemented - Cg limitation */
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break;
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case UNIFORM_3F:
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/* Unimplemented - Cg limitation */
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break;
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case UNIFORM_4F:
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/* Unimplemented - Cg limitation */
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break;
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case UNIFORM_1FV:
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/* Unimplemented - Cg limitation */
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break;
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case UNIFORM_2FV:
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/* Unimplemented - Cg limitation */
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break;
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case UNIFORM_3FV:
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/* Unimplemented - Cg limitation */
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break;
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case UNIFORM_4FV:
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/* Unimplemented - Cg limitation */
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break;
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case UNIFORM_1I:
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/* Unimplemented - Cg limitation */
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break;
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}
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}
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#define set_param_2f(param, xy, constanttable) \
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if (param) constanttable->SetFloatArray(d3d_device_ptr, param, xy, 2)
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#define set_param_1f(param, x, constanttable) \
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