mirror of
https://github.com/CTCaer/RetroArch.git
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Merge pull request #4392 from zeromus/master
rthreads work from desmume
This commit is contained in:
commit
7d30b475ba
@ -41,6 +41,7 @@
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#define _WIN32_WINNT 0x0500 /*_WIN32_WINNT_WIN2K */
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#endif
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#include <windows.h>
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#include <mmsystem.h>
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#endif
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#elif defined(GEKKO)
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#include "gx_pthread.h"
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@ -81,16 +82,45 @@ struct sthread
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struct slock
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{
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#ifdef USE_WIN32_THREADS
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HANDLE lock;
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CRITICAL_SECTION lock;
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#else
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pthread_mutex_t lock;
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#endif
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};
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#ifdef USE_WIN32_THREADS
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/* The syntax we'll use is mind-bending unless we use a struct. Plus, we might want to store more info later */
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/* This will be used as a linked list immplementing a queue of waiting threads */
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struct QueueEntry
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{
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struct QueueEntry *next;
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};
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#endif
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struct scond
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{
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#ifdef USE_WIN32_THREADS
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/* With this implementation of scond, we don't have any way of waking (or even identifying) specific threads */
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/* But we need to wake them in the order indicated by the queue. */
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/* This potato token will get get passed around every waiter. The bearer can test whether he's next, and hold onto the potato if he is. */
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/* When he's done he can then put it back into play to progress the queue further */
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HANDLE hot_potato;
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/* The primary signalled event. Hot potatoes are passed until this is set. */
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HANDLE event;
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/* the head of the queue; NULL if queue is empty */
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struct QueueEntry *head;
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/* equivalent to the queue length */
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int waiters;
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/* how many waiters in the queue have been conceptually wakened by signals (even if we haven't managed to actually wake them yet) */
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int wakens;
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/* used to control access to this scond, in case the user fails */
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CRITICAL_SECTION cs;
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#else
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pthread_cond_t cond;
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#endif
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@ -167,7 +197,7 @@ error:
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* @thread : pointer to thread object
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*
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* Detach a thread. When a detached thread terminates, its
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* resource sare automatically released back to the system
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* resources are automatically released back to the system
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* without the need for another thread to join with the
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* terminated thread.
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*
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@ -214,6 +244,9 @@ void sthread_join(sthread_t *thread)
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*/
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bool sthread_isself(sthread_t *thread)
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{
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/* This thread can't possibly be a null thread */
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if (!thread) return false;
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#ifdef USE_WIN32_THREADS
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return GetCurrentThread() == thread->thread;
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#else
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@ -231,23 +264,25 @@ bool sthread_isself(sthread_t *thread)
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**/
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slock_t *slock_new(void)
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{
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bool mutex_created = false;
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slock_t *lock = (slock_t*)calloc(1, sizeof(*lock));
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if (!lock)
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return NULL;
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#ifdef USE_WIN32_THREADS
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lock->lock = CreateMutex(NULL, FALSE, NULL);
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if (!lock->lock)
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goto error;
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InitializeCriticalSection(&lock->lock);
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mutex_created = true;
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#else
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if ((pthread_mutex_init(&lock->lock, NULL) < 0))
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goto error;
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mutex_created = (pthread_mutex_init(&lock->lock, NULL) == 0);
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#endif
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if (!mutex_created)
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goto error;
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return lock;
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error:
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slock_free(lock);
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free(lock);
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return NULL;
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}
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@ -263,7 +298,7 @@ void slock_free(slock_t *lock)
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return;
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#ifdef USE_WIN32_THREADS
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CloseHandle(lock->lock);
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DeleteCriticalSection(&lock->lock);
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#else
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pthread_mutex_destroy(&lock->lock);
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#endif
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@ -283,7 +318,7 @@ void slock_lock(slock_t *lock)
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if (!lock)
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return;
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#ifdef USE_WIN32_THREADS
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WaitForSingleObject(lock->lock, INFINITE);
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EnterCriticalSection(&lock->lock);
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#else
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pthread_mutex_lock(&lock->lock);
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#endif
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@ -300,7 +335,7 @@ void slock_unlock(slock_t *lock)
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if (!lock)
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return;
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#ifdef USE_WIN32_THREADS
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ReleaseMutex(lock->lock);
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LeaveCriticalSection(&lock->lock);
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#else
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pthread_mutex_unlock(&lock->lock);
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#endif
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@ -317,21 +352,40 @@ void slock_unlock(slock_t *lock)
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**/
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scond_t *scond_new(void)
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{
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bool event_created = false;
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scond_t *cond = (scond_t*)calloc(1, sizeof(*cond));
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if (!cond)
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return NULL;
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#ifdef USE_WIN32_THREADS
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cond->event = CreateEvent(NULL, FALSE, FALSE, NULL);
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event_created = !!cond->event;
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#else
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event_created = (pthread_cond_init(&cond->cond, NULL) == 0);
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#endif
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if (!event_created)
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/* This is very complex because recreating condition variable semantics with win32 parts is not easy */
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/* The main problem is that a condition variable can't be used to "pre-wake" a thread (it will get wakened only after it's waited) */
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/* whereas a win32 event can pre-wake a thread (the event will be set in advance, so a 'waiter' won't even have to wait on it) */
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/* Keep in mind a condition variable can apparently pre-wake a thread, insofar as spurious wakeups are always possible, */
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/* but nobody will be expecting this and it does not need to be simulated. */
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/* Moreover, we won't be doing this, because it counts as a spurious wakeup -- someone else with a genuine claim must get wakened, in any case. */
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/* Therefore we choose to wake only one of the correct waiting threads. */
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/* So at the very least, we need to do something clever. But there's bigger problems. */
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/* We don't even have a straightforward way in win32 to satisfy pthread_cond_wait's atomicity requirement. The bulk of this algorithm is solving that. */
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/* Note: We might could simplify this using vista+ condition variables, but we wanted an XP compatible solution. */
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cond->event = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (!cond->event) goto error;
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cond->hot_potato = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (!cond->hot_potato)
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{
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CloseHandle(cond->event);
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goto error;
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}
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InitializeCriticalSection(&cond->cs);
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cond->waiters = cond->wakens = 0;
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cond->head = NULL;
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#else
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if(pthread_cond_init(&cond->cond, NULL) != 0)
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goto error;
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#endif
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return cond;
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@ -353,12 +407,163 @@ void scond_free(scond_t *cond)
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#ifdef USE_WIN32_THREADS
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CloseHandle(cond->event);
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CloseHandle(cond->hot_potato);
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DeleteCriticalSection(&cond->cs);
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#else
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pthread_cond_destroy(&cond->cond);
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#endif
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free(cond);
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}
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#ifdef USE_WIN32_THREADS
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static bool _scond_wait_win32(scond_t *cond, slock_t *lock, DWORD dwMilliseconds)
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{
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static bool beginPeriod = false;
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struct QueueEntry myentry;
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struct QueueEntry **ptr;
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DWORD tsBegin;
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DWORD dwFinalTimeout = dwMilliseconds; /* Careful! in case we begin in the head, we don't do the hot potato stuff, so this timeout needs presetting */
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DWORD waitResult;
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/* Reminder: `lock` is held before this is called. */
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/* however, someone else may have called scond_signal without the lock. soo... */
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EnterCriticalSection(&cond->cs);
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/* since this library is meant for realtime game software I have no problem setting this to 1 and forgetting about it. */
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if(!beginPeriod)
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{
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beginPeriod = true;
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timeBeginPeriod(1);
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}
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/* Now we can take a good timestamp for use in faking the timeout ourselves. */
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/* But don't bother unless we need to (to save a little time) */
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if(dwMilliseconds != INFINITE)
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tsBegin = timeGetTime();
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/* add ourselves to a queue of waiting threads */
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ptr = &cond->head;
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while(*ptr) /* walk to the end of the linked list */
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ptr = &((*ptr)->next);
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*ptr = &myentry;
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myentry.next = NULL;
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cond->waiters++;
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/* now the conceptual lock release and condition block are supposed to be atomic. */
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/* we can't do that in windows, but we can simulate the effects by using the queue, by the following analysis: */
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/* What happens if they aren't atomic? */
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/* 1. a signaller can rush in and signal, expecting a waiter to get it; but the waiter wouldn't, because he isn't blocked yet */
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/* solution: win32 events make this easy. the event will sit there enabled */
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/* 2. a signaller can rush in and signal, and then turn right around and wait */
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/* solution: the signaller will get queued behind the waiter, who's enqueued before he releases the mutex */
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/* It's my turn if I'm the head of the queue. Check to see if it's my turn. */
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while (cond->head != &myentry)
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{
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/* It isn't my turn: */
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DWORD timeout = INFINITE;
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/* As long as someone is even going to be able to wake up when they receive the potato, keep it going round */
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if (cond->wakens > 0)
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SetEvent(cond->hot_potato);
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/* Assess the remaining timeout time */
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if(dwMilliseconds != INFINITE)
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{
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DWORD now = timeGetTime();
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DWORD elapsed = now - tsBegin;
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if(elapsed > dwMilliseconds)
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{
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/* Try one last time with a zero timeout (keeps the code simpler) */
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elapsed = dwMilliseconds;
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}
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timeout = dwMilliseconds - elapsed;
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}
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/* Let someone else go */
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LeaveCriticalSection(&lock->lock);
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LeaveCriticalSection(&cond->cs);
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/* Wait a while to catch the hot potato.. someone else should get a chance to go */
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/* After all, it isn't my turn (and it must be someone else's) */
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Sleep(0);
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waitResult = WaitForSingleObject(cond->hot_potato, timeout);
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/* I should come out of here with the main lock taken */
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EnterCriticalSection(&lock->lock);
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EnterCriticalSection(&cond->cs);
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if(waitResult == WAIT_TIMEOUT)
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{
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/* Out of time! Now, let's think about this. I do have the potato now--maybe it's my turn, and I have the event? */
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/* If that's the case, I could proceed right now without aborting due to timeout. */
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/* However.. I DID wait a real long time. The caller was willing to wait that long. */
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/* I choose to give him one last chance with a zero timeout in the next step */
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if(cond->head == &myentry)
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{
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dwFinalTimeout = 0;
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break;
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}
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else
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{
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/* It's not our turn and we're out of time. Give up. */
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/* Remove ourself from the queue and bail. */
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struct QueueEntry* curr = cond->head;
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while(curr->next != &myentry) curr = curr->next;
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curr->next = myentry.next;
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cond->waiters--;
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LeaveCriticalSection(&cond->cs);
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return false;
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}
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}
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}
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/* It's my turn now -- and I hold the potato */
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/* I still have the main lock, in any case */
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/* I need to release it so that someone can set the event */
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LeaveCriticalSection(&lock->lock);
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LeaveCriticalSection(&cond->cs);
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/* Wait for someone to actually signal this condition */
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/* We're the only waiter waiting on the event right now -- everyone else is waiting on something different */
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waitResult = WaitForSingleObject(cond->event, dwFinalTimeout);
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/* Take the main lock so we can do work. Nobody else waits on this lock for very long, so even though it's GO TIME we won't have to wait long */
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EnterCriticalSection(&lock->lock);
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EnterCriticalSection(&cond->cs);
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/* Remove ourselves from the queue */
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cond->head = myentry.next;
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cond->waiters--;
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if(waitResult == WAIT_TIMEOUT)
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{
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/* Oops! ran out of time in the final wait. Just bail. */
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LeaveCriticalSection(&cond->cs);
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return false;
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}
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/* If any other wakenings are pending, go ahead and set it up */
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/* There may actually be no waiters. That's OK. The first waiter will come in, find it's his turn, and immediately get the signaled event */
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cond->wakens--;
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if (cond->wakens > 0)
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{
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SetEvent(cond->event);
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/* Progress the queue: Put the hot potato back into play. It'll be tossed around until next in line gets it */
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SetEvent(cond->hot_potato);
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}
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LeaveCriticalSection(&cond->cs);
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return true;
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}
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#endif
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/**
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* scond_wait:
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* @cond : pointer to condition variable object
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@ -369,10 +574,7 @@ void scond_free(scond_t *cond)
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void scond_wait(scond_t *cond, slock_t *lock)
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{
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#ifdef USE_WIN32_THREADS
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WaitForSingleObject(cond->event, 0);
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SignalObjectAndWait(lock->lock, cond->event, INFINITE, FALSE);
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slock_lock(lock);
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_scond_wait_win32(cond, lock, INFINITE);
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#else
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pthread_cond_wait(&cond->cond, &lock->lock);
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#endif
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@ -388,9 +590,17 @@ void scond_wait(scond_t *cond, slock_t *lock)
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int scond_broadcast(scond_t *cond)
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{
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#ifdef USE_WIN32_THREADS
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/* FIXME _- check how this function should differ
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* from scond_signal implementation. */
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SetEvent(cond->event);
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/* remember: we currently have mutex */
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if(cond->waiters == 0) return 0;
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/* awaken everything which is currently queued up */
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if(cond->wakens == 0) SetEvent(cond->event);
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cond->wakens = cond->waiters;
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/* Since there is now at least one pending waken, the potato must be in play */
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SetEvent(cond->hot_potato);
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return 0;
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#else
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return pthread_cond_broadcast(&cond->cond);
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@ -407,7 +617,33 @@ int scond_broadcast(scond_t *cond)
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void scond_signal(scond_t *cond)
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{
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#ifdef USE_WIN32_THREADS
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SetEvent(cond->event);
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/* Unfortunately, pthread_cond_signal does not require that the lock be held in advance */
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/* To avoid stomping on the condvar from other threads, we need to control access to it with this */
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EnterCriticalSection(&cond->cs);
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/* remember: we currently have mutex */
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if(cond->waiters == 0)
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{
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LeaveCriticalSection(&cond->cs);
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return;
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}
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/* wake up the next thing in the queue */
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if(cond->wakens == 0) SetEvent(cond->event);
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cond->wakens++;
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/* The data structure is done being modified.. I think we can leave the CS now. */
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/* This would prevent some other thread from receiving the hot potato and then
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/* immediately stalling for the critical section. */
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/* But remember, we were trying to replicate a semantic where this entire scond_signal call
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/* was controlled (by the user) by a lock. */
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/* So in case there's trouble with this, we can move it after SetEvent() */
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LeaveCriticalSection(&cond->cs);
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/* Since there is now at least one pending waken, the potato must be in play */
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SetEvent(cond->hot_potato);
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#else
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pthread_cond_signal(&cond->cond);
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#endif
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@ -428,14 +664,20 @@ void scond_signal(scond_t *cond)
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bool scond_wait_timeout(scond_t *cond, slock_t *lock, int64_t timeout_us)
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{
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#ifdef USE_WIN32_THREADS
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DWORD ret;
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WaitForSingleObject(cond->event, 0);
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ret = SignalObjectAndWait(lock->lock, cond->event,
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(DWORD)(timeout_us) / 1000, FALSE);
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slock_lock(lock);
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return ret == WAIT_OBJECT_0;
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/* How to convert a us timeout to ms? */
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/* Someone asking for a 0 timeout clearly wants immediate timeout. */
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/* Someone asking for a 1 timeout clearly wants an actual timeout of the minimum length */
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/* Someone asking for 1000 or 1001 timeout shouldn't accidentally get 2ms. */
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DWORD dwMilliseconds = timeout_us/1000;
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if(timeout_us == 0) {
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/* The implementation of a 0 timeout here with pthreads is sketchy. */
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/* It isn't clear what happens if pthread_cond_timedwait is called with NOW. */
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/* Moreover, it is possible that this thread gets pre-empted after the clock_gettime but before the pthread_cond_timedwait. */
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/* In order to help smoke out problems caused by this strange usage, let's treat a 0 timeout as always timing out. */
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return false;
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}
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else if(timeout_us < 1000) dwMilliseconds = 1;
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return _scond_wait_win32(cond,lock,dwMilliseconds);
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#else
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int ret;
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int64_t seconds, remainder;
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