(3DS) Buildfix

This commit is contained in:
twinaphex 2017-04-29 19:34:20 +02:00
parent 46bae549ac
commit 7df38ac5db

View File

@ -62,92 +62,100 @@ static void menu_display_ctr_viewport(void *data)
static void menu_display_ctr_draw(void *data)
{
struct ctr_texture *texture = NULL;
const float *color = NULL;
ctr_video_t *ctr = (ctr_video_t*)video_driver_get_ptr(false);
menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
struct ctr_texture *texture = NULL;
const float *color = NULL;
ctr_video_t *ctr = (ctr_video_t*)video_driver_get_ptr(false);
menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
if (!ctr || !draw)
return;
texture = (struct ctr_texture*)draw->texture;
color = draw->coords->color;
texture = (struct ctr_texture*)draw->texture;
color = draw->coords->color;
if (!texture)
return;
if (!texture)
return;
ctr_scale_vector_t scale_vector;
ctr_set_scale_vector(&scale_vector,
CTR_TOP_FRAMEBUFFER_WIDTH, CTR_TOP_FRAMEBUFFER_HEIGHT,
texture->width, texture->height);
ctrGuSetVertexShaderFloatUniform(0, (float*)&scale_vector, 1);
ctr_scale_vector_t scale_vector;
ctr_set_scale_vector(&scale_vector,
CTR_TOP_FRAMEBUFFER_WIDTH, CTR_TOP_FRAMEBUFFER_HEIGHT,
texture->width, texture->height);
ctrGuSetVertexShaderFloatUniform(0, (float*)&scale_vector, 1);
if ((ctr->vertex_cache.size - (ctr->vertex_cache.current - ctr->vertex_cache.buffer)) < 1)
ctr->vertex_cache.current = ctr->vertex_cache.buffer;
if ((ctr->vertex_cache.size - (ctr->vertex_cache.current - ctr->vertex_cache.buffer)) < 1)
ctr->vertex_cache.current = ctr->vertex_cache.buffer;
ctr_vertex_t* v = ctr->vertex_cache.current++;
ctr_vertex_t* v = ctr->vertex_cache.current++;
v->x0 = draw->x;
v->y0 = 240 - draw->height - draw->y;
v->x1 = v->x0 + draw->width;
v->y1 = v->y0 + draw->height;
v->u0 = 0;
v->v0 = 0;
v->u1 = texture->active_width;
v->v1 = texture->active_height;
v->x0 = draw->x;
v->y0 = 240 - draw->height - draw->y;
v->x1 = v->x0 + draw->width;
v->y1 = v->y0 + draw->height;
v->u0 = 0;
v->v0 = 0;
v->u1 = texture->active_width;
v->v1 = texture->active_height;
ctrGuSetAttributeBuffers(2,
VIRT_TO_PHYS(v),
CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 0 |
CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 4,
sizeof(ctr_vertex_t));
ctrGuSetAttributeBuffers(2,
VIRT_TO_PHYS(v),
CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 0 |
CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 4,
sizeof(ctr_vertex_t));
color = draw->coords->color;
int colorR = (int)((*color++)*255.f);
int colorG = (int)((*color++)*255.f);
int colorB = (int)((*color++)*255.f);
int colorA = (int)((*color++)*255.f);
color = draw->coords->color;
int colorR = (int)((*color++)*255.f);
int colorG = (int)((*color++)*255.f);
int colorB = (int)((*color++)*255.f);
int colorA = (int)((*color++)*255.f);
GPU_SetTexEnv(0,
GPU_TEVSOURCES(GPU_TEXTURE0, GPU_CONSTANT, 0),
GPU_TEVSOURCES(GPU_TEXTURE0, GPU_CONSTANT, 0),
0,
0,
GPU_MODULATE, GPU_MODULATE,
COLOR_ABGR(colorR,colorG,colorB,colorA)
);
// GPU_SetTexEnv(0,
// GPU_TEVSOURCES(GPU_CONSTANT, GPU_CONSTANT, 0),
// GPU_TEVSOURCES(GPU_CONSTANT, GPU_CONSTANT, 0),
// 0,
// GPU_TEVOPERANDS(GPU_TEVOP_RGB_SRC_COLOR, GPU_TEVOP_RGB_SRC_COLOR, 0),
// GPU_REPLACE, GPU_REPLACE,
// 0x3FFFFFFF);
GPU_SetTexEnv(0,
GPU_TEVSOURCES(GPU_TEXTURE0, GPU_CONSTANT, 0),
GPU_TEVSOURCES(GPU_TEXTURE0, GPU_CONSTANT, 0),
0,
0,
GPU_MODULATE, GPU_MODULATE,
COLOR_ABGR(colorR,colorG,colorB,colorA)
);
ctrGuSetTexture(GPU_TEXUNIT0, VIRT_TO_PHYS(texture->data), texture->width, texture->height,
GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR) |
GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE),
GPU_RGBA8);
#if 0
GPU_SetTexEnv(0,
GPU_TEVSOURCES(GPU_CONSTANT, GPU_CONSTANT, 0),
GPU_TEVSOURCES(GPU_CONSTANT, GPU_CONSTANT, 0),
0,
GPU_TEVOPERANDS(GPU_TEVOP_RGB_SRC_COLOR, GPU_TEVOP_RGB_SRC_COLOR, 0),
GPU_REPLACE, GPU_REPLACE,
0x3FFFFFFF);
#endif
ctrGuSetTexture(GPU_TEXUNIT0, VIRT_TO_PHYS(texture->data), texture->width, texture->height,
GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR) |
GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE),
GPU_RGBA8);
GPU_SetViewport(NULL,
VIRT_TO_PHYS(ctr->drawbuffers.top.left),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
ctr->video_mode == CTR_VIDEO_MODE_800x240 ? CTR_TOP_FRAMEBUFFER_WIDTH * 2 : CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_SetViewport(NULL,
VIRT_TO_PHYS(ctr->drawbuffers.top.left),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
ctr->video_mode == CTR_VIDEO_MODE_800x240 ?
CTR_TOP_FRAMEBUFFER_WIDTH * 2 : CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
if (ctr->video_mode == CTR_VIDEO_MODE_3D)
{
GPU_SetViewport(NULL,
VIRT_TO_PHYS(ctr->drawbuffers.top.right),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
}
if (ctr->video_mode == CTR_VIDEO_MODE_3D)
{
GPU_SetViewport(NULL,
VIRT_TO_PHYS(ctr->drawbuffers.top.right),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
}
GPU_SetTexEnv(0, GPU_TEXTURE0, GPU_TEXTURE0, 0, 0, GPU_REPLACE, GPU_REPLACE, 0);
// printf("(%i,%i,%i,%i) , (%i,%i)\n", (int)draw->x, (int)draw->y, (int)draw->width, (int)draw->height, texture->width, texture->height);
GPU_SetTexEnv(0, GPU_TEXTURE0, GPU_TEXTURE0, 0, 0, GPU_REPLACE, GPU_REPLACE, 0);
#if 0
printf("(%i,%i,%i,%i) , (%i,%i)\n", (int)draw->x,
(int)draw->y, (int)draw->width, (int)draw->height,
texture->width, texture->height);
#endif
}
static void menu_display_ctr_draw_pipeline(void *data)
@ -156,27 +164,34 @@ static void menu_display_ctr_draw_pipeline(void *data)
static void menu_display_ctr_restore_clear_color(void)
{
// ctr_set_clear_color(RGBA8(0x00, 0x00, 0x00, 0xFF));
#if 0
ctr_set_clear_color(RGBA8(0x00, 0x00, 0x00, 0xFF));
#endif
}
static void menu_display_ctr_clear_color(menu_display_ctx_clearcolor_t *clearcolor)
{
if (!clearcolor)
return;
// ctr_set_clear_color(RGBA8((int)(clearcolor->r*255.f),
// (int)(clearcolor->g*255.f),
// (int)(clearcolor->b*255.f),
// (int)(clearcolor->a*255.f)));
// ctr_clear_screen();
#if 0
ctr_set_clear_color(RGBA8((int)(clearcolor->r*255.f),
(int)(clearcolor->g*255.f),
(int)(clearcolor->b*255.f),
(int)(clearcolor->a*255.f)));
ctr_clear_screen();
#endif
}
static bool menu_display_ctr_font_init_first(
void **font_handle, void *video_data,
const char *font_path, float font_size)
const char *font_path, float font_size,
bool is_threaded)
{
font_data_t **handle = (font_data_t**)font_handle;
*handle = font_driver_init_first(video_data,
font_path, font_size, true, FONT_DRIVER_RENDER_CTR);
font_path, font_size, true,
is_threaded,
FONT_DRIVER_RENDER_CTR);
return *handle;
}