mirror of
https://github.com/CTCaer/RetroArch.git
synced 2025-01-10 21:10:15 +00:00
(D3D) Get rid of xdk_d3d.cpp/xdk_d3d.h
This commit is contained in:
parent
fe26623343
commit
7e5746cc75
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef _XBOX
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#include <xtl.h>
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#include <xgraphics.h>
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#endif
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#include "../../driver.h"
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#include "xdk_d3d.h"
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#ifdef HAVE_HLSL
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#include "../../gfx/shader_hlsl.h"
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#endif
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#include "./../../gfx/gfx_context.h"
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#include "../../general.h"
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#include "../../message_queue.h"
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#include "../../xdk/xdk_resources.h"
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#include "render_chain_xdk.h"
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static bool d3d_set_shader(void *data,
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enum rarch_shader_type type, const char *path)
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{
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/* TODO - stub */
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d3d_video_t *d3d = (d3d_video_t*)data;
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switch (type)
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{
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case RARCH_SHADER_CG:
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#ifdef HAVE_HLSL
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d3d->shader = &hlsl_backend;
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break;
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#endif
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default:
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d3d->shader = NULL;
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break;
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}
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if (!d3d->shader)
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{
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RARCH_ERR("[D3D]: Cannot find shader core for path: %s.\n", path);
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return false;
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}
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return true;
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}
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static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *info)
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{
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d3d_video_t *link_info = (d3d_video_t*)d3d;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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link_info->tex_w = link_info->tex_h = RARCH_SCALE_BASE * info->input_scale;
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d3d_deinit_chain(d3d);
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#ifndef _XBOX
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d3d->chain = new renderchain_t();
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if (!d3d->chain)
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return false;
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if (!renderchain_init(d3d->chain, &d3d->video_info, d3dr, d3d->cgCtx,
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&d3d->final_viewport, &link_info,
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d3d->video_info.rgb32 ? ARGB : RGB565))
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{
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RARCH_ERR("[D3D]: Failed to init render chain.\n");
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return false;
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}
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unsigned current_width = link_info.tex_w;
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unsigned current_height = link_info.tex_h;
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unsigned out_width = 0;
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unsigned out_height = 0;
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for (unsigned i = 1; i < d3d->shader.passes; i++)
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{
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renderchain_convert_geometry(d3d->chain, &link_info,
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out_width, out_height,
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current_width, current_height, &d3d->final_viewport);
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link_info.pass = &d3d->shader.pass[i];
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link_info.tex_w = next_pow2(out_width);
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link_info.tex_h = next_pow2(out_height);
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current_width = out_width;
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current_height = out_height;
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if (!renderchain_add_pass(d3d->chain, &link_info))
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{
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RARCH_ERR("[D3D]: Failed to add pass.\n");
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return false;
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}
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}
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#else
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if (!renderchain_init(d3d, info))
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{
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RARCH_ERR("[D3D]: Failed to init render chain.\n");
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return false;
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}
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#endif
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#ifndef _XBOX
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#ifndef DONT_HAVE_STATE_TRACKER
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if (!d3d_init_imports(d3d))
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{
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RARCH_ERR("[D3D]: Failed to init imports.\n");
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return false;
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}
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#endif
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#endif
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return true;
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}
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static void d3d_reinit_renderchain(void *data,
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const video_info_t *video)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d->pixel_size = video->rgb32 ?
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sizeof(uint32_t) : sizeof(uint16_t);
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d3d->tex_w = d3d->tex_h =
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RARCH_SCALE_BASE * video->input_scale;
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RARCH_LOG(
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"Reinitializing renderchain - and textures (%u x %u @ %u bpp)\n",
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d3d->tex_w, d3d->tex_h, d3d->pixel_size * CHAR_BIT);
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d3d_deinit_chain(d3d);
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d3d_init_chain(d3d, video);
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}
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#ifdef _XBOX
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#ifdef HAVE_RMENU
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extern struct texture_image *menu_texture;
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#endif
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#ifdef _XBOX1
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static bool texture_image_render(void *data,
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struct texture_image *out_img,
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int x, int y, int w, int h, bool force_fullscreen)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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if (out_img->pixels == NULL || out_img->vertex_buf == NULL)
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return false;
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float fX = static_cast<float>(x);
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float fY = static_cast<float>(y);
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// create the new vertices
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Vertex newVerts[] =
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{
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// x, y, z, color, u ,v
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{fX, fY, 0.0f, 0, 0, 0},
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{fX + w, fY, 0.0f, 0, 1, 0},
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{fX + w, fY + h, 0.0f, 0, 1, 1},
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{fX, fY + h, 0.0f, 0, 0, 1}
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};
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// load the existing vertices
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Vertex *pCurVerts;
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HRESULT ret = out_img->vertex_buf->Lock(0, 0,
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(unsigned char**)&pCurVerts, 0);
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if (FAILED(ret))
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return false;
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// copy the new verts over the old verts
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memcpy(pCurVerts, newVerts, 4 * sizeof(Vertex));
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out_img->vertex_buf->Unlock();
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d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
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d3d->dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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d3d->dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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/* Also blend the texture with the set alpha value. */
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d3d->dev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
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d3d->dev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
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d3d->dev->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
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/* Draw the quad. */
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d3dr->SetTexture(0, out_img->pixels);
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d3d_set_stream_source(d3dr, 0,
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out_img->vertex_buf, 0, sizeof(Vertex));
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d3dr->SetVertexShader(D3DFVF_CUSTOMVERTEX);
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if (force_fullscreen)
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{
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D3DVIEWPORT vp = {0};
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vp.Width = w;
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vp.Height = h;
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vp.X = 0;
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vp.Y = 0;
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vp.MinZ = 0.0f;
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vp.MaxZ = 1.0f;
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d3dr->SetViewport(&vp);
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}
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d3d_draw_primitive(d3dr, D3DPT_QUADLIST, 0, 1);
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return true;
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}
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#endif
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#ifdef HAVE_MENU
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static void d3d_draw_texture(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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#if defined(HAVE_RMENU)
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menu_texture->x = 0;
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menu_texture->y = 0;
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if (d3d->menu_texture_enable)
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{
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d3d->dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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d3d->dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
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texture_image_render(d3d, menu_texture,
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menu_texture->x, menu_texture->y,
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d3d->screen_width, d3d->screen_height, true);
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d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
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}
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#endif
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}
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#endif
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#endif
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static bool d3d_frame(void *data, const void *frame,
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unsigned width, unsigned height, unsigned pitch,
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const char *msg)
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{
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D3DVIEWPORT screen_vp;
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d3d_video_t *d3d = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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if (!frame)
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return true;
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RARCH_PERFORMANCE_INIT(d3d_frame);
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RARCH_PERFORMANCE_START(d3d_frame);
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#ifndef _XBOX
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/* We cannot recover in fullscreen. */
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if (d3d->needs_restore && IsIconic(d3d->hWnd))
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return true;
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#endif
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if (d3d->needs_restore && !d3d_restore(d3d))
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{
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RARCH_ERR("[D3D]: Failed to restore.\n");
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return false;
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}
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if (d3d->should_resize)
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{
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d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height,
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d3d->video_info.force_aspect, g_extern.system.aspect_ratio);
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#ifndef _XBOX
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renderchain_set_final_viewport(d3d->chain, &d3d->final_viewport);
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d3d_recompute_pass_sizes(d3d);
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#endif
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d3d->should_resize = false;
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}
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/* render_chain() only clears out viewport,
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* clear out everything. */
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screen_vp.X = 0;
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screen_vp.Y = 0;
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screen_vp.MinZ = 0;
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screen_vp.MaxZ = 1;
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screen_vp.Width = d3d->screen_width;
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screen_vp.Height = d3d->screen_height;
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d3dr->SetViewport(&screen_vp);
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d3dr->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
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/* Insert black frame first, so we can screenshot, etc. */
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if (g_settings.video.black_frame_insertion)
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{
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d3d_swap(d3d, d3dr);
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if (d3d->needs_restore)
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return true;
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d3dr->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
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}
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#ifdef _XBOX
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renderchain_render_pass(d3d, frame, width, height,
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pitch, d3d->dev_rotation);
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#else
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if (!renderchain_render(d3d->chain, frame, width, height,
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pitch, d3d->dev_rotation))
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{
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RARCH_ERR("[D3D]: Failed to render scene.\n");
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return false;
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}
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#endif
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if (d3d->font_ctx && d3d->font_ctx->render_msg && msg)
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{
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#if defined(_XBOX1)
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float msg_width = 60;
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float msg_height = 365;
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#elif defined(_XBOX360)
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float msg_width = (g_extern.lifecycle_state & (1ULL << MODE_MENU_HD)) ? 160 : 100;
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float msg_height = 90;
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#endif
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struct font_params font_parms = {0};
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font_parms.x = msg_width;
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font_parms.y = msg_height;
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font_parms.scale = 21;
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d3d->font_ctx->render_msg(d3d, msg, &font_parms);
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}
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#ifdef HAVE_MENU
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if (g_extern.lifecycle_state & (1ULL << MODE_MENU)
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&& driver.menu_ctx && driver.menu_ctx->frame)
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driver.menu_ctx->frame();
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if (d3d && d3d->menu_texture_enable)
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d3d_draw_texture(d3d);
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#endif
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RARCH_PERFORMANCE_STOP(d3d_frame);
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if (d3d && d3d->ctx_driver && d3d->ctx_driver->update_window_title)
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d3d->ctx_driver->update_window_title(d3d);
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if (d3d && d3d->ctx_driver && d3d->ctx_driver->swap_buffers)
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d3d->ctx_driver->swap_buffers(d3d);
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return true;
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}
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#ifdef HAVE_MENU
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static void d3d_set_texture_frame(void *data,
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const void *frame, bool rgb32, unsigned width, unsigned height,
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float alpha)
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{
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(void)frame;
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(void)rgb32;
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(void)width;
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(void)height;
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(void)alpha;
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}
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static void d3d_set_texture_enable(void *data, bool state, bool full_screen)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d->menu_texture_enable = state;
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d3d->menu_texture_full_screen = full_screen;
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}
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#endif
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static const video_poke_interface_t d3d_poke_interface = {
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NULL,
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#ifdef HAVE_FBO
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NULL,
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NULL,
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|
||||||
#endif
|
|
||||||
d3d_set_aspect_ratio,
|
|
||||||
d3d_apply_state_changes,
|
|
||||||
#ifdef HAVE_MENU
|
|
||||||
d3d_set_texture_frame,
|
|
||||||
d3d_set_texture_enable,
|
|
||||||
#endif
|
|
||||||
d3d_set_osd_msg,
|
|
||||||
|
|
||||||
d3d_show_mouse,
|
|
||||||
};
|
|
||||||
|
|
||||||
static void d3d_get_poke_interface(void *data,
|
|
||||||
const video_poke_interface_t **iface)
|
|
||||||
{
|
|
||||||
(void)data;
|
|
||||||
*iface = &d3d_poke_interface;
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool d3d_read_viewport(void *data, uint8_t *buffer)
|
|
||||||
{
|
|
||||||
(void)data;
|
|
||||||
(void)buffer;
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
video_driver_t video_d3d = {
|
|
||||||
d3d_init,
|
|
||||||
d3d_frame,
|
|
||||||
d3d_set_nonblock_state,
|
|
||||||
d3d_alive,
|
|
||||||
d3d_focus,
|
|
||||||
d3d_set_shader,
|
|
||||||
d3d_free,
|
|
||||||
"d3d",
|
|
||||||
d3d_set_rotation,
|
|
||||||
d3d_viewport_info,
|
|
||||||
d3d_read_viewport,
|
|
||||||
#ifdef HAVE_OVERLAY
|
|
||||||
NULL, /* overlay_interface */
|
|
||||||
#endif
|
|
||||||
d3d_get_poke_interface,
|
|
||||||
};
|
|
@ -1,22 +0,0 @@
|
|||||||
/* RetroArch - A frontend for libretro.
|
|
||||||
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
|
||||||
* Copyright (C) 2011-2014 - Daniel De Matteis
|
|
||||||
*
|
|
||||||
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
||||||
* of the GNU General Public License as published by the Free Software Found-
|
|
||||||
* ation, either version 3 of the License, or (at your option) any later version.
|
|
||||||
*
|
|
||||||
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
||||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
||||||
* PURPOSE. See the GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
||||||
* If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef _XDK_D3D_VIDEO_H
|
|
||||||
#define _XDK_D3D_VIDEO_H
|
|
||||||
|
|
||||||
#include <stdint.h>
|
|
||||||
|
|
||||||
#endif
|
|
@ -16,10 +16,7 @@
|
|||||||
|
|
||||||
#include "shader_hlsl.h"
|
#include "shader_hlsl.h"
|
||||||
#include "shader_parse.h"
|
#include "shader_parse.h"
|
||||||
#ifdef _XBOX
|
#include "d3d9/d3d.hpp"
|
||||||
#include <xtl.h>
|
|
||||||
#include "d3d9/xdk_d3d.h"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
static const char *stock_hlsl_program =
|
static const char *stock_hlsl_program =
|
||||||
"void main_vertex\n"
|
"void main_vertex\n"
|
||||||
|
Loading…
x
Reference in New Issue
Block a user