(PS3) Fix at exit/deiniting of context - don't do glFinish -

calls on jsValidateStates one more time when fragment/vertex
shaders have been debinded/deinited
This commit is contained in:
Twinaphex 2012-04-26 18:36:07 +02:00
parent 2453aaf513
commit 7e850cd265

View File

@ -710,7 +710,6 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
static void psgl_deinit(gl_t *gl)
{
glFinish();
cellDbgFontExit();
psglDestroyContext(gl->gl_context);