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Use attrib arrays in Cg.
Attempt to modernize by avoiding glVertexPointer, etc if possible, so that CG *might* work in a modern GL setting. This appears to work fine on PC, but it is unknown if this will work on PS3s CG implementation. If it works, it might be possible to strip down RGL more by avoiding glVertexPointer and that jazz. If not, this should be reverted.
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@ -66,18 +66,18 @@ static void cg_error_handler(CGcontext ctx, CGerror error, void *data)
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switch (error)
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{
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case CG_INVALID_PARAM_HANDLE_ERROR:
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RARCH_ERR("Invalid param handle.\n");
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RARCH_ERR("CG: Invalid param handle.\n");
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break;
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case CG_INVALID_PARAMETER_ERROR:
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RARCH_ERR("Invalid parameter.\n");
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RARCH_ERR("CG: Invalid parameter.\n");
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break;
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default:
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break;
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}
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RARCH_ERR("CG error!: \"%s\".\n", cgGetErrorString(error));
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RARCH_ERR("CG error: \"%s\"\n", cgGetErrorString(error));
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}
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#endif
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@ -101,6 +101,12 @@ struct cg_program
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{
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CGprogram vprg;
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CGprogram fprg;
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CGparameter tex;
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CGparameter lut_tex;
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CGparameter color;
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CGparameter vertex;
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CGparameter vid_size_f;
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CGparameter tex_size_f;
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CGparameter out_size_f;
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@ -135,7 +141,7 @@ static GLuint lut_textures[MAX_TEXTURES];
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static unsigned lut_textures_num = 0;
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static char lut_textures_uniform[MAX_TEXTURES][64];
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static CGparameter cg_attribs[PREV_TEXTURES + 1 + RARCH_CG_MAX_SHADERS];
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static CGparameter cg_attribs[PREV_TEXTURES + 1 + 4 + RARCH_CG_MAX_SHADERS];
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static unsigned cg_attrib_index;
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#ifdef HAVE_CONFIGFILE
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@ -160,10 +166,26 @@ bool gl_cg_set_mvp(const math_matrix *mat)
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return false;
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}
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#define SET_COORD(name, coords_name, len) do { \
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if (prg[active_index].name) \
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{ \
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cgGLSetParameterPointer(prg[active_index].name, len, GL_FLOAT, 0, coords->coords_name); \
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cgGLEnableClientState(prg[active_index].name); \
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cg_attribs[cg_attrib_index++] = prg[active_index].name; \
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} \
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} while(0)
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bool gl_cg_set_coords(const struct gl_coords *coords)
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{
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(void)coords;
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return false;
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if (!cg_active)
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return false;
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SET_COORD(vertex, vertex, 2);
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SET_COORD(tex, tex_coord, 2);
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SET_COORD(lut_tex, lut_tex_coord, 2);
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SET_COORD(color, color, 4);
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return true;
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}
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#define set_param_2f(param, x, y) \
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@ -301,15 +323,16 @@ void gl_cg_set_params(unsigned width, unsigned height,
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static void gl_cg_deinit_progs(void)
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{
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RARCH_LOG("CG: Destroying programs.\n");
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cgGLUnbindProgram(cgFProf);
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cgGLUnbindProgram(cgVProf);
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// Programs may alias [0].
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for (unsigned i = 1; i < RARCH_CG_MAX_SHADERS; i++)
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{
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if (prg[i].fprg != prg[0].fprg)
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if (prg[i].fprg && prg[i].fprg != prg[0].fprg)
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cgDestroyProgram(prg[i].fprg);
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if (prg[i].vprg != prg[0].vprg)
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if (prg[i].vprg && prg[i].vprg != prg[0].vprg)
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cgDestroyProgram(prg[i].vprg);
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}
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@ -358,6 +381,7 @@ static void gl_cg_deinit_context_state(void)
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#ifndef __CELLOS_LV2__
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if (cgCtx)
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{
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RARCH_LOG("CG: Destroying context.\n");
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cgDestroyContext(cgCtx);
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cgCtx = NULL;
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}
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@ -434,6 +458,8 @@ end:
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return ret;
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}
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static void set_program_base_attrib(unsigned i);
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static bool load_stock(void)
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{
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if (!load_program(0, stock_cg_program, false))
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@ -442,6 +468,8 @@ static bool load_stock(void)
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return false;
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}
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set_program_base_attrib(0);
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return true;
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}
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@ -580,7 +608,7 @@ static bool load_imports(const char *dir_path, config_file_t *conf)
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struct state_tracker_info tracker_info = {0};
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#ifdef HAVE_PYTHON
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char script_path[128];
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char script_path[PATH_MAX];
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char *script = NULL;
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char *script_class = NULL;
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#endif
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@ -1016,11 +1044,38 @@ end:
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#endif
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}
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static void set_program_base_attrib(unsigned i)
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{
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CGparameter param = cgGetFirstParameter(prg[i].vprg, CG_PROGRAM);
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for (; param; param = cgGetNextParameter(param))
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{
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if (cgGetParameterDirection(param) != CG_IN || cgGetParameterVariability(param) != CG_VARYING)
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continue;
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const char *semantic = cgGetParameterSemantic(param);
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if (!semantic)
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continue;
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RARCH_LOG("CG: Found semantic \"%s\" in prog #%u.\n", semantic, i);
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if (strcmp(semantic, "TEXCOORD") == 0 || strcmp(semantic, "TEXCOORD0") == 0)
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prg[i].tex = param;
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else if (strcmp(semantic, "COLOR") == 0 || strcmp(semantic, "COLOR0") == 0)
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prg[i].color = param;
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else if (strcmp(semantic, "POSITION") == 0)
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prg[i].vertex = param;
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else if (strcmp(semantic, "TEXCOORD1") == 0)
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prg[i].lut_tex = param;
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}
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}
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static void set_program_attributes(unsigned i)
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{
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cgGLBindProgram(prg[i].fprg);
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cgGLBindProgram(prg[i].vprg);
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set_program_base_attrib(i);
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prg[i].vid_size_f = cgGetNamedParameter(prg[i].fprg, "IN.video_size");
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prg[i].tex_size_f = cgGetNamedParameter(prg[i].fprg, "IN.texture_size");
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prg[i].out_size_f = cgGetNamedParameter(prg[i].fprg, "IN.output_size");
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