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(D3D) Build fix
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@ -110,6 +110,7 @@ typedef struct
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LPDIRECT3DVERTEXBUFFER vert_buf;
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} overlay_t;
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#ifdef _XBOX
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typedef struct Vertex
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{
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float x, y;
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@ -119,6 +120,7 @@ typedef struct Vertex
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#endif
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float u, v;
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} Vertex;
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#endif
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typedef struct gl_shader_backend gl_shader_backend_t;
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@ -128,7 +130,9 @@ typedef struct d3d_video
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{
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const d3d_font_renderer_t *font_ctx;
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const gfx_ctx_driver_t *ctx_driver;
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#ifdef _XBOX
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const gl_shader_backend_t *shader;
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#endif
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bool should_resize;
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bool quitting;
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