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https://github.com/CTCaer/RetroArch.git
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(Xbox 1) Inserted XInput 1 code
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parent
0951020196
commit
80afd6a73f
@ -71,8 +71,6 @@
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#define gfx_ctx_window_has_focus() (true)
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#define gfx_ctx_swap_buffers() (d3d->d3d_render_device->Present(NULL, NULL, NULL, NULL))
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#if defined(_XBOX360)
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#define input_init_func() xinput_input_init()
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#define input_poll_func() xinput_input_poll(driver.input_data)
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#define input_input_state_func(retro_keybinds, port, device, index, id) \
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@ -80,8 +78,6 @@
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#define input_key_pressed_func(key) xinput_input_key_pressed(driver.input_data, key)
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#define input_free_func() xinput_input_free_input(driver.input_data)
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#endif
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/*============================================================
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GAMECUBE / WII
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============================================================ */
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@ -25,9 +25,12 @@
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#define XINPUT_GAMEPAD_RSTICK_RIGHT_MASK (2097152)
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#define XINPUT_GAMEPAD_RSTICK_UP_MASK (4194304)
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#define XINPUT_GAMEPAD_RSTICK_DOWN_MASK (8388608)
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#define XINPUT_GAMEPAD_LEFT_TRIGGER (16777216)
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#ifndef HAVE_XINPUT_XBOX1
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#define XINPUT_GAMEPAD_LEFT_TRIGGER (16777216)
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#define XINPUT_GAMEPAD_RIGHT_TRIGGER (33554432)
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#define DEADZONE (16000)
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#endif
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#define DEADZONE (16000)
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#ifdef _XBOX
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extern void xdk360_input_map_dpad_to_stick(uint32_t map_dpad_enum, uint32_t controller_id);
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@ -27,6 +27,9 @@
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#include "rarch_xinput2.h"
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static uint64_t state[4];
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#ifdef HAVE_XINPUT_XBOX1
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HANDLE gamepads[4];
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#endif
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static unsigned pads_connected;
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static void xinput_input_poll(void *data)
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@ -38,19 +41,36 @@ static void xinput_input_poll(void *data)
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for (unsigned i = 0; i < 4; i++)
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{
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XINPUT_STATE state_tmp;
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unsigned long retval = XInputGetState(i, &state_tmp);
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pads_connected += (retval == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1;
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state[i] = state_tmp.Gamepad.wButtons;
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state[i] |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE)) << 16;
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state[i] |= ((state_tmp.Gamepad.sThumbLX > DEADZONE)) << 17;
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state[i] |= ((state_tmp.Gamepad.sThumbLY > DEADZONE)) << 18;
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state[i] |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE)) << 19;
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state[i] |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE)) << 20;
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state[i] |= ((state_tmp.Gamepad.sThumbRX > DEADZONE)) << 21;
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state[i] |= ((state_tmp.Gamepad.sThumbRY > DEADZONE)) << 22;
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state[i] |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE)) << 23;
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state[i] |= ((state_tmp.Gamepad.bLeftTrigger > 128 ? 1 : 0)) << 24;
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state[i] |= ((state_tmp.Gamepad.bRightTrigger > 128 ? 1 : 0)) << 25;
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unsigned long retval;
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#ifdef HAVE_XINPUT_XBOX1
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gamepads[i] = XInputOpen(XDEVICE_TYPE_GAMEPAD, i, XDEVICE_NO_SLOT, NULL);
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if(gamepads[i] != NULL)
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#endif
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{
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#ifdef HAVE_XINPUT_XBOX1
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retval = XInputGetState(gamepads[i], &state_tmp);
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pads_connected += (retval != ERROR_SUCCESS) ? 0 : 1;
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#else
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retval = XInputGetState(i, &state_tmp);
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pads_connected += (retval == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1;
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#endif
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state[i] = state_tmp.Gamepad.wButtons;
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state[i] |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE)) << 16;
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state[i] |= ((state_tmp.Gamepad.sThumbLX > DEADZONE)) << 17;
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state[i] |= ((state_tmp.Gamepad.sThumbLY > DEADZONE)) << 18;
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state[i] |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE)) << 19;
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state[i] |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE)) << 20;
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state[i] |= ((state_tmp.Gamepad.sThumbRX > DEADZONE)) << 21;
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state[i] |= ((state_tmp.Gamepad.sThumbRY > DEADZONE)) << 22;
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state[i] |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE)) << 23;
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#ifdef HAVE_XINPUT_XBOX1
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state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER] > 128 ? 1 : 0)) << 24;
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state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER] > 128 ? 1 : 0)) << 25;
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#else
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state[i] |= ((state_tmp.Gamepad.bLeftTrigger > 128 ? 1 : 0)) << 24;
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state[i] |= ((state_tmp.Gamepad.bRightTrigger > 128 ? 1 : 0)) << 25;
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#endif
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}
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}
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}
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@ -70,7 +90,7 @@ static void xinput_input_free_input(void *data)
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(void)data;
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}
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#ifdef _XBOX
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#ifdef _XBOX360
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#include "../console/retroarch_console.h"
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void xdk360_input_map_dpad_to_stick(uint32_t map_dpad_enum, uint32_t controller_id)
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@ -101,10 +121,22 @@ void xdk360_input_map_dpad_to_stick(uint32_t map_dpad_enum, uint32_t controller_
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static void* xinput_input_init(void)
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{
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#ifdef _XBOX
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#ifdef HAVE_XINPUT_XBOX1
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XDEVICE_PREALLOC_TYPE types[] =
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{
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{XDEVICE_TYPE_GAMEPAD, 4},
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{XDEVICE_TYPE_MEMORY_UNIT, 2}
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};
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XInitDevices(sizeof(types) / sizeof(XDEVICE_PREALLOC_TYPE),
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types );
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#endif
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#ifdef _XBOX360
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for(unsigned i = 0; i < 4; i++)
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xdk360_input_map_dpad_to_stick(g_settings.input.dpad_emulation[i], i);
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#endif
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return (void*)-1;
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}
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@ -112,7 +144,7 @@ static bool xinput_input_key_pressed(void *data, int key)
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{
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(void)data;
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bool retval = false;
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#ifdef _XBOX
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#ifdef _XBOX360
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XINPUT_STATE state;
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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