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Use config_file_exists
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@ -118,12 +118,9 @@ static void find_and_set_first_file(char *s, size_t len,
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static void salamander_init(char *s, size_t len)
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{
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/* normal executable loading path */
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bool config_file_exists = false;
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bool config_exists = config_file_exists(g_defaults.path.config);
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if (path_file_exists(g_defaults.path.config))
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config_file_exists = true;
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if (config_file_exists)
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if (config_exists)
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{
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char tmp_str[PATH_MAX_LENGTH];
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config_file_t * conf = (config_file_t*)config_file_new(g_defaults.path.config);
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@ -141,12 +138,12 @@ static void salamander_init(char *s, size_t len)
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* the file is there when it doesn't. */
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else
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{
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config_file_exists = false;
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config_exists = false;
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}
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#endif
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}
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if (!config_file_exists || string_is_equal(s, ""))
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if (!config_exists || string_is_equal(s, ""))
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{
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char executable_name[PATH_MAX_LENGTH];
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@ -157,7 +154,7 @@ static void salamander_init(char *s, size_t len)
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else
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RARCH_LOG("Start [%s] found in retroarch.cfg.\n", s);
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if (!config_file_exists)
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if (!config_exists)
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{
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config_file_t *conf = (config_file_t*)config_file_new(NULL);
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@ -507,18 +507,14 @@ static void runloop_check_shader_dir(
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static bool rarch_game_specific_options(char **output)
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{
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char game_path[PATH_MAX_LENGTH] = {0};
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config_file_t *option_file = NULL;
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if (!retroarch_validate_game_options(game_path,
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sizeof(game_path), false))
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return false;
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option_file = config_file_new(game_path);
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if (!option_file)
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if (!config_file_exists(game_path))
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return false;
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config_file_free(option_file);
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RARCH_LOG("%s %s\n",
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msg_hash_to_str(MSG_GAME_SPECIFIC_CORE_OPTIONS_FOUND_AT),
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game_path);
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