Merge pull request from FIX94/master

(WiiU) disabled log init and properly init the audio buffer with 0 on audio init
This commit is contained in:
aliaspider 2016-11-07 00:58:51 +01:00 committed by GitHub
commit 81ae6039c1
2 changed files with 9 additions and 0 deletions
audio/drivers
frontend/drivers

@ -98,18 +98,25 @@ static void* ax_audio_init(const char* device, unsigned rate, unsigned latency)
}
ax->buffer_l = malloc(AX_AUDIO_SIZE);
ax->buffer_r = malloc(AX_AUDIO_SIZE);
memset(ax->buffer_l,0,AX_AUDIO_SIZE);
memset(ax->buffer_r,0,AX_AUDIO_SIZE);
DCFlushRange(ax->buffer_l,AX_AUDIO_SIZE);
DCFlushRange(ax->buffer_r,AX_AUDIO_SIZE);
ax->offsets_l.data = ax->buffer_l;
ax->offsets_l.currentOffset = 0;
ax->offsets_l.loopOffset = 0;
ax->offsets_l.endOffset = AX_AUDIO_COUNT;
ax->offsets_l.loopingEnabled = AX_VOICE_LOOP_ENABLED;
ax->offsets_l.dataType = AX_VOICE_FORMAT_LPCM16;
ax->offsets_r.data = ax->buffer_r;
ax->offsets_r.currentOffset = 0;
ax->offsets_r.loopOffset = 0;
ax->offsets_r.endOffset = AX_AUDIO_COUNT;
ax->offsets_r.loopingEnabled = AX_VOICE_LOOP_ENABLED;
ax->offsets_r.dataType = AX_VOICE_FORMAT_LPCM16;
AXSetVoiceOffsets(ax->voice_l, &ax->offsets_l);
AXSetVoiceOffsets(ax->voice_r, &ax->offsets_r);

@ -248,7 +248,9 @@ int __entry_menu(int argc, char **argv)
InstallExceptionHandler();
#endif
socket_lib_init();
#if 0
log_init("10.42.0.1");
#endif
devoptab_list[STD_OUT] = &dotab_stdout;
devoptab_list[STD_ERR] = &dotab_stdout;
memoryInitialize();