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Rename d3d9_p.cpp to gfx/context/d3d_ctx.c
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parent
488e6b6f0b
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@ -15,12 +15,11 @@
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef _XBOX
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#include "../../xdk/xdk_d3d.h"
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#else
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#include "d3d9.hpp"
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#include "../context/win32_common.h"
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#include "../d3d9/d3d9.hpp"
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#include "win32_common.h"
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#endif
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#include "../gfx_common.h"
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@ -100,7 +100,7 @@ VIDEO CONTEXT
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#if defined(__CELLOS_LV2__)
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#include "../gfx/context/ps3_ctx.c"
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#elif defined(_XBOX)
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#include "../gfx/d3d9/d3d9_pc.cpp"
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#include "../gfx/context/d3d_ctx.c"
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#elif defined(ANDROID)
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#include "../gfx/context/androidegl_ctx.c"
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#elif defined(__BLACKBERRY_QNX__)
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@ -225,7 +225,7 @@
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<ClCompile Include="..\..\frontend\menu\menu_context.c" />
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<ClCompile Include="..\..\frontend\info\core_info.c" />
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<ClCompile Include="..\..\gfx\d3d9\d3d.cpp" />
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<ClCompile Include="..\..\gfx\d3d9\d3d9_pc.cpp" />
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<ClCompile Include="..\..\gfx\context\d3d_ctx.c" />
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<ClCompile Include="..\..\gfx\d3d9\render_chain.cpp" />
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<ClCompile Include="..\..\gfx\fonts\bitmapfont.c" />
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<ClCompile Include="..\..\gfx\fonts\d3d_font.c" />
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