(3DS) update for latest ctrulib.

This commit is contained in:
aliaspider 2016-09-28 18:09:17 +01:00
parent 4ebe84d89c
commit 8266a423cd
6 changed files with 575 additions and 36 deletions

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@ -30,10 +30,11 @@ OBJ += gfx/drivers/ctr_shaders/ctr_sprite.o
OBJ += ctr/ctr_system.o
OBJ += ctr/ctr_memory.o
OBJ += ctr/ctr_linear.o
OBJ += ctr/gpu_old.o
ifeq ($(APP_BIG_TEXT_SECTION), 1)
APP_USE_SVCHAX = 1
LDFLAGS += -Wl,--defsym,__ctr_patch_services=__service_ptr
LDFLAGS += -Wl,--defsym,__ctr_patch_services=__service_ptr
endif
ifeq ($(APP_USE_SVCHAX), 1)
@ -90,19 +91,14 @@ else
endif
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitpro")
endif
ifeq ($(strip $(CTRULIB)),)
$(error "Please set CTRULIB in your environment. export CTRULIB=<path to>ctrulib")
CTRULIB = $(DEVKITPRO)/ctrulib
endif
ifeq ($(strip $(AEMSTRO)),)
$(error "Please set AEMSTRO in your environment. export AEMSTRO=<path to>aemstro")
endif
APP_TITLE := $(shell echo "$(APP_TITLE)" | cut -c1-128)
APP_DESCRIPTION := $(shell echo "$(APP_DESCRIPTION)" | cut -c1-256)
APP_AUTHOR := $(shell echo "$(APP_AUTHOR)" | cut -c1-128)
@ -176,7 +172,7 @@ $(TARGET): $(TARGET_3DSX) $(TARGET_3DS) $(TARGET_CIA)
$(TARGET).3dsx: $(TARGET).elf
$(TARGET).elf: $(OBJ) libretro_ctr.a
PREFIX := $(DEVKITARM)/bin/arm-none-eabi-
PREFIX := $(DEVKITPRO)/devkitARM/bin/arm-none-eabi-
CC := $(PREFIX)gcc
CXX := $(PREFIX)g++
@ -199,13 +195,13 @@ else
endif
%.o: %.vsh %.gsh
$(DEVKITARM)/bin/picasso $^ -o $*.shbin
$(DEVKITARM)/bin/bin2s $*.shbin | $(PREFIX)as -o $@
$(DEVKITPRO)/devkitARM/bin/picasso $^ -o $*.shbin
$(DEVKITPRO)/devkitARM/bin/bin2s $*.shbin | $(PREFIX)as -o $@
rm $*.shbin
%.o: %.vsh
$(DEVKITARM)/bin/picasso $^ -o $*.shbin
$(DEVKITARM)/bin/bin2s $*.shbin | $(PREFIX)as -o $@
$(DEVKITPRO)/devkitARM/bin/picasso $^ -o $*.shbin
$(DEVKITPRO)/devkitARM/bin/bin2s $*.shbin | $(PREFIX)as -o $@
rm $*.shbin
%.o: %.cpp
@ -267,3 +263,4 @@ clean:
.PHONY: clean

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@ -19,7 +19,6 @@ u32 __ctr_svchax = 0;
u32 __ctr_svchax_srv = 0;
extern void* __service_ptr;
extern Handle gspEvents[GSPGPU_EVENT_MAX];
typedef u32(*backdoor_fn)(u32 arg0, u32 arg1);
@ -108,7 +107,7 @@ typedef struct
typedef struct
{
u32 old_cpu_time_limit;
u8 isNew3DS;
bool isNew3DS;
u32 kernel_fcram_mapping_offset;
Handle arbiter;
@ -212,11 +211,9 @@ static void do_memchunkhax2(void)
for (i = 0; i < MCH2_THREAD_COUNT_MAX; i++)
mch2.threads[i].stack_top = (u32*)((u32)thread_stacks + (i + 1) * (MCH2_THREAD_STACKS_SIZE / MCH2_THREAD_COUNT_MAX));
aptOpenSession();
APT_CheckNew3DS(&mch2.isNew3DS);
APT_GetAppCpuTimeLimit(&mch2.old_cpu_time_limit);
APT_SetAppCpuTimeLimit(5);
aptCloseSession();
for (i = 0; i < mch2.threads_limit; i++)
{
@ -295,7 +292,13 @@ static void do_memchunkhax2(void)
GSPGPU_InvalidateDataCache((void*)dst_memchunk, 16);
GSPGPU_FlushDataCache((void*)linear_buffer, 16);
memcpy(flush_buffer, flush_buffer + 0x4000, 0x4000);
svcClearEvent(gspEvents[GSPGPU_EVENT_PPF]);
/* can't clear gspEvents[GSPGPU_EVENT_PPF]), directly so execute a dummy copy
* and use gspWaitForEvent to clear it. */
/* LightEvent_Clear(&gspEvents[GSPGPU_EVENT_PPF]); */
GX_TextureCopy((void*)linear_buffer, 0, (void*)dst_memchunk, 0, 16, 8);
gspWaitForEvent(GSPGPU_EVENT_PPF, false);
svcCreateThread(&mch2.alloc_thread, (ThreadFunc)alloc_thread_entry, (u32)&mch2,
mch2.threads[MCH2_THREAD_COUNT_MAX - 1].stack_top, 0x3F, 1);
@ -305,7 +308,7 @@ static void do_memchunkhax2(void)
GX_TextureCopy((void*)linear_buffer, 0, (void*)dst_memchunk, 0, 16, 8);
memcpy(flush_buffer, flush_buffer + 0x4000, 0x4000);
svcWaitSynchronization(gspEvents[GSPGPU_EVENT_PPF], U64_MAX);
gspWaitForEvent(GSPGPU_EVENT_PPF, false);
svcWaitSynchronization(mch2.alloc_thread, U64_MAX);
svcCloseHandle(mch2.alloc_thread);
@ -373,9 +376,7 @@ static void do_memchunkhax2(void)
svcControlMemory(&tmp, linear_buffer, 0, 0x1000, MEMOP_FREE, MEMPERM_DONTCARE);
aptOpenSession();
APT_SetAppCpuTimeLimit(mch2.old_cpu_time_limit);
aptCloseSession();
}
@ -388,9 +389,8 @@ static void gspwn(u32 dst, u32 src, u32 size, u8* flush_buffer)
GSPGPU_FlushDataCache((void*)src, size);
memcpy(flush_buffer, flush_buffer + 0x4000, 0x4000);
svcClearEvent(gspEvents[GSPGPU_EVENT_PPF]);
GX_TextureCopy((void*)src, 0, (void*)dst, 0, size, 8);
svcWaitSynchronization(gspEvents[GSPGPU_EVENT_PPF], U64_MAX);
gspWaitForEvent(GSPGPU_EVENT_PPF, false);
memcpy(flush_buffer, flush_buffer + 0x4000, 0x4000);
}
@ -467,10 +467,8 @@ static void do_memchunkhax1(void)
Result svchax_init(bool patch_srv)
{
u8 isNew3DS;
aptOpenSession();
bool isNew3DS;
APT_CheckNew3DS(&isNew3DS);
aptCloseSession();
u32 kver = osGetKernelVersion();

308
ctr/gpu_old.c Normal file
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@ -0,0 +1,308 @@
/* originally from from https://github.com/smealum/ctrulib */
/*
gpu-old.c _ Legacy GPU commands.
*/
#include <stdlib.h>
#include <string.h>
#include <3ds/types.h>
#include <3ds/gpu/gpu.h>
#include <3ds/gpu/gx.h>
#include <3ds/gpu/shbin.h>
#include "gpu_old.h"
void GPU_Init(Handle *gsphandle)
{
gpuCmdBuf=NULL;
gpuCmdBufSize=0;
gpuCmdBufOffset=0;
}
void GPU_Reset(u32* gxbuf, u32* gpuBuf, u32 gpuBufSize)
{
GPUCMD_SetBuffer(gpuBuf, gpuBufSize, 0);
}
void GPU_SetFloatUniform(GPU_SHADER_TYPE type, u32 startreg, u32* data, u32 numreg)
{
if(!data)return;
int regOffset=(type==GPU_GEOMETRY_SHADER)?(-0x30):(0x0);
GPUCMD_AddWrite(GPUREG_VSH_FLOATUNIFORM_CONFIG+regOffset, 0x80000000|startreg);
GPUCMD_AddWrites(GPUREG_VSH_FLOATUNIFORM_DATA+regOffset, data, numreg*4);
}
//takes PAs as arguments
void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h)
{
u32 param[0x4];
float fw=(float)w;
float fh=(float)h;
GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_FLUSH, 0x00000001);
GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_INVALIDATE, 0x00000001);
u32 f116e=0x01000000|(((h-1)&0xFFF)<<12)|(w&0xFFF);
param[0x0]=((u32)depthBuffer)>>3;
param[0x1]=((u32)colorBuffer)>>3;
param[0x2]=f116e;
GPUCMD_AddIncrementalWrites(GPUREG_DEPTHBUFFER_LOC, param, 0x00000003);
GPUCMD_AddWrite(GPUREG_RENDERBUF_DIM, f116e);
GPUCMD_AddWrite(GPUREG_DEPTHBUFFER_FORMAT, 0x00000003); //depth buffer format
GPUCMD_AddWrite(GPUREG_COLORBUFFER_FORMAT, 0x00000002); //color buffer format
GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_BLOCK32, 0x00000000); //?
param[0x0]=f32tof24(fw/2);
param[0x1]=f32tof31(2.0f / fw) << 1;
param[0x2]=f32tof24(fh/2);
param[0x3]=f32tof31(2.0f / fh) << 1;
GPUCMD_AddIncrementalWrites(GPUREG_VIEWPORT_WIDTH, param, 0x00000004);
GPUCMD_AddWrite(GPUREG_VIEWPORT_XY, (y<<16)|(x&0xFFFF));
param[0x0]=0x00000000;
param[0x1]=0x00000000;
param[0x2]=((h-1)<<16)|((w-1)&0xFFFF);
GPUCMD_AddIncrementalWrites(GPUREG_SCISSORTEST_MODE, param, 0x00000003);
//enable depth buffer
param[0x0]=0x0000000F;
param[0x1]=0x0000000F;
param[0x2]=0x00000002;
param[0x3]=0x00000002;
GPUCMD_AddIncrementalWrites(GPUREG_COLORBUFFER_READ, param, 0x00000004);
}
void GPU_SetScissorTest(GPU_SCISSORMODE mode, u32 left, u32 bottom, u32 right, u32 top)
{
u32 param[3];
param[0x0] = mode;
param[0x1] = (bottom<<16)|(left&0xFFFF);
param[0x2] = ((top-1)<<16)|((right-1)&0xFFFF);
GPUCMD_AddIncrementalWrites(GPUREG_SCISSORTEST_MODE, param, 0x00000003);
}
void GPU_DepthMap(float zScale, float zOffset)
{
GPUCMD_AddWrite(GPUREG_DEPTHMAP_ENABLE, 0x00000001);
GPUCMD_AddWrite(GPUREG_DEPTHMAP_SCALE, f32tof24(zScale));
GPUCMD_AddWrite(GPUREG_DEPTHMAP_OFFSET, f32tof24(zOffset));
}
void GPU_SetAlphaTest(bool enable, GPU_TESTFUNC function, u8 ref)
{
GPUCMD_AddWrite(GPUREG_FRAGOP_ALPHA_TEST, (enable&1)|((function&7)<<4)|(ref<<8));
}
void GPU_SetStencilTest(bool enable, GPU_TESTFUNC function, u8 ref, u8 input_mask, u8 write_mask)
{
GPUCMD_AddWrite(GPUREG_STENCIL_TEST, (enable&1)|((function&7)<<4)|(write_mask<<8)|(ref<<16)|(input_mask<<24));
}
void GPU_SetStencilOp(GPU_STENCILOP sfail, GPU_STENCILOP dfail, GPU_STENCILOP pass)
{
GPUCMD_AddWrite(GPUREG_STENCIL_OP, sfail | (dfail << 4) | (pass << 8));
}
void GPU_SetDepthTestAndWriteMask(bool enable, GPU_TESTFUNC function, GPU_WRITEMASK writemask)
{
GPUCMD_AddWrite(GPUREG_DEPTH_COLOR_MASK, (enable&1)|((function&7)<<4)|(writemask<<8));
}
void GPU_SetAlphaBlending(GPU_BLENDEQUATION colorEquation, GPU_BLENDEQUATION alphaEquation,
GPU_BLENDFACTOR colorSrc, GPU_BLENDFACTOR colorDst,
GPU_BLENDFACTOR alphaSrc, GPU_BLENDFACTOR alphaDst)
{
GPUCMD_AddWrite(GPUREG_BLEND_FUNC, colorEquation | (alphaEquation<<8) | (colorSrc<<16) | (colorDst<<20) | (alphaSrc<<24) | (alphaDst<<28));
GPUCMD_AddMaskedWrite(GPUREG_COLOR_OPERATION, 0x2, 0x00000100);
}
void GPU_SetColorLogicOp(GPU_LOGICOP op)
{
GPUCMD_AddWrite(GPUREG_LOGIC_OP, op);
GPUCMD_AddMaskedWrite(GPUREG_COLOR_OPERATION, 0x2, 0x00000000);
}
void GPU_SetBlendingColor(u8 r, u8 g, u8 b, u8 a)
{
GPUCMD_AddWrite(GPUREG_BLEND_COLOR, r | (g << 8) | (b << 16) | (a << 24));
}
void GPU_SetTextureEnable(GPU_TEXUNIT units)
{
GPUCMD_AddMaskedWrite(GPUREG_SH_OUTATTR_CLOCK, 0x2, units<<8); // enables texcoord outputs
GPUCMD_AddWrite(GPUREG_TEXUNIT_CONFIG, 0x00011000|units); // enables texture units
}
void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType)
{
switch (unit)
{
case GPU_TEXUNIT0:
GPUCMD_AddWrite(GPUREG_TEXUNIT0_TYPE, colorType);
GPUCMD_AddWrite(GPUREG_TEXUNIT0_ADDR1, ((u32)data)>>3);
GPUCMD_AddWrite(GPUREG_TEXUNIT0_DIM, (width<<16)|height);
GPUCMD_AddWrite(GPUREG_TEXUNIT0_PARAM, param);
break;
case GPU_TEXUNIT1:
GPUCMD_AddWrite(GPUREG_TEXUNIT1_TYPE, colorType);
GPUCMD_AddWrite(GPUREG_TEXUNIT1_ADDR, ((u32)data)>>3);
GPUCMD_AddWrite(GPUREG_TEXUNIT1_DIM, (width<<16)|height);
GPUCMD_AddWrite(GPUREG_TEXUNIT1_PARAM, param);
break;
case GPU_TEXUNIT2:
GPUCMD_AddWrite(GPUREG_TEXUNIT2_TYPE, colorType);
GPUCMD_AddWrite(GPUREG_TEXUNIT2_ADDR, ((u32)data)>>3);
GPUCMD_AddWrite(GPUREG_TEXUNIT2_DIM, (width<<16)|height);
GPUCMD_AddWrite(GPUREG_TEXUNIT2_PARAM, param);
break;
}
}
void GPU_SetTextureBorderColor(GPU_TEXUNIT unit,u32 borderColor)
{
switch (unit)
{
case GPU_TEXUNIT0:
GPUCMD_AddWrite(GPUREG_TEXUNIT0_BORDER_COLOR, borderColor);
break;
case GPU_TEXUNIT1:
GPUCMD_AddWrite(GPUREG_TEXUNIT1_BORDER_COLOR, borderColor);
break;
case GPU_TEXUNIT2:
GPUCMD_AddWrite(GPUREG_TEXUNIT2_BORDER_COLOR, borderColor);
break;
}
}
const u8 GPU_FORMATSIZE[4]={1,1,2,4};
void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[])
{
u32 param[0x28];
memset(param, 0x00, 0x28*4);
param[0x0]=((u32)baseAddress)>>3;
param[0x1]=attributeFormats&0xFFFFFFFF;
param[0x2]=((totalAttributes-1)<<28)|((attributeMask&0xFFF)<<16)|((attributeFormats>>32)&0xFFFF);
int i, j;
u8 sizeTable[0xC];
for(i=0;i<totalAttributes;i++)
{
u8 v=attributeFormats&0xF;
sizeTable[i]=GPU_FORMATSIZE[v&3]*((v>>2)+1);
attributeFormats>>=4;
}
for(i=0;i<numBuffers;i++)
{
u16 stride=0;
param[3*(i+1)+0]=bufferOffsets[i];
param[3*(i+1)+1]=bufferPermutations[i]&0xFFFFFFFF;
for(j=0;j<bufferNumAttributes[i];j++)stride+=sizeTable[(bufferPermutations[i]>>(4*j))&0xF];
param[3*(i+1)+2]=(bufferNumAttributes[i]<<28)|((stride&0xFFF)<<16)|((bufferPermutations[i]>>32)&0xFFFF);
}
GPUCMD_AddIncrementalWrites(GPUREG_ATTRIBBUFFERS_LOC, param, 0x00000027);
GPUCMD_AddMaskedWrite(GPUREG_VSH_INPUTBUFFER_CONFIG, 0xB, 0xA0000000|(totalAttributes-1));
GPUCMD_AddWrite(GPUREG_VSH_NUM_ATTR, (totalAttributes-1));
GPUCMD_AddIncrementalWrites(GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW, ((u32[]){attributePermutation&0xFFFFFFFF, (attributePermutation>>32)&0xFFFF}), 2);
}
void GPU_SetAttributeBuffersAddress(u32* baseAddress)
{
GPUCMD_AddWrite(GPUREG_ATTRIBBUFFERS_LOC, ((u32)baseAddress)>>3);
}
void GPU_SetFaceCulling(GPU_CULLMODE mode)
{
GPUCMD_AddWrite(GPUREG_FACECULLING_CONFIG, mode&0x3);
}
void GPU_SetCombinerBufferWrite(u8 rgb_config, u8 alpha_config)
{
GPUCMD_AddMaskedWrite(GPUREG_TEXENV_UPDATE_BUFFER, 0x2, (rgb_config << 8) | (alpha_config << 12));
}
const u8 GPU_TEVID[]={0xC0,0xC8,0xD0,0xD8,0xF0,0xF8};
void GPU_SetTexEnv(u8 id, u16 rgbSources, u16 alphaSources, u16 rgbOperands, u16 alphaOperands, GPU_COMBINEFUNC rgbCombine, GPU_COMBINEFUNC alphaCombine, u32 constantColor)
{
if(id>6)return;
u32 param[0x5];
memset(param, 0x00, 5*4);
param[0x0]=(alphaSources<<16)|(rgbSources);
param[0x1]=(alphaOperands<<12)|(rgbOperands);
param[0x2]=(alphaCombine<<16)|(rgbCombine);
param[0x3]=constantColor;
param[0x4]=0x00000000; // ?
GPUCMD_AddIncrementalWrites(GPUREG_0000|GPU_TEVID[id], param, 0x00000005);
}
void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count)
{
//set primitive type
GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 0x2, primitive);
GPUCMD_AddMaskedWrite(GPUREG_RESTART_PRIMITIVE, 0x2, 0x00000001);
//index buffer address register should be cleared (except bit 31) before drawing
GPUCMD_AddWrite(GPUREG_INDEXBUFFER_CONFIG, 0x80000000);
//pass number of vertices
GPUCMD_AddWrite(GPUREG_NUMVERTICES, count);
//set first vertex
GPUCMD_AddWrite(GPUREG_VERTEX_OFFSET, first);
//all the following except 0x000F022E might be useless
GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG2, 0x1, 0x00000001);
GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000000);
GPUCMD_AddWrite(GPUREG_DRAWARRAYS, 0x00000001);
GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000001);
GPUCMD_AddWrite(GPUREG_VTX_FUNC, 0x00000001);
GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_FLUSH, 0x00000001);
}
void GPU_DrawElements(GPU_Primitive_t primitive, u32* indexArray, u32 n)
{
//set primitive type
GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 0x2, primitive);
GPUCMD_AddMaskedWrite(GPUREG_RESTART_PRIMITIVE, 0x2, 0x00000001);
//index buffer (TODO : support multiple types)
GPUCMD_AddWrite(GPUREG_INDEXBUFFER_CONFIG, 0x80000000|((u32)indexArray));
//pass number of vertices
GPUCMD_AddWrite(GPUREG_NUMVERTICES, n);
GPUCMD_AddWrite(GPUREG_VERTEX_OFFSET, 0x00000000);
GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG, 0x2, 0x00000100);
GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG2, 0x2, 0x00000100);
GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000000);
GPUCMD_AddWrite(GPUREG_DRAWELEMENTS, 0x00000001);
GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000001);
GPUCMD_AddWrite(GPUREG_VTX_FUNC, 0x00000001);
// CHECKME: does this one also require GPUREG_FRAMEBUFFER_FLUSH at the end?
}
void GPU_FinishDrawing()
{
GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_FLUSH, 0x00000001);
GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_INVALIDATE, 0x00000001);
GPUCMD_AddWrite(GPUREG_EARLYDEPTH_CLEAR, 0x00000001);
}

237
ctr/gpu_old.h Normal file
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@ -0,0 +1,237 @@
/* originally from from https://github.com/smealum/ctrulib */
/**
* @file gpu-old.h
* @brief Deprecated GPU functions which should not be used in new code.
* @description These functions have been superseeded by direct GPU register writes, or external GPU libraries.
* @deprecated
*/
#pragma once
#include <3ds/gpu/gpu.h>
/**
* @brief Initializes the GPU.
* @param gsphandle GSP handle to use.
* @deprecated
*/
void GPU_Init(Handle *gsphandle) DEPRECATED;
/**
* @brief Resets the GPU.
* @param gxbuf GX command buffer to use.
* @param gpuBuf GPU command buffer to use.
* @param gpuBufSize GPU command buffer size.
* @deprecated
*/
void GPU_Reset(u32* gxbuf, u32* gpuBuf, u32 gpuBufSize) DEPRECATED;
/**
* @brief Sets a shader float uniform.
* @param type Type of shader to set the uniform of.
* @param startreg Start of the uniform register to set.
* @param data Data to set.
* @param numreg Number of registers to set.
* @deprecated
*/
void GPU_SetFloatUniform(GPU_SHADER_TYPE type, u32 startreg, u32* data, u32 numreg) DEPRECATED;
/**
* @brief Sets the viewport.
* @param depthBuffer Buffer to output depth data to.
* @param colorBuffer Buffer to output color data to.
* @param x X of the viewport.
* @param y Y of the viewport.
* @param w Width of the viewport.
* @param h Height of the viewport.
* @deprecated
*/
void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h) DEPRECATED;
/**
* @brief Sets the current scissor test mode.
* @param mode Scissor test mode to use.
* @param x X of the scissor region.
* @param y Y of the scissor region.
* @param w Width of the scissor region.
* @param h Height of the scissor region.
* @deprecated
*/
void GPU_SetScissorTest(GPU_SCISSORMODE mode, u32 left, u32 bottom, u32 right, u32 top) DEPRECATED;
/**
* @brief Sets the depth map.
* @param zScale Z scale to use.
* @param zOffset Z offset to use.
* @deprecated
*/
void GPU_DepthMap(float zScale, float zOffset) DEPRECATED;
/**
* @brief Sets the alpha test parameters.
* @param enable Whether to enable alpha testing.
* @param function Test function to use.
* @param ref Reference value to use.
* @deprecated
*/
void GPU_SetAlphaTest(bool enable, GPU_TESTFUNC function, u8 ref) DEPRECATED;
/**
* @brief Sets the depth test parameters and pixel write mask.
* @note GPU_WRITEMASK values can be ORed together.
* @param enable Whether to enable depth testing.
* @param function Test function to use.
* @param writemask Pixel write mask to use.
* @deprecated
*/
void GPU_SetDepthTestAndWriteMask(bool enable, GPU_TESTFUNC function, GPU_WRITEMASK writemask) DEPRECATED;
/**
* @brief Sets the stencil test parameters.
* @param enable Whether to enable stencil testing.
* @param function Test function to use.
* @param ref Reference value to use.
* @param input_mask Input mask to use.
* @param write_mask Write mask to use.
* @deprecated
*/
void GPU_SetStencilTest(bool enable, GPU_TESTFUNC function, u8 ref, u8 input_mask, u8 write_mask) DEPRECATED;
/**
* @brief Sets the stencil test operators.
* @param sfail Operator to use on source test failure.
* @param dfail Operator to use on destination test failure.
* @param pass Operator to use on test passing.
* @deprecated
*/
void GPU_SetStencilOp(GPU_STENCILOP sfail, GPU_STENCILOP dfail, GPU_STENCILOP pass) DEPRECATED;
/**
* @brief Sets the face culling mode.
* @param mode Face culling mode to use.
* @deprecated
*/
void GPU_SetFaceCulling(GPU_CULLMODE mode) DEPRECATED;
/**
* @brief Sets the combiner buffer write parameters.
* @note Use GPU_TEV_BUFFER_WRITE_CONFIG to build the parameters.
* @note Only the first four TEV stages can write to the combiner buffer.
* @param rgb_config RGB configuration to use.
* @param alpha_config Alpha configuration to use.
* @deprecated
*/
void GPU_SetCombinerBufferWrite(u8 rgb_config, u8 alpha_config) DEPRECATED;
/**
* @brief Sets the alpha blending parameters.
* @note Cannot be used with GPU_SetColorLogicOp.
* @param colorEquation Blend equation to use for color components.
* @param alphaEquation Blend equation to use for the alpha component.
* @param colorSrc Source factor of color components.
* @param colorDst Destination factor of color components.
* @param alphaSrc Source factor of the alpha component.
* @param alphaDst Destination factor of the alpha component.
* @deprecated
*/
void GPU_SetAlphaBlending(GPU_BLENDEQUATION colorEquation, GPU_BLENDEQUATION alphaEquation,
GPU_BLENDFACTOR colorSrc, GPU_BLENDFACTOR colorDst,
GPU_BLENDFACTOR alphaSrc, GPU_BLENDFACTOR alphaDst) DEPRECATED;
/**
* @brief Sets the color logic operator.
* @note Cannot be used with GPU_SetAlphaBlending.
* @param op Operator to set.
* @deprecated
*/
void GPU_SetColorLogicOp(GPU_LOGICOP op) DEPRECATED;
/**
* @brief Sets the blending color.
* @param r Red component.
* @param g Green component.
* @param b Blue component.
* @param a Alpha component.
* @deprecated
*/
void GPU_SetBlendingColor(u8 r, u8 g, u8 b, u8 a) DEPRECATED;
/**
* @brief Sets the VBO attribute buffers.
* @param totalAttributes Total number of attributes.
* @param baseAddress Base address of the VBO.
* @param attributeFormats Attribute format data.
* @param attributeMask Attribute mask.
* @param attributePermutation Attribute permutations.
* @param numBuffers Number of buffers.
* @param bufferOffsets Offsets of the buffers.
* @param bufferPermutations Buffer permutations.
* @param bufferNumAttributes Numbers of attributes of the buffers.
* @deprecated
*/
void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[]) DEPRECATED;
/**
* @brief Sets the enabled texture units.
* @param units Units to enable. OR texture unit values together to create this value.
* @deprecated
*/
void GPU_SetTextureEnable(GPU_TEXUNIT units) DEPRECATED;
/**
* @brief Sets the texture data of a texture unit.
* @param unit Texture unit to use.
* @param data Data to load. Must be in linear memory or VRAM.
* @param width Width of the texture.
* @param height Height of the texture.
* @param Parameters of the texture, such as filters and wrap modes.
* @param colorType Color type of the texture.
* @deprecated
*/
void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType) DEPRECATED;
/**
* @brief Sets the border color of a texture unit.
* @param unit Texture unit to use.
* @param borderColor The color used for the border when using the @ref GPU_CLAMP_TO_BORDER wrap mode.
* @deprecated
*/
void GPU_SetTextureBorderColor(GPU_TEXUNIT unit,u32 borderColor) DEPRECATED;
/**
* @brief Sets the parameters of a texture combiner.
* @param id ID of the combiner.
* @param rgbSources RGB source configuration.
* @param alphaSources Alpha source configuration.
* @param rgbOperands RGB operand configuration.
* @param alphaOperands Alpha operand configuration.
* @param rgbCombine RGB combiner function.
* @param alphaCombine Alpha combiner function.
* @param constantColor Constant color to provide.
* @deprecated
*/
void GPU_SetTexEnv(u8 id, u16 rgbSources, u16 alphaSources, u16 rgbOperands, u16 alphaOperands, GPU_COMBINEFUNC rgbCombine, GPU_COMBINEFUNC alphaCombine, u32 constantColor) DEPRECATED;
/**
* @brief Draws an array of vertex data.
* @param primitive Primitive to draw.
* @param first First vertex to draw.
* @param count Number of vertices to draw.
* @deprecated
*/
void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count) DEPRECATED;
/**
* @brief Draws vertex elements.
* @param primitive Primitive to draw.
* @param indexArray Array of vertex indices to use.
* @param n Number of vertices to draw.
* @deprecated
*/
void GPU_DrawElements(GPU_Primitive_t primitive, u32* indexArray, u32 n) DEPRECATED;
/**
* @brief Finishes drawing.
* @deprecated
*/
void GPU_FinishDrawing() DEPRECATED;

View File

@ -25,6 +25,7 @@
#include "../../config.h"
#endif
#include "../../ctr/gpu_old.h"
#include "ctr_gu.h"
#include "../../configuration.h"
@ -463,7 +464,10 @@ static void* ctr_init(const video_info_t* video,
sizeof(ctr_vertex_t));
GPUCMD_Finalize();
ctrGuFlushAndRun(true);
gspWaitForEvent(GSPGPU_EVENT_P3D, false);
ctrGuDisplayTransfer(true, CTR_TOP_FRAMEBUFFER, 240, 400, CTRGU_RGBA8,
gfxTopLeftFramebuffers[ctr->current_buffer_top],
240,CTRGU_RGB8, CTRGU_MULTISAMPLE_NONE);
if (input && input_data)
{
@ -550,17 +554,13 @@ static bool ctr_frame(void* data, const void* frame,
ctr->lcd_buttom_on = !ctr->lcd_buttom_on;
}
svcWaitSynchronization(gspEvents[GSPGPU_EVENT_P3D], 20000000);
svcClearEvent(gspEvents[GSPGPU_EVENT_P3D]);
svcWaitSynchronization(gspEvents[GSPGPU_EVENT_PPF], 20000000);
svcClearEvent(gspEvents[GSPGPU_EVENT_PPF]);
gspWaitForEvent(GSPGPU_EVENT_P3D, false);
gspWaitForEvent(GSPGPU_EVENT_PPF, false);
frames++;
if (ctr->vsync)
svcWaitSynchronization(gspEvents[GSPGPU_EVENT_VBlank0], U64_MAX);
svcClearEvent(gspEvents[GSPGPU_EVENT_VBlank0]);
gspWaitForEvent(GSPGPU_EVENT_VBlank0, false);
currentTick = svcGetSystemTick();
diff = currentTick - lastTick;

View File

@ -61,7 +61,6 @@ void wait_for_input(void);
#endif
extern Handle gspEvents[GSPGPU_EVENT_MAX];
extern u32* gpuCmdBuf;
extern u32 gpuCmdBufOffset;
extern u32 __linear_heap_size;