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(PS3) Input - take out #if 0
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@ -257,16 +257,6 @@ static void ps3_input_poll(void *data)
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uint8_t lsy = (uint8_t)(state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y]);
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uint8_t rsx = (uint8_t)(state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X]);
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uint8_t rsy = (uint8_t)(state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y]);
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#if 0
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if (!(lsx < DEADZONE_LOW || DEADZONE_HIGH < lsx))
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lsx = 128;
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if (!(lsy < DEADZONE_LOW || DEADZONE_HIGH < lsy))
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lsy = 128;
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if (!(rsx < DEADZONE_LOW || DEADZONE_HIGH < rsx))
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rsx = 128;
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if (!(rsy < DEADZONE_LOW || DEADZONE_HIGH < rsy))
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rsy = 128;
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#endif
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ps3->analog_state[port][RETRO_DEVICE_INDEX_ANALOG_LEFT ][RETRO_DEVICE_ID_ANALOG_X] = convert_u8_to_s16(lsx);
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ps3->analog_state[port][RETRO_DEVICE_INDEX_ANALOG_LEFT ][RETRO_DEVICE_ID_ANALOG_Y] = convert_u8_to_s16(lsy);
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ps3->analog_state[port][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_X] = convert_u8_to_s16(rsx);
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