mirror of
https://github.com/CTCaer/RetroArch.git
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(OSX) Add system key items to the settings menu; fix a few warnings
This commit is contained in:
parent
081e526bf9
commit
837c96bbc8
@ -52,7 +52,10 @@ static uint32_t key_id_for_name(const char* name)
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static const char* get_input_config_key(const rarch_setting_t* setting, const char* type)
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{
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static char buffer[32];
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snprintf(buffer, 32, "input_player%d_%s%c%s", setting->input_player, setting->name, type ? '_' : '\0', type);
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if (setting->input_player)
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snprintf(buffer, 32, "input_player%d_%s%c%s", setting->input_player, setting->name, type ? '_' : '\0', type);
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else
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snprintf(buffer, 32, "input_%s%c%s", setting->name, type ? '_' : '\0', type);
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return buffer;
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}
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@ -127,6 +130,7 @@ static const char* get_axis_name(const rarch_setting_t* setting)
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case ST_PATH: self.stringValue = @((const char*)aSetting->value); break;
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case ST_BOOL: self.booleanValue = *(bool*)aSetting->value; break;
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case ST_BIND: [self updateInputString]; break;
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default: break;
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}
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}
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@ -444,6 +448,7 @@ static const char* get_axis_name(const rarch_setting_t* setting)
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case ST_PATH: s = [outlineView makeViewWithIdentifier:@"RAPathSetting" owner:nil]; break;
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case ST_STRING: s = [outlineView makeViewWithIdentifier:@"RAStringSetting" owner:nil]; break;
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case ST_BIND: s = [outlineView makeViewWithIdentifier:@"RABindSetting" owner:nil]; break;
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default: break;
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}
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s.setting = setting;
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return s;
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@ -17,6 +17,7 @@
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#include "rarch_wrapper.h"
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#include "general.h"
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#include "gfx/gfx_common.h"
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#ifdef IOS
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@ -64,6 +64,7 @@ const rarch_setting_t setting_data[] =
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/***********/
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/* DRIVERS */
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/***********/
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#if 0
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START_GROUP("Drivers")
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START_SUB_GROUP("Drivers")
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CONFIG_STRING(g_settings.video.driver, "video_driver", "Video Driver")
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@ -73,6 +74,7 @@ const rarch_setting_t setting_data[] =
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CONFIG_STRING(g_settings.input.joypad_driver, "input_joypad_driver", "Joypad Driver")
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END_SUB_GROUP()
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END_GROUP()
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#endif
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/*********/
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/* PATHS */
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@ -118,6 +120,82 @@ const rarch_setting_t setting_data[] =
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END_SUB_GROUP()
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END_GROUP()
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/*********/
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/* VIDEO */
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/*********/
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START_GROUP("Video")
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START_SUB_GROUP("Monitor")
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CONFIG_INT(g_settings.video.monitor_index, "video_monitor_index", "Monitor Index")
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CONFIG_BOOL(g_settings.video.fullscreen, "video_fullscreen", "Use Fullscreen mode") // if (!g_extern.force_fullscreen)
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CONFIG_BOOL(g_settings.video.windowed_fullscreen, "video_windowed_fullscreen", "Windowed Fullscreen Mode")
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CONFIG_INT(g_settings.video.fullscreen_x, "video_fullscreen_x", "Fullscreen Width")
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CONFIG_INT(g_settings.video.fullscreen_y, "video_fullscreen_y", "Fullscreen Height")
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CONFIG_FLOAT(g_settings.video.refresh_rate, "video_refresh_rate", "Refresh Rate")
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END_SUB_GROUP()
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#if 0
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/* Video: Window Manager */
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START_SUB_GROUP("Window Manager")
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CONFIG_BOOL(g_settings.video.disable_composition, "video_disable_composition", "Disable WM Composition")
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END_SUB_GROUP()
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#endif
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START_SUB_GROUP("Aspect")
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CONFIG_BOOL(g_settings.video.force_aspect, "video_force_aspect", "Force aspect ratio")
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CONFIG_FLOAT(g_settings.video.aspect_ratio, "video_aspect_ratio", "Aspect Ratio")
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CONFIG_BOOL(g_settings.video.aspect_ratio_auto, "video_aspect_ratio_auto", "Use Auto Aspect Ratio")
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CONFIG_INT(g_settings.video.aspect_ratio_idx, "aspect_ratio_index", "Aspect Ratio Index")
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END_SUB_GROUP()
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START_SUB_GROUP("Scaling")
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CONFIG_FLOAT(g_settings.video.xscale, "video_xscale", "X Scale")
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CONFIG_FLOAT(g_settings.video.yscale, "video_yscale", "Y Scale")
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CONFIG_BOOL(g_settings.video.scale_integer, "video_scale_integer", "Force integer scaling")
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CONFIG_INT(g_extern.console.screen.viewports.custom_vp.x, "custom_viewport_x", "Custom Viewport X")
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CONFIG_INT(g_extern.console.screen.viewports.custom_vp.y, "custom_viewport_y", "Custom Viewport Y")
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CONFIG_INT(g_extern.console.screen.viewports.custom_vp.width, "custom_viewport_width", "Custom Viewport Width")
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CONFIG_INT(g_extern.console.screen.viewports.custom_vp.height, "custom_viewport_height", "Custom Viewport Height")
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CONFIG_BOOL(g_settings.video.smooth, "video_smooth", "Use bilinear filtering")
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END_SUB_GROUP()
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START_SUB_GROUP("Shader")
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CONFIG_BOOL(g_settings.video.shader_enable, "video_shader_enable", "Enable Shaders")
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CONFIG_PATH(g_settings.video.shader_dir, "video_shader_dir", "Shader Directory")
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CONFIG_PATH(g_settings.video.shader_path, "video_shader", "Shader")
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END_SUB_GROUP()
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START_SUB_GROUP("Sync")
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CONFIG_BOOL(g_settings.video.threaded, "video_threaded", "Use threaded video")
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CONFIG_BOOL(g_settings.video.vsync, "video_vsync", "Use VSync")
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CONFIG_BOOL(g_settings.video.hard_sync, "video_hard_sync", "Use OpenGL Hard Sync")
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CONFIG_INT(g_settings.video.hard_sync_frames, "video_hard_sync_frames", "Number of Hard Sync frames") // 0 - 3
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END_SUB_GROUP()
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START_SUB_GROUP("Misc")
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CONFIG_BOOL(g_settings.video.post_filter_record, "video_post_filter_record", "Post filter record")
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CONFIG_BOOL(g_settings.video.gpu_record, "video_gpu_record", "GPU Record")
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CONFIG_BOOL(g_settings.video.gpu_screenshot, "video_gpu_screenshot", "GPU Screenshot")
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CONFIG_BOOL(g_settings.video.allow_rotate, "video_allow_rotate", "Allow rotation")
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CONFIG_BOOL(g_settings.video.crop_overscan, "video_crop_overscan", "Crop Overscan")
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#ifdef HAVE_DYLIB
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CONFIG_PATH(g_settings.video.filter_path, "video_filter", "Software filter"),
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#endif
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END_SUB_GROUP()
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START_SUB_GROUP("Messages")
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CONFIG_PATH(g_settings.video.font_path, "video_font_path", "Font Path")
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CONFIG_FLOAT(g_settings.video.font_size, "video_font_size", "Font Size")
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CONFIG_BOOL(g_settings.video.font_enable, "video_font_enable", "Font Enable")
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CONFIG_BOOL(g_settings.video.font_scale, "video_font_scale", "Font Scale")
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CONFIG_FLOAT(g_settings.video.msg_pos_x, "video_message_pos_x", "Message X Position")
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CONFIG_FLOAT(g_settings.video.msg_pos_y, "video_message_pos_y", "Message Y Position")
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/* message color */
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END_SUB_GROUP()
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END_GROUP()
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/*********/
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/* AUDIO */
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/*********/
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@ -181,106 +259,66 @@ const rarch_setting_t setting_data[] =
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#endif
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END_SUB_GROUP()
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START_SUB_GROUP("Meta Keys")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_FAST_FORWARD_KEY], 0, "toggle_fast_forward", "Fast forward toggle")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_FAST_FORWARD_HOLD_KEY], 0, "hold_fast_forward", "Fast forward hold")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_LOAD_STATE_KEY], 0, "load_state", "Load state")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_SAVE_STATE_KEY], 0, "save_state", "Save state")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_FULLSCREEN_TOGGLE_KEY], 0, "toggle_fullscreen", "Fullscreen toggle")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_QUIT_KEY], 0, "exit_emulator", "Quit RetroArch")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_STATE_SLOT_PLUS], 0, "state_slot_increase", "Savestate slot +")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_STATE_SLOT_MINUS], 0, "state_slot_decrease", "Savestate slot -")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_REWIND], 0, "rewind", "Rewind")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_MOVIE_RECORD_TOGGLE], 0, "movie_record_toggle", "Movie record toggle")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_PAUSE_TOGGLE], 0, "pause_toggle", "Pause toggle")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_FRAMEADVANCE], 0, "frame_advance", "Frameadvance")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_RESET], 0, "reset", "Reset game")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_SHADER_NEXT], 0, "shader_next", "Next shader")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_SHADER_PREV], 0, "shader_prev", "Previous shader")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_CHEAT_INDEX_PLUS], 0, "cheat_index_plus", "Cheat index +")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_CHEAT_INDEX_MINUS], 0, "cheat_index_minus", "Cheat index -")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_CHEAT_TOGGLE], 0, "cheat_toggle", "Cheat toggle")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_SCREENSHOT], 0, "screenshot", "Take screenshot")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_DSP_CONFIG], 0, "dsp_config", "DSP config")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_MUTE], 0, "audio_mute", "Audio mute toggle")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_NETPLAY_FLIP], 0, "netplay_flip_players", "Netplay flip players")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_SLOWMOTION], 0, "slowmotion", "Slow motion")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_ENABLE_HOTKEY], 0, "enable_hotkey", "Enable hotkeys")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_VOLUME_UP], 0, "volume_up", "Volume +")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_VOLUME_DOWN], 0, "volume_down", "Volume -")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_OVERLAY_NEXT], 0, "overlay_next", "Overlay next")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_DISK_EJECT_TOGGLE], 0, "disk_eject_toggle", "Disk eject toggle")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_DISK_NEXT], 0, "disk_next", "Disk next")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_GRAB_MOUSE_TOGGLE], 0, "grab_mouse_toggle", "Grab mouse toggle")
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CONFIG_BIND(g_settings.input.binds[0][RARCH_MENU_TOGGLE], 0, "menu_toggle", "RGUI menu toggle")
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END_SUB_GROUP()
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START_SUB_GROUP("Player 1")
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CONFIG_BIND(g_settings.input.binds[0][ 0], 1, "b", "B button (down)")
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CONFIG_BIND(g_settings.input.binds[0][ 1], 1, "y", "Y button (left)")
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CONFIG_BIND(g_settings.input.binds[0][ 2], 1, "select", "Select button")
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CONFIG_BIND(g_settings.input.binds[0][ 3], 1, "start", "Start button")
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CONFIG_BIND(g_settings.input.binds[0][ 4], 1, "up", "Up D-pad")
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CONFIG_BIND(g_settings.input.binds[0][ 5], 1, "down", "Down D-pad")
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CONFIG_BIND(g_settings.input.binds[0][ 6], 1, "left", "Left D-pad")
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CONFIG_BIND(g_settings.input.binds[0][ 7], 1, "right", "Right D-pad")
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CONFIG_BIND(g_settings.input.binds[0][ 8], 1, "a", "A button (right)")
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CONFIG_BIND(g_settings.input.binds[0][ 9], 1, "x", "X button (top)")
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CONFIG_BIND(g_settings.input.binds[0][10], 1, "l", "L button (left shoulder)")
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CONFIG_BIND(g_settings.input.binds[0][11], 1, "r", "R button (right shoulder)")
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CONFIG_BIND(g_settings.input.binds[0][12], 1, "l2", "L2 button (left shoulder #2)")
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CONFIG_BIND(g_settings.input.binds[0][13], 1, "r2", "R2 button (right shoulder #2)")
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CONFIG_BIND(g_settings.input.binds[0][14], 1, "l3", "L3 button (left analog button)")
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CONFIG_BIND(g_settings.input.binds[0][15], 1, "r3", "R3 button (right analog button)")
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CONFIG_BIND(g_settings.input.binds[0][16], 1, "turbo", "Turbo enable")
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CONFIG_BIND(g_settings.input.binds[0][17], 1, "l_x_plus", "Left analog X+ (right)")
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CONFIG_BIND(g_settings.input.binds[0][18], 1, "l_x_minus", "Left analog X- (left)")
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CONFIG_BIND(g_settings.input.binds[0][19], 1, "l_y_plus", "Left analog Y+ (down)")
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CONFIG_BIND(g_settings.input.binds[0][20], 1, "l_y_minus", "Left analog Y- (up)")
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CONFIG_BIND(g_settings.input.binds[0][21], 1, "r_x_plus", "Right analog X+ (right)")
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CONFIG_BIND(g_settings.input.binds[0][22], 1, "r_x_minus", "Right analog X- (left)")
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CONFIG_BIND(g_settings.input.binds[0][23], 1, "r_y_plus", "Right analog Y+ (down)")
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CONFIG_BIND(g_settings.input.binds[0][24], 1, "r_y_minus", "Right analog Y- (up)")
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END_SUB_GROUP()
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END_GROUP()
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/*********/
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/* VIDEO */
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/*********/
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START_GROUP("Video")
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START_SUB_GROUP("Monitor")
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CONFIG_INT(g_settings.video.monitor_index, "video_monitor_index", "Monitor Index")
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CONFIG_BOOL(g_settings.video.fullscreen, "video_fullscreen", "Use Fullscreen mode") // if (!g_extern.force_fullscreen)
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CONFIG_BOOL(g_settings.video.windowed_fullscreen, "video_windowed_fullscreen", "Windowed Fullscreen Mode")
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CONFIG_INT(g_settings.video.fullscreen_x, "video_fullscreen_x", "Fullscreen Width")
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CONFIG_INT(g_settings.video.fullscreen_y, "video_fullscreen_y", "Fullscreen Height")
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CONFIG_FLOAT(g_settings.video.refresh_rate, "video_refresh_rate", "Refresh Rate")
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END_SUB_GROUP()
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/* Video: Window Manager */
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START_SUB_GROUP("Window Manager")
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CONFIG_BOOL(g_settings.video.disable_composition, "video_disable_composition", "Disable WM Composition")
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END_SUB_GROUP()
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START_SUB_GROUP("Aspect")
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CONFIG_BOOL(g_settings.video.force_aspect, "video_force_aspect", "Force aspect ratio")
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CONFIG_FLOAT(g_settings.video.aspect_ratio, "video_aspect_ratio", "Aspect Ratio")
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CONFIG_INT(g_settings.video.aspect_ratio_idx, "aspect_ratio_index", "Aspect Ratio Index")
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CONFIG_BOOL(g_settings.video.aspect_ratio_auto, "video_aspect_ratio_auto", "Use Auto Aspect Ratio")
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END_SUB_GROUP()
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START_SUB_GROUP("Scaling")
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CONFIG_FLOAT(g_settings.video.xscale, "video_xscale", "X Scale")
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CONFIG_FLOAT(g_settings.video.yscale, "video_yscale", "Y Scale")
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CONFIG_BOOL(g_settings.video.scale_integer, "video_scale_integer", "Force integer scaling")
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CONFIG_INT(g_extern.console.screen.viewports.custom_vp.x, "custom_viewport_x", "Custom Viewport X")
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CONFIG_INT(g_extern.console.screen.viewports.custom_vp.y, "custom_viewport_y", "Custom Viewport Y")
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CONFIG_INT(g_extern.console.screen.viewports.custom_vp.width, "custom_viewport_width", "Custom Viewport Width")
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CONFIG_INT(g_extern.console.screen.viewports.custom_vp.height, "custom_viewport_height", "Custom Viewport Height")
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CONFIG_BOOL(g_settings.video.smooth, "video_smooth", "Use bilinear filtering")
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END_SUB_GROUP()
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START_SUB_GROUP("Shader")
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CONFIG_BOOL(g_settings.video.shader_enable, "video_shader_enable", "Enable Shaders")
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CONFIG_PATH(g_settings.video.shader_dir, "video_shader_dir", "Shader Directory")
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CONFIG_PATH(g_settings.video.shader_path, "video_shader", "Shader")
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END_SUB_GROUP()
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START_SUB_GROUP("Sync")
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CONFIG_BOOL(g_settings.video.threaded, "video_threaded", "Use threaded video")
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CONFIG_BOOL(g_settings.video.vsync, "video_vsync", "Use VSync")
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CONFIG_BOOL(g_settings.video.hard_sync, "video_hard_sync", "Use OpenGL Hard Sync")
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CONFIG_INT(g_settings.video.hard_sync_frames, "video_hard_sync_frames", "Number of Hard Sync frames") // 0 - 3
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END_SUB_GROUP()
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START_SUB_GROUP("Misc")
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CONFIG_BOOL(g_settings.video.post_filter_record, "video_post_filter_record", "Post filter record")
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CONFIG_BOOL(g_settings.video.gpu_record, "video_gpu_record", "GPU Record")
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CONFIG_BOOL(g_settings.video.gpu_screenshot, "video_gpu_screenshot", "GPU Screenshot")
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CONFIG_BOOL(g_settings.video.allow_rotate, "video_allow_rotate", "Allow rotation")
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CONFIG_BOOL(g_settings.video.crop_overscan, "video_crop_overscan", "Crop Overscan")
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#ifdef HAVE_DYLIB
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CONFIG_PATH(g_settings.video.filter_path, "video_filter", "Software filter"),
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#endif
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END_SUB_GROUP()
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START_SUB_GROUP("Messages")
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CONFIG_PATH(g_settings.video.font_path, "video_font_path", "Font Path")
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CONFIG_FLOAT(g_settings.video.font_size, "video_font_size", "Font Size")
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CONFIG_BOOL(g_settings.video.font_enable, "video_font_enable", "Font Enable")
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CONFIG_BOOL(g_settings.video.font_scale, "video_font_scale", "Font Scale")
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CONFIG_FLOAT(g_settings.video.msg_pos_x, "video_message_pos_x", "Message X Position")
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CONFIG_FLOAT(g_settings.video.msg_pos_y, "video_message_pos_y", "Message Y Position")
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/* message color */
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CONFIG_BIND(g_settings.input.binds[0][RETRO_DEVICE_ID_JOYPAD_B], 1, "b", "B button (down)")
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CONFIG_BIND(g_settings.input.binds[0][RETRO_DEVICE_ID_JOYPAD_Y], 1, "y", "Y button (left)")
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CONFIG_BIND(g_settings.input.binds[0][RETRO_DEVICE_ID_JOYPAD_SELECT],1, "select", "Select button")
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CONFIG_BIND(g_settings.input.binds[0][RETRO_DEVICE_ID_JOYPAD_START], 1, "start", "Start button")
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CONFIG_BIND(g_settings.input.binds[0][RETRO_DEVICE_ID_JOYPAD_UP], 1, "up", "Up D-pad")
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CONFIG_BIND(g_settings.input.binds[0][RETRO_DEVICE_ID_JOYPAD_DOWN], 1, "down", "Down D-pad")
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CONFIG_BIND(g_settings.input.binds[0][RETRO_DEVICE_ID_JOYPAD_LEFT], 1, "left", "Left D-pad")
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CONFIG_BIND(g_settings.input.binds[0][RETRO_DEVICE_ID_JOYPAD_RIGHT], 1, "right", "Right D-pad")
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CONFIG_BIND(g_settings.input.binds[0][RETRO_DEVICE_ID_JOYPAD_A], 1, "a", "A button (right)")
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CONFIG_BIND(g_settings.input.binds[0][RETRO_DEVICE_ID_JOYPAD_X], 1, "x", "X button (top)")
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CONFIG_BIND(g_settings.input.binds[0][RETRO_DEVICE_ID_JOYPAD_L], 1, "l", "L button (left shoulder)")
|
||||
CONFIG_BIND(g_settings.input.binds[0][RETRO_DEVICE_ID_JOYPAD_R], 1, "r", "R button (right shoulder)")
|
||||
CONFIG_BIND(g_settings.input.binds[0][RETRO_DEVICE_ID_JOYPAD_L2], 1, "l2", "L2 button (left shoulder #2)")
|
||||
CONFIG_BIND(g_settings.input.binds[0][RETRO_DEVICE_ID_JOYPAD_R2], 1, "r2", "R2 button (right shoulder #2)")
|
||||
CONFIG_BIND(g_settings.input.binds[0][RETRO_DEVICE_ID_JOYPAD_L3], 1, "l3", "L3 button (left analog button)")
|
||||
CONFIG_BIND(g_settings.input.binds[0][RETRO_DEVICE_ID_JOYPAD_R3], 1, "r3", "R3 button (right analog button)")
|
||||
CONFIG_BIND(g_settings.input.binds[0][RARCH_TURBO_ENABLE], 1, "turbo", "Turbo enable")
|
||||
CONFIG_BIND(g_settings.input.binds[0][RARCH_ANALOG_LEFT_X_PLUS], 1, "l_x_plus", "Left analog X+ (right)")
|
||||
CONFIG_BIND(g_settings.input.binds[0][RARCH_ANALOG_LEFT_X_MINUS], 1, "l_x_minus", "Left analog X- (left)")
|
||||
CONFIG_BIND(g_settings.input.binds[0][RARCH_ANALOG_LEFT_Y_PLUS], 1, "l_y_plus", "Left analog Y+ (down)")
|
||||
CONFIG_BIND(g_settings.input.binds[0][RARCH_ANALOG_LEFT_Y_MINUS], 1, "l_y_minus", "Left analog Y- (up)")
|
||||
CONFIG_BIND(g_settings.input.binds[0][RARCH_ANALOG_RIGHT_X_PLUS], 1, "r_x_plus", "Right analog X+ (right)")
|
||||
CONFIG_BIND(g_settings.input.binds[0][RARCH_ANALOG_RIGHT_X_MINUS], 1, "r_x_minus", "Right analog X- (left)")
|
||||
CONFIG_BIND(g_settings.input.binds[0][RARCH_ANALOG_RIGHT_Y_PLUS], 1, "r_y_plus", "Right analog Y+ (down)")
|
||||
CONFIG_BIND(g_settings.input.binds[0][RARCH_ANALOG_RIGHT_Y_MINUS], 1, "r_y_minus", "Right analog Y- (up)")
|
||||
END_SUB_GROUP()
|
||||
END_GROUP()
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user