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Start creating d3d_texture_t
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@ -24,6 +24,12 @@
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RETRO_BEGIN_DECLS
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typedef struct d3d_texture
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{
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LPDIRECT3DTEXTURE data;
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D3DPOOL pool;
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} d3d_texture_t;
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bool d3d_swap(void *data, LPDIRECT3DDEVICE dev);
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LPDIRECT3DVERTEXBUFFER d3d_vertex_buffer_new(LPDIRECT3DDEVICE dev,
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