mirror of
https://github.com/CTCaer/RetroArch.git
synced 2025-01-26 05:16:18 +00:00
(WiiU) implement a sound driver.
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commit
86763e1e26
@ -45,7 +45,7 @@ else
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# OBJ += menu/drivers_display/menu_display_wiiu.o
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OBJ += input/drivers/wiiu_input.o
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OBJ += input/drivers_joypad/wiiu_joypad.o
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# OBJ += audio/drivers/wiiu_audio.o
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OBJ += audio/drivers/wiiu_audio.o
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OBJ += frontend/drivers/platform_wiiu.o
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OBJ += gfx/video_filters/2xsai.o
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OBJ += gfx/video_filters/super2xsai.o
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@ -96,6 +96,9 @@ static const audio_driver_t *audio_drivers[] = {
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#ifdef GEKKO
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&audio_gx,
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#endif
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#ifdef WIIU
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&audio_ax,
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#endif
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#ifdef EMSCRIPTEN
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&audio_rwebaudio,
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#endif
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@ -204,6 +204,7 @@ extern audio_driver_t audio_coreaudio;
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extern audio_driver_t audio_xenon360;
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extern audio_driver_t audio_ps3;
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extern audio_driver_t audio_gx;
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extern audio_driver_t audio_ax;
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extern audio_driver_t audio_psp;
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extern audio_driver_t audio_ctr_csnd;
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extern audio_driver_t audio_ctr_dsp;
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300
audio/drivers/wiiu_audio.c
Normal file
300
audio/drivers/wiiu_audio.c
Normal file
@ -0,0 +1,300 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2016 - Ali Bouhlel
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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#include <malloc.h>
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#include <stdint.h>
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#include <sndcore2/core.h>
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#include <sndcore2/device.h>
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#include <sndcore2/drcvs.h>
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#include <sndcore2/result.h>
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#include <sndcore2/voice.h>
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#include <coreinit/time.h>
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#include <coreinit/cache.h>
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#include <coreinit/thread.h>
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#include "wiiu/wiiu_dbg.h"
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#include "audio/audio_driver.h"
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#include "configuration.h"
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#include "performance_counters.h"
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#include "runloop.h"
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typedef struct
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{
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AXVoice* voice_l;
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AXVoice* voice_r;
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uint16_t* buffer_l;
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uint16_t* buffer_r;
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AXVoiceOffsets offsets_l;
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AXVoiceOffsets offsets_r;
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bool nonblocking;
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bool playing;
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uint32_t pos;
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uint32_t playpos;
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uint32_t cpu_ticks_last;
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} ax_audio_t;
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#define AX_AUDIO_COUNT (1u << 14u)
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#define AX_AUDIO_COUNT_MASK (AX_AUDIO_COUNT - 1u)
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#define AX_AUDIO_SIZE (AX_AUDIO_COUNT * sizeof(int16_t))
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#define AX_AUDIO_SIZE_MASK (AX_AUDIO_SIZE - 1u)
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#define AX_AUDIO_RATE 48000
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#define ax_audio_ticks_to_samples(ticks) (((ticks) * 64) / 82875)
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#define ax_audio_samples_to_ticks(samples) (((samples) * 82875) / 64)
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static void ax_voice_callback(ax_audio_t* ax_audio)
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{
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DEBUG_LINE();
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}
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static void ax_audio_update_playpos(ax_audio_t* ax_audio)
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{
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uint32_t samples_played = ax_audio_ticks_to_samples(OSGetSystemTick() - ax_audio->cpu_ticks_last);
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ax_audio->playpos = (ax_audio->playpos + samples_played) & AX_AUDIO_COUNT_MASK;
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ax_audio->cpu_ticks_last += ax_audio_samples_to_ticks(samples_played);
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}
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void ax_frame_callback(void)
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{
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DEBUG_LINE();
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}
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static void* ax_audio_init(const char* device, unsigned rate, unsigned latency)
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{
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ax_audio_t* ax = (ax_audio_t*)calloc(1, sizeof(ax_audio_t));
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if (!ax)
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return NULL;
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AXInitParams init = {AX_INIT_RENDERER_48KHZ, 0, 0};
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AXInitWithParams(&init);
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ax->voice_l = AXAcquireVoice(10, (AXVoiceCallbackFn)ax_voice_callback, ax);
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ax->voice_r = AXAcquireVoice(10, (AXVoiceCallbackFn)ax_voice_callback, ax);
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if(!ax->voice_l || !ax->voice_r)
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{
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free(ax);
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return NULL;
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}
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ax->buffer_l = malloc(AX_AUDIO_SIZE);
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ax->buffer_r = malloc(AX_AUDIO_SIZE);
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ax->offsets_l.data = ax->buffer_l;
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ax->offsets_l.currentOffset = 0;
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ax->offsets_l.loopOffset = 0;
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ax->offsets_l.endOffset = AX_AUDIO_COUNT;
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ax->offsets_l.loopingEnabled = AX_VOICE_LOOP_ENABLED;
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ax->offsets_l.dataType = AX_VOICE_FORMAT_LPCM16;
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ax->offsets_r.data = ax->buffer_r;
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ax->offsets_r.currentOffset = 0;
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ax->offsets_r.loopOffset = 0;
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ax->offsets_r.endOffset = AX_AUDIO_COUNT;
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ax->offsets_r.loopingEnabled = AX_VOICE_LOOP_ENABLED;
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ax->offsets_r.dataType = AX_VOICE_FORMAT_LPCM16;
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AXSetVoiceOffsets(ax->voice_l, &ax->offsets_l);
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AXSetVoiceOffsets(ax->voice_r, &ax->offsets_r);
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AXSetVoiceSrcType(ax->voice_l, AX_VOICE_SRC_TYPE_NONE);
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AXSetVoiceSrcType(ax->voice_r, AX_VOICE_SRC_TYPE_NONE);
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AXSetVoiceSrcRatio(ax->voice_l, 1.0f);
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AXSetVoiceSrcRatio(ax->voice_r, 1.0f);
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AXVoiceVeData ve = {0x4000, 0};
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AXSetVoiceVe(ax->voice_l, &ve);
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AXSetVoiceVe(ax->voice_r, &ve);
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AXVoiceDeviceMixData mix = {0};
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mix.bus[0].volume = 0x4000;
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mix.bus[1].volume = 0x0000;
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AXSetVoiceDeviceMix(ax->voice_l, AX_DEVICE_TYPE_DRC, 0, &mix);
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AXSetVoiceDeviceMix(ax->voice_l, AX_DEVICE_TYPE_TV, 0, &mix);
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mix.bus[0].volume = 0x0000;
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mix.bus[1].volume = 0x4000;
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AXSetVoiceDeviceMix(ax->voice_r, AX_DEVICE_TYPE_DRC, 0, &mix);
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AXSetVoiceDeviceMix(ax->voice_r, AX_DEVICE_TYPE_TV, 0, &mix);
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AXSetVoiceState(ax->voice_l, AX_VOICE_STATE_PLAYING);
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AXSetVoiceState(ax->voice_r, AX_VOICE_STATE_PLAYING);
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ax->pos = 0;
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ax->playpos = 0;
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ax->playing = true;
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ax->cpu_ticks_last = OSGetSystemTick();
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config_get_ptr()->audio.out_rate = AX_AUDIO_RATE;
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return ax;
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}
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static void ax_audio_free(void* data)
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{
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ax_audio_t* ax = (ax_audio_t*)data;
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free(ax->buffer_l);
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free(ax->buffer_r);
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free(ax);
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AXQuit();
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}
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static ssize_t ax_audio_write(void* data, const void* buf, size_t size)
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{
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int i;
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static struct retro_perf_counter ax_audio_write_perf = {0};
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ax_audio_t* ax = (ax_audio_t*)data;
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const uint16_t* src = buf;
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uint32_t samples_played = 0;
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uint64_t current_tick = 0;
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performance_counter_init(&ax_audio_write_perf, "ax_audio_write");
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performance_counter_start(&ax_audio_write_perf);
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ax_audio_update_playpos(ax);
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if ((((ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 2)) ||
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(((ax->pos - ax->playpos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 4)) ||
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(((ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK) < (size >> 2)))
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{
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if (ax->nonblocking)
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ax->pos = (ax->playpos + (AX_AUDIO_COUNT >> 1)) & AX_AUDIO_COUNT_MASK;
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else
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{
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do
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{
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/* todo: compute the correct sleep period */
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retro_sleep(1);
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ax_audio_update_playpos(ax);
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}
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while (((ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 1)
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|| (((ax->pos - ax->playpos) & AX_AUDIO_COUNT_MASK) < (AX_AUDIO_COUNT >> 4)));
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}
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}
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uint16_t* dst_l = (uint16_t*)ax->buffer_l;
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for (i = 0; i < (size >> 1); i += 2)
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{
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// ax->l[ax->pos] = src[i];
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// ax->r[ax->pos] = src[i + 1];
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ax->buffer_l[ax->pos] = (src[i]);
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ax->buffer_r[ax->pos] = (src[i + 1]);
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ax->pos++;
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ax->pos &= AX_AUDIO_COUNT_MASK;
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}
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DCFlushRange(ax->buffer_l, AX_AUDIO_SIZE);
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DCFlushRange(ax->buffer_r, AX_AUDIO_SIZE);
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performance_counter_stop(&ax_audio_write_perf);
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return size;
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}
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static bool ax_audio_stop(void* data)
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{
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ax_audio_t* ax = (ax_audio_t*)data;
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/* TODO */
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if(ax->playing)
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{
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// AXSetVoiceVeDelta(ax->voice, -128);
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AXVoiceVeData ve = {0};
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AXSetVoiceVe(ax->voice_l, &ve);
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AXSetVoiceVe(ax->voice_r, &ve);
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ax->playing = false;
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}
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return true;
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}
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static bool ax_audio_alive(void* data)
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{
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ax_audio_t* ax = (ax_audio_t*)data;
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return ax->playing;
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}
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static bool ax_audio_start(void* data)
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{
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ax_audio_t* ax = (ax_audio_t*)data;
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/* Prevents restarting audio when the menu
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* is toggled off on shutdown */
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if (runloop_ctl(RUNLOOP_CTL_IS_SHUTDOWN, NULL))
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return true;
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/* TODO */
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if(!ax->playing)
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{
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AXVoiceVeData ve = {0x4000, 0};
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AXSetVoiceVe(ax->voice_l, &ve);
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AXSetVoiceVe(ax->voice_r, &ve);
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// AXSetVoiceVeDelta(ax->voice, 128);
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ax->playing = true;
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}
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return true;
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}
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static void ax_audio_set_nonblock_state(void* data, bool state)
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{
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ax_audio_t* ax = (ax_audio_t*)data;
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// if (ax)
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// ax->nonblocking = state;
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ax->nonblocking = true;
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}
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static bool ax_audio_use_float(void* data)
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{
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(void)data;
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return false;
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}
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static size_t ax_audio_write_avail(void* data)
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{
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ax_audio_t* ax = (ax_audio_t*)data;
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ax_audio_update_playpos(ax);
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return (ax->playpos - ax->pos) & AX_AUDIO_COUNT_MASK;
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}
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static size_t ax_audio_buffer_size(void* data)
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{
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(void)data;
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return AX_AUDIO_COUNT;
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}
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audio_driver_t audio_ax =
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{
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ax_audio_init,
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ax_audio_write,
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ax_audio_stop,
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ax_audio_start,
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ax_audio_alive,
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ax_audio_set_nonblock_state,
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ax_audio_free,
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ax_audio_use_float,
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"AX",
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NULL,
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NULL,
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ax_audio_write_avail,
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ax_audio_buffer_size
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};
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