(HLSL) Use HLSLVertex everywhere in the file

This commit is contained in:
twinaphex 2018-05-17 02:18:57 +02:00
parent 91fc81e76a
commit 8686c5e037

View File

@ -1011,7 +1011,7 @@ static void hlsl_d3d9_renderchain_render_pass(
for (i = 0; i < 4; i++)
d3d9_set_stream_source(chain->dev, i,
pass->vertex_buf, 0,
sizeof(Vertex));
sizeof(struct HLSLVertex));
d3d9_draw_primitive(chain->dev, D3DPT_TRIANGLESTRIP, 0, 2);