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(360) Some more buildfixes
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aab1e87439
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@ -85,6 +85,30 @@ typedef struct hlsl_shader_data hlsl_shader_data_t;
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#define ID3DXConstantTable_GetConstantByName(p,a,b) ((p)->GetConstantByName(a, b))
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#endif
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#ifndef IDirect3DDevice9_CreatePixelShader
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#define IDirect3DDevice9_CreatePixelShader(p, a, b) ((p)->CreatePixelShader(a, b))
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#endif
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#ifndef IDirect3DDevice9_CreateVertexShader
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#define IDirect3DDevice9_CreateVertexShader(p, a, b) ((p)->CreateVertexShader(a, b))
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#endif
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#ifndef IDirect3DDevice9_SetPixelShader
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#define IDirect3DDevice9_SetPixelShader(p, a) ((p)->SetPixelShader(a))
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#endif
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#ifndef IDirect3DPixelShader9_Release
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#define IDirect3DPixelShader9_Release(p) ((p)->Release())
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#endif
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#ifndef IDirect3DVertexShader9_Release
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#define IDirect3DVertexShader9_Release(p) ((p)->Release())
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#endif
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#ifndef ID3DXConstantTable_SetMatrix
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#define ID3DXConstantTable_SetMatrix(p,a,b,c) ((p)->SetMatrix(a,b,c))
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#endif
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#else
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#ifndef ID3DXConstantTable_SetDefaults
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@ -111,6 +135,10 @@ typedef struct hlsl_shader_data hlsl_shader_data_t;
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#define ID3DXConstantTable_GetConstantByName(p,a,b) ((p)->lpVtbl->GetConstantByName(p, a, b))
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#endif
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#ifndef ID3DXConstantTable_SetMatrix
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#define ID3DXConstantTable_SetMatrix(p,a,b,c) ((p)->lpVtbl->SetMatrix(p,a,b,c))
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#endif
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#endif
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#define set_param_2f(param, xy, constanttable) if (param) { ID3DXConstantTable_SetFloatArray(constanttable, d3dr, param, xy, 2); }
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@ -272,8 +300,8 @@ static bool hlsl_compile_program(
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goto end;
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}
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d3dr->CreatePixelShader((const DWORD*)ID3DXConstantTable_GetBufferPointer(code_f), &program->fprg);
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d3dr->CreateVertexShader((const DWORD*)ID3DXConstantTable_GetBufferPointer(code_v), &program->vprg);
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IDirect3DDevice9_CreatePixelShader(d3dr, (const DWORD*)ID3DXConstantTable_GetBufferPointer(code_f), &program->fprg);
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IDirect3DDevice9_CreateVertexShader(d3dr, (const DWORD*)ID3DXConstantTable_GetBufferPointer(code_v), &program->vprg);
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ID3DXBuffer_Release(code_f);
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ID3DXBuffer_Release(code_v);
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@ -392,18 +420,18 @@ static void hlsl_deinit_progs(hlsl_shader_data_t *hlsl)
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for (i = 1; i < RARCH_HLSL_MAX_SHADERS; i++)
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{
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if (hlsl->prg[i].fprg && hlsl->prg[i].fprg != hlsl->prg[0].fprg)
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hlsl->prg[i].fprg->Release();
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IDirect3DPixelShader9_Release(hlsl->prg[i].fprg);
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if (hlsl->prg[i].vprg && hlsl->prg[i].vprg != hlsl->prg[0].vprg)
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hlsl->prg[i].vprg->Release();
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IDirect3DVertexShader9_Release(hlsl->prg[i].vprg);
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hlsl->prg[i].fprg = NULL;
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hlsl->prg[i].vprg = NULL;
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}
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if (hlsl->prg[0].fprg)
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hlsl->prg[0].fprg->Release();
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IDirect3DPixelShader9_Release(hlsl->prg[0].fprg);
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if (hlsl->prg[0].vprg)
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hlsl->prg[0].vprg->Release();
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IDirect3DVertexShader9_Release(hlsl->prg[0].vprg);
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hlsl->prg[0].fprg = NULL;
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hlsl->prg[0].vprg = NULL;
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@ -495,7 +523,7 @@ static void *hlsl_init(void *data, const char *path)
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hlsl_set_program_attributes(hlsl_data, i);
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d3d_set_vertex_shader(d3d->dev, 1, hlsl_data->prg[1].vprg);
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d3d->dev->SetPixelShader(hlsl_data->prg[1].fprg);
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IDirect3DDevice9_SetPixelShader(d3d->dev, hlsl_data->prg[1].fprg);
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return hlsl_data;
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@ -527,7 +555,7 @@ static void hlsl_use(void *data, void *shader_data, unsigned idx, bool set_activ
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hlsl_data->active_idx = idx;
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d3d_set_vertex_shader(d3dr, idx, hlsl_data->prg[idx].vprg);
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d3dr->SetPixelShader(hlsl_data->prg[idx].fprg);
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IDirect3DDevice9_SetPixelShader(d3dr, hlsl_data->prg[idx].fprg);
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}
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}
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@ -569,7 +597,7 @@ static bool hlsl_set_mvp(void *data, void *shader_data, const void *mat_data)
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if(hlsl_data && hlsl_data->prg[hlsl_data->active_idx].mvp)
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{
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hlsl_data->prg[hlsl_data->active_idx].v_ctable->SetMatrix(d3dr,
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ID3DXConstantTable_SetMatrix(hlsl_data->prg[hlsl_data->active_idx].v_ctable, d3dr,
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hlsl_data->prg[hlsl_data->active_idx].mvp,
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(D3DXMATRIX*)&hlsl_data->prg[hlsl_data->active_idx].mvp_val);
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return true;
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