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(D3D) Refactors pt. 2
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@ -315,7 +315,7 @@ HRESULT d3d_set_vertex_shader(LPDIRECT3DDEVICE dev, unsigned index,
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}
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void d3d_texture_blit(void *data, void *renderchain_data,
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void d3d_texture_blit(void *data, unsigned pixel_size,
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LPDIRECT3DTEXTURE tex, D3DLOCKED_RECT *lr, const void *frame,
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unsigned width, unsigned height, unsigned pitch)
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{
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@ -345,18 +345,13 @@ void d3d_texture_blit(void *data, void *renderchain_data,
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#endif
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D3DTexture_UnlockRect(tex, 0);
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#else
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renderchain_t *chain = (renderchain_t*)renderchain_data;
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if (!chain)
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return;
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if (SUCCEEDED(tex->LockRect(0, lr, NULL, D3DLOCK_NOSYSLOCK)))
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{
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for (y = 0; y < height; y++)
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{
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const uint8_t *in = (const uint8_t*)frame + y * pitch;
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uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch;
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memcpy(out, in, width * chain->pixel_size);
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memcpy(out, in, width * pixel_size);
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}
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tex->UnlockRect(0);
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}
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@ -77,7 +77,7 @@ void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler,
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HRESULT d3d_set_vertex_shader(LPDIRECT3DDEVICE dev, unsigned index,
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void *data);
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void d3d_texture_blit(void *data, void *renderchain_data,
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void d3d_texture_blit(void *data, unsigned pixel_size,
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LPDIRECT3DTEXTURE tex,
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D3DLOCKED_RECT *lr, const void *frame,
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unsigned width, unsigned height, unsigned pitch);
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@ -637,7 +637,7 @@ void renderchain_blit_to_texture(void *data, const void *frame,
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NULL, D3DLOCK_NOSYSLOCK);
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}
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d3d_texture_blit(driver->video_data, chain, first->tex,
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d3d_texture_blit(driver->video_data, chain->pixel_size, first->tex,
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&d3dlr, frame, width, height, pitch);
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}
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@ -230,7 +230,7 @@ static void renderchain_blit_to_texture(void *data, const void *frame,
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0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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}
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d3d_texture_blit(driver->video_data, NULL, d3d->tex,
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d3d_texture_blit(driver->video_data, 0, d3d->tex,
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&d3dlr, frame, width, height, pitch);
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}
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