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Rename apple_bind_game_view_fbo to cocoagl_bind_game_view_fbo
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@ -304,8 +304,8 @@ static void gl_disable_client_arrays(gl_t *gl)
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#ifdef IOS
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/* There is no default frame buffer on iOS. */
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void apple_bind_game_view_fbo(void);
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#define gl_bind_backbuffer() apple_bind_game_view_fbo()
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void cocoagl_bind_game_view_fbo(void);
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#define gl_bind_backbuffer() cocoagl_bind_game_view_fbo()
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#else
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#define gl_bind_backbuffer() glBindFramebuffer(RARCH_GL_FRAMEBUFFER, 0)
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#endif
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