Unnecessary casts for vertex_buffer_new

This commit is contained in:
twinaphex 2015-11-11 04:18:10 +01:00
parent edc72d477b
commit 8cc70fb46b
2 changed files with 2 additions and 2 deletions

View File

@ -1311,7 +1311,7 @@ static void d3d_overlay_render(d3d_video_t *d3d, overlay_t *overlay)
if (!overlay->vert_buf)
{
overlay->vert_buf = (LPDIRECT3DVERTEXBUFFER)d3d_vertex_buffer_new(
overlay->vert_buf = d3d_vertex_buffer_new(
d3d->dev, sizeof(vert), 0, 0, D3DPOOL_MANAGED, NULL);
if (!overlay->vert_buf)

View File

@ -1102,7 +1102,7 @@ static bool cg_d3d9_renderchain_add_pass(void *data, const void *info_data)
if (!cg_d3d9_renderchain_init_shader_fvf(chain, &pass))
return false;
pass.vertex_buf = (LPDIRECT3DVERTEXBUFFER)d3d_vertex_buffer_new(d3dr, 4 * sizeof(Vertex),
pass.vertex_buf = d3d_vertex_buffer_new(d3dr, 4 * sizeof(Vertex),
0, 0, D3DPOOL_DEFAULT, NULL);
if (!pass.vertex_buf)