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Add autoconfig support to xinput and dinput
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5411646504
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905e767983
@ -345,6 +345,14 @@ const input_driver_t input_dinput = {
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dinput_grab_mouse,
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};
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// Keep track of which pad indexes are 360 controllers
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// not static, will be read in winxinput_joypad.c
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// -1 = not xbox pad, otherwise 0..3
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int g_xbox_pad_indexes[MAX_PLAYERS];
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// TODO: Move the name string to struct dinput_joypad
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static char *g_pad_names[MAX_PLAYERS];
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static void dinput_joypad_destroy(void)
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{
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for (unsigned i = 0; i < MAX_PLAYERS; i++)
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@ -358,6 +366,12 @@ static void dinput_joypad_destroy(void)
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g_joypad_cnt = 0;
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memset(g_pads, 0, sizeof(g_pads));
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for (unsigned i = 0; i < MAX_PLAYERS; i++)
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{
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free (g_pad_names[i]);
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g_pad_names[i] = NULL;
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}
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// Can be blocked by global Dinput context.
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dinput_destroy_context();
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@ -380,7 +394,9 @@ static BOOL CALLBACK enum_axes_cb(const DIDEVICEOBJECTINSTANCE *inst, void *p)
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return DIENUM_CONTINUE;
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}
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static const char* const XBOX_PAD_NAMES[] =
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// Is there a better way of detecting dual XInput/DInput pads? This is going to get
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// outdated, for example when the Xbox One controller becomes available.
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static const char* const XINPUT_PAD_NAMES[] =
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{
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"Controller (Gamepad for Xbox 360)",
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"Controller (XBOX 360 For Windows)",
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@ -397,7 +413,7 @@ static bool name_is_360_pad(const char* name)
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{
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for (unsigned i = 0; ; ++i)
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{
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const char* t = XBOX_PAD_NAMES[i];
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const char* t = XINPUT_PAD_NAMES[i];
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if (t == NULL)
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return false;
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else if (lstrcmpi(name, t) == 0)
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@ -405,10 +421,8 @@ static bool name_is_360_pad(const char* name)
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}
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}
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// Keep track of which pad indexes are 360 controllers
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// not static, will be read in winxinput_joypad.c
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// -1 = not xbox pad, otherwise 0..3
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int g_xbox_pad_indexes[MAX_PLAYERS];
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// Forward declaration
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static const char *dinput_joypad_name(unsigned pad);
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static BOOL CALLBACK enum_joypad_cb(const DIDEVICEINSTANCE *inst, void *p)
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{
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@ -425,10 +439,15 @@ static BOOL CALLBACK enum_joypad_cb(const DIDEVICEINSTANCE *inst, void *p)
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#endif
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return DIENUM_CONTINUE;
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size_t name_len = strlen(inst->tszProductName) + 1;
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g_pad_names[g_joypad_cnt] = malloc(name_len);
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strncpy(g_pad_names[g_joypad_cnt], inst->tszProductName, name_len);
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#ifdef HAVE_WINXINPUT
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int last_xbox_pad_index = 0;
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bool is_360_pad = name_is_360_pad(inst->tszProductName);
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if (name_is_360_pad(inst->tszProductName))
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if (is_360_pad)
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{
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if (last_xbox_pad_index < 4)
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g_xbox_pad_indexes[g_joypad_cnt] = last_xbox_pad_index;
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@ -442,6 +461,17 @@ static BOOL CALLBACK enum_joypad_cb(const DIDEVICEINSTANCE *inst, void *p)
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IDirectInputDevice8_EnumObjects(*pad, enum_axes_cb,
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*pad, DIDFT_ABSAXIS);
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#ifdef HAVE_WINXINPUT
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if (!is_360_pad)
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#else
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if (1)
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#endif
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{
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input_config_autoconfigure_joypad(g_joypad_cnt, dinput_joypad_name(g_joypad_cnt), dinput_joypad.ident);
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}
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g_joypad_cnt++;
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@ -455,6 +485,8 @@ static bool dinput_joypad_init(void)
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for (unsigned i = 0; i < MAX_PLAYERS; ++i)
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g_xbox_pad_indexes[i] = -1;
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memset(&g_pad_names, 0, sizeof(g_pad_names));
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RARCH_LOG("Enumerating DInput joypads ...\n");
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IDirectInput8_EnumDevices(g_ctx, DI8DEVCLASS_GAMECTRL,
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@ -593,10 +625,13 @@ static bool dinput_joypad_query_pad(unsigned pad)
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return pad < MAX_PLAYERS && g_pads[pad].joypad;
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}
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static const char *dinput_joypad_name(unsigned pad)
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{
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(void)pad;
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// FIXME
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if ((pad < MAX_PLAYERS) && (g_pad_names[pad]))
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return g_pad_names[pad];
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return NULL;
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}
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@ -108,6 +108,27 @@ static int pad_index_to_xplayer_index(unsigned pad)
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return g_xbox_pad_indexes[pad];
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}
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static const char* const XBOX_CONTROLLER_NAMES[4] =
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{
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"Xbox 360 Controller (Player 1)",
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"Xbox 360 Controller (Player 2)",
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"Xbox 360 Controller (Player 3)",
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"Xbox 360 Controller (Player 4)"
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};
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const char* winxinput_joypad_name (unsigned pad)
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{
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int xplayer = pad_index_to_xplayer_index(pad);
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if (xplayer < 0)
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return dinput_joypad.name(pad);
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else
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// TODO: Different name if disconnected?
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return XBOX_CONTROLLER_NAMES[xplayer];
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}
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static bool winxinput_joypad_init(void)
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{
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g_winxinput_dll = NULL;
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@ -120,6 +141,9 @@ static bool winxinput_joypad_init(void)
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// No need to check for existance as we will be checking LoadLibrary's
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// success anyway.
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// Note: Windows 8 ships with 1.4 but there doesn't
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// seem to be any compelling reason to use it.
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const char* DLL_NAME = "xinput1_3.dll";
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g_winxinput_dll = LoadLibrary(DLL_NAME); // Using dylib_* complicates building joyconfig.
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if (!g_winxinput_dll)
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@ -136,7 +160,6 @@ static bool winxinput_joypad_init(void)
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RARCH_ERR("Failed to load xinput1_3.dll, ensure DirectX and controller drivers are up to date.\n");
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return false; // DLL does not exist or is invalid
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}
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}
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// If we get here then an xinput DLL is correctly loaded.
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@ -146,7 +169,7 @@ static bool winxinput_joypad_init(void)
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if (!g_XInputGetStateEx)
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{
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// no ordinal 100. (old version of x360ce perhaps?) Load the ordinary XInputGetState,
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// no ordinal 100. (Old version of x360ce perhaps?) Load the ordinary XInputGetState,
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// at the cost of losing guide button support.
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g_winxinput_guide_button_supported = false;
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g_XInputGetStateEx = (XInputGetStateEx_t) GetProcAddress(g_winxinput_dll, "XInputGetState");
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@ -158,7 +181,7 @@ static bool winxinput_joypad_init(void)
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RARCH_WARN("XInput: No guide button support.\n");
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}
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// zero out the states
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// Zero out the states
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for (unsigned i = 0; i < 4; ++i)
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memset(&g_winxinput_states[i], 0, sizeof(winxinput_joypad_state));
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@ -179,7 +202,15 @@ static bool winxinput_joypad_init(void)
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// We're going to have to be buddies with dinput if we want to be able
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// to use XI and non-XI controllers together.
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return dinput_joypad.init();
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if (!dinput_joypad.init())
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return false;
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for (unsigned autoconf_pad = 0; autoconf_pad < MAX_PLAYERS; autoconf_pad++)
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if (pad_index_to_xplayer_index(autoconf_pad) > -1)
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input_config_autoconfigure_joypad(autoconf_pad, winxinput_joypad_name(autoconf_pad), winxinput_joypad.ident);
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return true;
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}
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static bool winxinput_joypad_query_pad(unsigned pad)
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@ -320,25 +351,6 @@ static void winxinput_joypad_poll(void)
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dinput_joypad.poll();
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}
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static const char* const XBOX_CONTROLLER_NAMES[4] =
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{
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"Xbox 360 Controller (Player 1)",
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"Xbox 360 Controller (Player 2)",
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"Xbox 360 Controller (Player 3)",
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"Xbox 360 Controller (Player 4)"
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};
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const char* winxinput_joypad_name (unsigned pad)
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{
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int xplayer = pad_index_to_xplayer_index(pad);
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if (xplayer < 0)
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return dinput_joypad.name(pad);
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else
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// TODO: Different name if disconnected?
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return XBOX_CONTROLLER_NAMES[xplayer];
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}
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const rarch_joypad_driver_t winxinput_joypad = {
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winxinput_joypad_init,
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winxinput_joypad_query_pad,
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