Merge pull request #4585 from micochops/master

Updated a few more menu sublabels
This commit is contained in:
Twinaphex 2017-02-08 09:08:55 +01:00 committed by GitHub
commit 90aa5ef8a5

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@ -1790,7 +1790,7 @@ MSG_HASH(MENU_ENUM_SUBLABEL_SSH_ENABLE,
MSG_HASH(MENU_ENUM_SUBLABEL_SUSPEND_SCREENSAVER_ENABLE,
"Prevents your system's screensaver from becoming active.")
MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_WINDOW_SCALE,
"Sets the window size relative to the core viewport size. Alternatively you can set a window width and height below for a fixed window size.")
"Sets the window size relative to the core viewport size. Alternatively, you can set a window width and height below for a fixed window size.")
MSG_HASH(MENU_ENUM_SUBLABEL_USER_LANGUAGE,
"Sets the language of the interface.")
MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_BLACK_FRAME_INSERTION,
@ -2225,7 +2225,7 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_SUBLABEL_AUDIO_VOLUME,
"Audio volume (in dB). 0 dB is normal volume, no gain applied."
"Audio volume (in dB). 0 dB is normal volume, and no gain is applied."
)
MSG_HASH(
MENU_ENUM_SUBLABEL_AUDIO_SYNC,
@ -2478,11 +2478,11 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_SUBLABEL_FASTFORWARD_RATIO,
"The maximum rate at which content will be run when using fast forward (E.g. 5x for 60 fps content => 300 fps cap). If set at 0x, fastforward ratio is unlimited (no FPS cap)."
"The maximum rate at which content will be run when using fast forward (e.g., 5.0x for 60 fps content = 300 fps cap). If set to 0.0x, fastforward ratio is unlimited (no FPS cap)."
)
MSG_HASH(
MENU_ENUM_SUBLABEL_SLOWMOTION_RATIO,
"When in slowmotion, content will slow down by a factor."
"When in slow motion, content will slow down by the factor specified/set."
)
MSG_HASH(
MENU_ENUM_SUBLABEL_REWIND_ENABLE,
@ -2502,7 +2502,7 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_SUBLABEL_SAVESTATE_AUTO_SAVE,
"Automatically saves a savestate at the end of RetroArch's lifetime. RetroArch will automatically load this savestate if 'Savestate Auto Load' is set."
"Automatically makes a savestate at the end of RetroArch's runtime. RetroArch will automatically load this savestate if 'Auto Load State' is enabled."
)
MSG_HASH(
MENU_ENUM_SUBLABEL_SAVESTATE_AUTO_LOAD,
@ -2594,7 +2594,7 @@ MSG_HASH(
)
MSG_HASH(
MENU_ENUM_SUBLABEL_AUDIO_OUTPUT_RATE,
"Audio output samplerate."
"Audio output sample rate."
)
MSG_HASH(
MENU_ENUM_SUBLABEL_OVERLAY_OPACITY,
@ -2730,25 +2730,18 @@ MSG_HASH(MENU_ENUM_SUBLABEL_CURSOR_MANAGER,
"View previous searches.")
MSG_HASH(MENU_ENUM_SUBLABEL_TAKE_SCREENSHOT,
"Captures an image of the screen.")
#ifdef HAVE_DYNAMIC
MSG_HASH(
MENU_ENUM_SUBLABEL_CLOSE_CONTENT,
"Closes the current game and application. Any unsaved changes might be lost."
"Closes the current content. Any unsaved changes might be lost."
)
#else
MSG_HASH(
MENU_ENUM_SUBLABEL_CLOSE_CONTENT,
"Closes the current game. Any unsaved changes might be lost."
)
#endif
MSG_HASH(MENU_ENUM_SUBLABEL_LOAD_STATE,
"Load a saved state from the currently selected slot.")
MSG_HASH(MENU_ENUM_SUBLABEL_SAVE_STATE,
"Save a state to the currently selected slot.")
MSG_HASH(MENU_ENUM_SUBLABEL_RESUME,
"Resume the currently running application and leave the Quick Menu.")
"Resume the currently running content and leave the Quick Menu.")
MSG_HASH(MENU_ENUM_SUBLABEL_RESUME_CONTENT,
"Resume the currently running application and leave the Quick Menu.")
"Resume the currently running content and leave the Quick Menu.")
MSG_HASH(MENU_ENUM_SUBLABEL_STATE_SLOT,
"Changes the currently selected state slot.")
MSG_HASH(MENU_ENUM_SUBLABEL_UNDO_LOAD_STATE,
@ -2778,7 +2771,7 @@ MSG_HASH(MENU_ENUM_SUBLABEL_SHADER_OPTIONS,
MSG_HASH(MENU_ENUM_SUBLABEL_CORE_INPUT_REMAPPING_OPTIONS,
"Change the controls for the currently running content.")
MSG_HASH(MENU_ENUM_SUBLABEL_CORE_OPTIONS,
"Change the options for the currently running application.")
"Change the options for the currently running content.")
MSG_HASH(MENU_ENUM_SUBLABEL_SHOW_ADVANCED_SETTINGS,
"Show advanced settings for power users (hidden by default).")
MSG_HASH(MENU_ENUM_SUBLABEL_THREADED_DATA_RUNLOOP_ENABLE,
@ -2919,9 +2912,9 @@ MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_SAVE_CORE,
MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_SAVE_GAME,
"Save the current shader settings as the default settings for the content.")
MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_SHADER_PARAMETERS,
"Modifies current shader directly. Will not be saved to preset file.")
"Modifies the current shader directly. Changes will not be saved to the preset file.")
MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_PARAMETERS,
"Modifies shader preset currently in menu.")
"Modifies the shader preset itself currently used in the menu.")
MSG_HASH(
MENU_ENUM_SUBLABEL_CHEAT_NUM_PASSES,
"Increase or decrease the amount of cheats."
@ -2945,6 +2938,6 @@ MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_CUSTOM_HEIGHT,
MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_CUSTOM_WIDTH,
"Custom viewport width that is used if the Aspect Ratio is set to 'Custom'.")
MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_CUSTOM_X,
"Custom viewport offset used for defining the X-axis position of the viewport. These are ignored if 'Scaled Integer' is enabled, it will be automatically centered then.")
"Custom viewport offset used for defining the X-axis position of the viewport. These are ignored if 'Integer Scale' is enabled. It will be automatically centered then.")
MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_CUSTOM_Y,
"Custom viewport offset used for defining the Y-axis position of the viewport. These are ignored if 'Scaled Integer' is enabled, it will be automatically centered then.")
"Custom viewport offset used for defining the Y-axis position of the viewport. These are ignored if 'Integer Scale' is enabled. It will be automatically centered then.")