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https://github.com/CTCaer/RetroArch.git
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Merge pull request #4585 from micochops/master
Updated a few more menu sublabels
This commit is contained in:
commit
90aa5ef8a5
@ -1790,7 +1790,7 @@ MSG_HASH(MENU_ENUM_SUBLABEL_SSH_ENABLE,
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MSG_HASH(MENU_ENUM_SUBLABEL_SUSPEND_SCREENSAVER_ENABLE,
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"Prevents your system's screensaver from becoming active.")
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MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_WINDOW_SCALE,
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"Sets the window size relative to the core viewport size. Alternatively you can set a window width and height below for a fixed window size.")
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"Sets the window size relative to the core viewport size. Alternatively, you can set a window width and height below for a fixed window size.")
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MSG_HASH(MENU_ENUM_SUBLABEL_USER_LANGUAGE,
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"Sets the language of the interface.")
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MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_BLACK_FRAME_INSERTION,
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@ -2225,7 +2225,7 @@ MSG_HASH(
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_AUDIO_VOLUME,
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"Audio volume (in dB). 0 dB is normal volume, no gain applied."
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"Audio volume (in dB). 0 dB is normal volume, and no gain is applied."
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_AUDIO_SYNC,
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@ -2478,11 +2478,11 @@ MSG_HASH(
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_FASTFORWARD_RATIO,
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"The maximum rate at which content will be run when using fast forward (E.g. 5x for 60 fps content => 300 fps cap). If set at 0x, fastforward ratio is unlimited (no FPS cap)."
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"The maximum rate at which content will be run when using fast forward (e.g., 5.0x for 60 fps content = 300 fps cap). If set to 0.0x, fastforward ratio is unlimited (no FPS cap)."
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_SLOWMOTION_RATIO,
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"When in slowmotion, content will slow down by a factor."
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"When in slow motion, content will slow down by the factor specified/set."
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_REWIND_ENABLE,
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@ -2502,7 +2502,7 @@ MSG_HASH(
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_SAVESTATE_AUTO_SAVE,
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"Automatically saves a savestate at the end of RetroArch's lifetime. RetroArch will automatically load this savestate if 'Savestate Auto Load' is set."
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"Automatically makes a savestate at the end of RetroArch's runtime. RetroArch will automatically load this savestate if 'Auto Load State' is enabled."
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_SAVESTATE_AUTO_LOAD,
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@ -2594,7 +2594,7 @@ MSG_HASH(
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_AUDIO_OUTPUT_RATE,
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"Audio output samplerate."
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"Audio output sample rate."
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_OVERLAY_OPACITY,
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@ -2730,25 +2730,18 @@ MSG_HASH(MENU_ENUM_SUBLABEL_CURSOR_MANAGER,
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"View previous searches.")
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MSG_HASH(MENU_ENUM_SUBLABEL_TAKE_SCREENSHOT,
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"Captures an image of the screen.")
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#ifdef HAVE_DYNAMIC
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MSG_HASH(
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MENU_ENUM_SUBLABEL_CLOSE_CONTENT,
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"Closes the current game and application. Any unsaved changes might be lost."
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"Closes the current content. Any unsaved changes might be lost."
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)
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#else
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MSG_HASH(
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MENU_ENUM_SUBLABEL_CLOSE_CONTENT,
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"Closes the current game. Any unsaved changes might be lost."
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)
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#endif
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MSG_HASH(MENU_ENUM_SUBLABEL_LOAD_STATE,
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"Load a saved state from the currently selected slot.")
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MSG_HASH(MENU_ENUM_SUBLABEL_SAVE_STATE,
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"Save a state to the currently selected slot.")
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MSG_HASH(MENU_ENUM_SUBLABEL_RESUME,
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"Resume the currently running application and leave the Quick Menu.")
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"Resume the currently running content and leave the Quick Menu.")
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MSG_HASH(MENU_ENUM_SUBLABEL_RESUME_CONTENT,
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"Resume the currently running application and leave the Quick Menu.")
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"Resume the currently running content and leave the Quick Menu.")
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MSG_HASH(MENU_ENUM_SUBLABEL_STATE_SLOT,
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"Changes the currently selected state slot.")
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MSG_HASH(MENU_ENUM_SUBLABEL_UNDO_LOAD_STATE,
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@ -2778,7 +2771,7 @@ MSG_HASH(MENU_ENUM_SUBLABEL_SHADER_OPTIONS,
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MSG_HASH(MENU_ENUM_SUBLABEL_CORE_INPUT_REMAPPING_OPTIONS,
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"Change the controls for the currently running content.")
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MSG_HASH(MENU_ENUM_SUBLABEL_CORE_OPTIONS,
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"Change the options for the currently running application.")
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"Change the options for the currently running content.")
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MSG_HASH(MENU_ENUM_SUBLABEL_SHOW_ADVANCED_SETTINGS,
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"Show advanced settings for power users (hidden by default).")
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MSG_HASH(MENU_ENUM_SUBLABEL_THREADED_DATA_RUNLOOP_ENABLE,
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@ -2919,9 +2912,9 @@ MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_SAVE_CORE,
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MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_SAVE_GAME,
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"Save the current shader settings as the default settings for the content.")
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MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_SHADER_PARAMETERS,
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"Modifies current shader directly. Will not be saved to preset file.")
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"Modifies the current shader directly. Changes will not be saved to the preset file.")
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MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_SHADER_PRESET_PARAMETERS,
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"Modifies shader preset currently in menu.")
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"Modifies the shader preset itself currently used in the menu.")
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MSG_HASH(
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MENU_ENUM_SUBLABEL_CHEAT_NUM_PASSES,
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"Increase or decrease the amount of cheats."
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@ -2945,6 +2938,6 @@ MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_CUSTOM_HEIGHT,
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MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_CUSTOM_WIDTH,
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"Custom viewport width that is used if the Aspect Ratio is set to 'Custom'.")
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MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_CUSTOM_X,
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"Custom viewport offset used for defining the X-axis position of the viewport. These are ignored if 'Scaled Integer' is enabled, it will be automatically centered then.")
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"Custom viewport offset used for defining the X-axis position of the viewport. These are ignored if 'Integer Scale' is enabled. It will be automatically centered then.")
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MSG_HASH(MENU_ENUM_SUBLABEL_VIDEO_VIEWPORT_CUSTOM_Y,
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"Custom viewport offset used for defining the Y-axis position of the viewport. These are ignored if 'Scaled Integer' is enabled, it will be automatically centered then.")
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"Custom viewport offset used for defining the Y-axis position of the viewport. These are ignored if 'Integer Scale' is enabled. It will be automatically centered then.")
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