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Remove logically dead code
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@ -3608,8 +3608,6 @@ static void gl_render_overlay(gl_t *gl)
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for (i = 0; i < gl->overlays; i++)
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{
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if (!gl)
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return;
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glBindTexture(GL_TEXTURE_2D, gl->overlay_tex[i]);
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glDrawArrays(GL_TRIANGLE_STRIP, 4 * i, 4);
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}
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