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VC EGL context: Fixed hard freeze when toggling the bilinear filter option
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@ -198,11 +198,13 @@ static void *gfx_ctx_vc_init(video_frame_info_t *video_info, void *video_driver)
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/* If we set this env variable, Broadcom's EGL implementation will block
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* on vsync with a double buffer when we call eglSwapBuffers. Less input lag!
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* Has to be done before any EGL call. */
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/*if (video_info->max_swapchain_images <= 2)
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* Has to be done before any EGL call.
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* NOTE this is commented out because it should be the right way to do it, but
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* currently it doesn't work, so we are using an vsync callback based solution.*/
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/* if (video_info->max_swapchain_images <= 2)
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setenv("V3D_DOUBLE_BUFFER", "1", 1);
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else
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setenv("V3D_DOUBLE_BUFFER", "0", 1);*/
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setenv("V3D_DOUBLE_BUFFER", "0", 1); */
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bcm_host_init();
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@ -464,6 +466,10 @@ static void gfx_ctx_vc_destroy(void *data)
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vc->vgimage[i] = 0;
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}
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/* Stop generating vsync callbacks if we are doing so. Don't destroy the context while cbs are being generated! */
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if (vc->vsync_callback_set) {
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vc_dispmanx_vsync_callback(vc->dispman_display, NULL, NULL);
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}
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/* Destroy mutexes and conditions. */
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slock_free(vc->vsync_condition_mutex);
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scond_free(vc->vsync_condition);
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@ -629,7 +635,7 @@ static void gfx_ctx_vc_swap_buffers(void *data, void *data2)
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#ifdef HAVE_EGL
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egl_swap_buffers(&vc->egl);
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/* Wait for vsync immediately if we don't wait egl_swap_buffers to triple-buffer */
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/* Wait for vsync immediately if we don't want egl_swap_buffers to triple-buffer */
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if (video_info->max_swapchain_images <= 2) {
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/* We DON'T wait to wait without callback function ready! */
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if(!vc->vsync_callback_set) {
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