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(Cg) Cleanup
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@ -337,47 +337,41 @@ static void gl_cg_set_params(void *data, void *shader_data,
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uniform_params[0].type = UNIFORM_2F;
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uniform_params[0].result.f.a = width;
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uniform_params[0].result.f.b = height;
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uniform_count++;
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uniform_params[1].data = cg_data->prg[cg_data->active_idx].tex_size_f;
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uniform_params[1].type = UNIFORM_2F;
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uniform_params[1].result.f.a = tex_width;
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uniform_params[1].result.f.b = tex_height;
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uniform_count++;
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uniform_params[2].data = cg_data->prg[cg_data->active_idx].out_size_f;
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uniform_params[2].type = UNIFORM_2F;
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uniform_params[2].result.f.a = out_width;
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uniform_params[2].result.f.b = out_height;
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uniform_count++;
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uniform_params[3].data = cg_data->prg[cg_data->active_idx].frame_dir_f;
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uniform_params[3].type = UNIFORM_1F;
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uniform_params[3].result.f.a = state_manager_frame_is_reversed() ? -1.0 : 1.0;
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uniform_count++;
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uniform_params[4].data = cg_data->prg[cg_data->active_idx].vid_size_v;
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uniform_params[4].type = UNIFORM_2F;
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uniform_params[4].result.f.a = width;
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uniform_params[4].result.f.b = height;
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uniform_count++;
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uniform_params[5].data = cg_data->prg[cg_data->active_idx].tex_size_v;
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uniform_params[5].type = UNIFORM_2F;
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uniform_params[5].result.f.a = tex_width;
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uniform_params[5].result.f.b = tex_height;
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uniform_count++;
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uniform_params[6].data = cg_data->prg[cg_data->active_idx].out_size_v;
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uniform_params[6].type = UNIFORM_2F;
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uniform_params[6].result.f.a = out_width;
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uniform_params[6].result.f.b = out_height;
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uniform_count++;
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uniform_params[7].data = cg_data->prg[cg_data->active_idx].frame_dir_v;
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uniform_params[7].type = UNIFORM_1F;
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uniform_params[7].result.f.a = state_manager_frame_is_reversed() ? -1.0 : 1.0;
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uniform_count++;
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uniform_count += 8;
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if (cg_data->prg[cg_data->active_idx].frame_cnt_f || cg_data->prg[cg_data->active_idx].frame_cnt_v)
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{
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@ -388,12 +382,12 @@ static void gl_cg_set_params(void *data, void *shader_data,
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uniform_params[8].data = cg_data->prg[cg_data->active_idx].frame_cnt_f;
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uniform_params[8].type = UNIFORM_1F;
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uniform_params[8].result.f.a = (float)frame_count;
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uniform_count++;
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uniform_params[9].data = cg_data->prg[cg_data->active_idx].frame_cnt_v;
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uniform_params[9].type = UNIFORM_1F;
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uniform_params[9].result.f.a = (float)frame_count;
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uniform_count++;
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uniform_count += 2;
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}
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for (i = 0; i < (uniform_count+1); i++)
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